BS/SD Mid-Priced Build


DoctorWhat

 

Posted

Here is another BS/SD build. I have looked through the other threads about this and taken inspiration and added my own thoughts to come up with my take on this combo. I have looked at Bass's build and, while awesome, I'm not willing to invest about 10 bill into this guy at the moment. (Kudos to Bass on an awesome build though)

My goal was soft capped def, decent recharge, and enough endurance management to wail on an AV for a few minutes without popping blues. I know the Oblits run counter to this goal but thats why I put the full sets of them into the long recharge power and the low base end cost power.

I'm skipping purples for the time being but if a purple set is really the best choice, I'm open to it. The Glad Proc is in there because I'm only 6 merits away from getting it, so no real cost associated with that for me and I already have the Hami-Os. Enzymes can go for nearly half a bill so I'd rather not put too many in but I'm open to adding a couple more if its the best choice. I'd like to stay away from any Panacea's.

So there you have it, let me know if I have overlooked anything and what you guys think. I plan to start setting him out this week. Thanks

P.S. His name is Khajja The Fang, +1 geek point if you know the reference without checking Google

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Acc/Dmg(A), Dmg/EndRdx(7), Dmg/Rchg(7), Acc/EndRdx/Rchg(9), Acc/Dmg/EndRdx/Rchg(9), Dam%(11)
Level 1: Deflection -- Rchg+(A), Def(5), Def/EndRdx(5), HO:Ribo(46)
Level 2: Battle Agility -- Rchg+(A), Def(3), Def/EndRdx(3)
Level 4: Slice -- Dmg(A), Acc/Rchg(11), Dmg/Rchg(13), Acc/Dmg/Rchg(13), Acc/Dmg/EndRdx/Rchg(15), %Dam(15)
Level 6: True Grit -- Heal/EndRdx(A), EndRdx/Rchg(21), Regen+(40), Heal/Rchg(48), Heal/EndRdx/Rchg(50), Heal(50)
Level 8: Parry -- Dmg/EndRdx/Rchg(A), Acc/Dmg/EndRdx(17), Acc/Dmg/Rchg(17), Dmg/Rchg(19), Acc/Dmg(19)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Super Speed -- Travel/EndRdx(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Sword -- Dmg(A), Acc/Rchg(23), Dmg/Rchg(25), Acc/Dmg/Rchg(29), Acc/Dmg/EndRdx/Rchg(29), Acc/EndRdx(31)
Level 20: Phalanx Fighting -- Rchg+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ResDam/Rchg(A), ResDam(25), ResDam/EndRdx(39), ResDam/EndRdx/Rchg(39), EndRdx/Rchg(40), 3defTpProc(45)
Level 26: Weave -- Rchg+(A), Def(27), Def/EndRdx(27)
Level 28: Disembowel -- Acc/Dmg(A), Dmg/EndRdx(31), Dmg/Rchg(31), Acc/EndRdx/Rchg(33), Acc/Dmg/EndRdx/Rchg(33), Dam%(33)
Level 30: Build Up -- ToHit(A), ToHit/Rchg(36), Rchg/EndRdx(37), ToHit/EndRdx(37), ToHit/Rchg/EndRdx(37), Build%(39)
Level 32: Head Splitter -- Acc/Dmg(A), Dmg/EndRdx(34), Dmg/Rchg(34), Acc/Rchg(34), Acc/Dmg/EndRdx(36), Dmg/EndRdx/Rchg(36)
Level 35: Shield Charge -- Dmg(A), Acc/Rchg(40), Dmg/Rchg(42), Acc/Dmg/Rchg(42), Acc/Dmg/EndRdx/Rchg(42), %Dam(43)
Level 38: One with the Shield -- ResDam/Def+(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod(A), EndMod/Acc(45), EndMod/EndRdx(50)
Level 47: Combat Jumping -- Rchg+(A), Def(48), ResSlow(48)
Level 49: Grant Cover -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Regen/Rcvry+(A), Heal(45), Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod(A), EndMod/Acc(43), EndMod/Rchg(43), End%(46)



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Posted

If your going to use Parry over Slash you can drop some melee defense. Otherwise replace it with Slash for the extra damage and defense debuffs to the baddies. It's also a good place to slot in a Achilles's Heel Proc since Slash is your fastest recharging attack, outside Parry. You can get the slot by taking out the Winter's Gift Proc from Combat Jumping and moving it to Super Speed since enhancing it is mostly pointless unless you feel you MUST get there faster than everyone else.

You can also move the Glad Proc to One With the Shield and move the space to Deflection. Then you can move the Steadfast Proc there, offering a boost to S/L Resistance. It's a small boost, but every bit helps when you get hit.

Also if your worried about Endurance then may I suggest working towards a Cardiac Core Paragon? 45% extra end red with 2/3rds ignoring ED is nothing to shrug off and it offers another 20% Res with, again, 2/3rds ignoring ED.

Beyond that I can offer little other advice. I made the changes as well, if you wanted to look them over.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(7), Mako-Dmg/Rchg:50(7), Mako-Acc/EndRdx/Rchg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Dam%:50(11)
Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(5), S'fstPrt-ResDam/Def+:30(45), HO:Ribo(46)
Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3)
Level 4: Slice -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(15), Oblit-%Dam:50(15)
Level 6: True Grit -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(21), RgnTis-Regen+:30(40), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(50), Dct'dW-Heal:50(50)
Level 8: Slash -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(17), C'ngImp-Acc/Dmg/Rchg:50(17), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg:50(19), Achilles-ResDeb%:20(48)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(23)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Whirling Sword -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), M'Strk-Acc/EndRdx:50(31)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(25), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/EndRdx/Rchg:50(39), Aegis-EndRdx/Rchg:50(40)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
Level 28: Disembowel -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(33)
Level 30: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(37), GSFC-Build%:50(39)
Level 32: Head Splitter -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(34), Sciroc-Acc/Rchg:50(34), Sciroc-Acc/Dmg/EndRdx:50(36), M'Strk-Dmg/EndRdx/Rchg:50(36)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(43)
Level 38: One with the Shield -- GA-3defTpProc:30(A)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(45), Efficacy-EndMod/EndRdx:50(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
Level 49: Grant Cover -- EndRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(45), Mrcl-Rcvry+:40(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(43), P'Shift-EndMod/Rchg:50(43), P'Shift-End%:50(46)
------------
Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 16% Defense(Melee)
  • 11% Defense(Smashing)
  • 11% Defense(Lethal)
  • 13.5% Defense(Fire)
  • 13.5% Defense(Cold)
  • 11% Defense(Energy)
  • 11% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Ranged)
  • 16.31% Defense(AