trying to figure out what to take from the next 4 slots.
For Judgment definably going with Pyronic, I've need a fire power on my build to finial cover all the elements, but sure if i should go with the stun or DOT, more mez is always nice but but so is damage and have penlty of mez powers.
For Interface leaning towards Reactive The -res add to my powers which are mostly -def will really allow me to debuff my enemies survivability. though Diamagnetic would be nice to help my survive
Lore slot not much to work with my concept leaning towards Warworks calling the ACU Destroyer and Mk-VI "Victoria" call her Valkyrie to tie into my powers coming from being cloned from Odin's lost eye. Could go with Seers and call them Fates. but was lean towards Warworks for ACU would act as my blaster, Mk-VI "Victoria" would act as my scrapper and my stone pet my tank and myself as support
Destiny my build lacks any type of self heal so i think i will be going with Rebirth but what would be better the regen or +HP not sure if either make much a difference on me but the pets could really benefit from it but i'm not sure which is better.
I already have Musculature Radial Paragon for alpha to help boost the damages of these slots
here is my current build to give you an idea what i'm working with
Master Elemental2: Level 50 Magic Controller Primary Power Set: Earth Control Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Leaping Power Pool: Flight Power Pool: Speed Ancillary Pool: Psionic Mastery
trying to figure out what to take from the next 4 slots.
For Judgment definably going with Pyronic, I've need a fire power on my build to finial cover all the elements, but sure if i should go with the stun or DOT, more mez is always nice but but so is damage and have penlty of mez powers.
For Interface leaning towards Reactive The -res add to my powers which are mostly -def will really allow me to debuff my enemies survivability. though Diamagnetic would be nice to help my survive
Lore slot not much to work with my concept leaning towards Warworks calling the ACU Destroyer and Mk-VI "Victoria" call her Valkyrie to tie into my powers coming from being cloned from Odin's lost eye. Could go with Seers and call them Fates. but was lean towards Warworks for ACU would act as my blaster, Mk-VI "Victoria" would act as my scrapper and my stone pet my tank and myself as support
Destiny my build lacks any type of self heal so i think i will be going with Rebirth but what would be better the regen or +HP not sure if either make much a difference on me but the pets could really benefit from it but i'm not sure which is better.
I already have Musculature Radial Paragon for alpha to help boost the damages of these slots
here is my current build to give you an idea what i'm working with
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Master Elemental2: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Fossilize
- (A) Basilisk's Gaze - Accuracy/Hold
- (5) Basilisk's Gaze - Accuracy/Recharge
- (7) Basilisk's Gaze - Recharge/Hold
- (7) HamiO:Peroxisome Exposure
- (9) Basilisk's Gaze - Endurance/Recharge/Hold
- (9) Apocalypse - Damage
Level 1: Gale- (A) Empty
Level 2: Stone Cages- (A) Gravitational Anchor - Immobilize
- (3) Gravitational Anchor - Immobilize/Endurance
- (3) Gravitational Anchor - Chance for Hold
- (15) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (15) Gravitational Anchor - Accuracy/Recharge
Level 4: Stone Prison- (A) Apocalypse - Chance of Damage(Negative)
- (5) Apocalypse - Damage/Endurance
- (17) Apocalypse - Damage/Recharge
- (21) Apocalypse - Accuracy/Damage/Recharge
- (31) Apocalypse - Accuracy/Recharge
Level 6: Assault- (A) Endurance Reduction IO
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (31) Kismet - Accuracy +6%
Level 10: Steamy Mist- (A) Luck of the Gambler - Recharge Speed
- (11) Shield Wall - Defense/Endurance
- (11) HamiO:Ribosome Exposure
- (31) Steadfast Protection - Resistance/+Def 3%
- (36) Shield Wall - Defense
- (40) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 12: Stalagmites- (A) Absolute Amazement - Stun
- (13) Absolute Amazement - Stun/Recharge
- (13) Absolute Amazement - Accuracy/Stun/Recharge
- (23) Absolute Amazement - Accuracy/Recharge
- (23) Absolute Amazement - Endurance/Stun
Level 14: Fly- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Freezing Rain- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Damage/Recharge
Level 18: Hasten- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 20: Earthquake- (A) Undermined Defenses - Defense Debuff/Endurance
- (43) Undermined Defenses - Defense Debuff/Recharge
Level 22: Snow Storm- (A) Endurance Reduction IO
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
Level 26: Volcanic Gasses- (A) Unbreakable Constraint - Endurance/Hold
- (27) Unbreakable Constraint - Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Recharge
- (36) Unbreakable Constraint - Hold
- (37) Unbreakable Constraint - Chance for Smashing Damage
- (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 28: Hurricane- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 30: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 32: Animate Stone- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (34) Expedient Reinforcement - Accuracy/Recharge
- (43) Expedient Reinforcement - Damage/Endurance
Level 35: Tornado- (A) Soulbound Allegiance - Damage
- (36) Soulbound Allegiance - Damage/Endurance
- (37) Soulbound Allegiance - Damage/Recharge
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 38: Lightning Storm- (A) Decimation - Accuracy/Damage
- (39) Decimation - Damage/Endurance
- (39) Decimation - Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Accuracy/Damage/Recharge
- (43) Devastation - Chance of Hold
Level 41: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Endurance/Recharge
- (42) Recharge Reduction IO
Level 44: Mental Blast- (A) Decimation - Accuracy/Damage
- (45) Decimation - Damage/Endurance
- (45) Decimation - Damage/Recharge
- (45) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
Level 47: Psionic Tornado- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Endurance
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Accuracy/Recharge
Level 49: Mind Over Body- (A) Aegis - Resistance/Endurance
- (50) Impervium Armor - Resistance
- (50) Impervium Armor - Resistance/Endurance
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: ContainmentLevel 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Miracle - +Recovery
- (17) Regenerative Tissue - +Regeneration
- (21) Numina's Convalescence - +Regeneration/+Recovery
- (25) Numina's Convalescence - Heal
Level 2: Stamina- (A) Efficacy Adaptor - EndMod/Endurance
- (29) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Accuracy
------------Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 7.063% Defense(Energy)
- 7.063% Defense(Negative)
- 3% Defense(Psionic)
- 7.375% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 120% Enhancement(RechargeTime)
- 69% Enhancement(Accuracy)
- 144.97 HP (14.25%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 24.5% (0.409 End/sec) Recovery
- 84% (3.567 HP/sec) Regeneration
- 13% Resistance(Smashing)
- 24.66% Resistance(Fire)
- 24.66% Resistance(Cold)
- 13% Resistance(Energy)
- 13% Resistance(Negative)
- 13% Resistance(Toxic)
- 13% Resistance(Psionic)
- 13% Resistance(Lethal)
------------Set Bonuses:
Basilisk's Gaze
(Fossilize)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Gravitational Anchor(Stone Cages)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Apocalypse(Stone Prison)
- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Steamy Mist)
- 7.5% Enhancement(RechargeTime)
Shield Wall(Steamy Mist)
- 10% (0.425 HP/sec) Regeneration
- 2.5% (0.042 End/sec) Recovery
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Steadfast Protection(Steamy Mist)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Absolute Amazement(Stalagmites)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Blessing of the Zephyr(Fly)
- Knockback (Mag -4), Knockup (Mag -4)
Positron's Blast(Freezing Rain)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Undermined Defenses(Earthquake)
- 2% DamageBuff(All)
Luck of the Gambler(Maneuvers)
- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Unbreakable Constraint(Volcanic Gasses)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Dark Watcher's Despair(Hurricane)
- 15.26 HP (1.501%) HitPoints
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Expedient Reinforcement(Animate Stone)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.425 HP/sec) Regeneration
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
- 10% Resistance(All)
Soulbound Allegiance(Tornado)
- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
Decimation(Lightning Storm)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Indomitable Will)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Decimation(Mental Blast)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Ragnarok(Psionic Tornado)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Impervium Armor(Mind Over Body)
- 2.5% (0.042 End/sec) Recovery
Numina's Convalescence(Health)
- 12% (0.51 HP/sec) Regeneration
Efficacy Adaptor(Stamina)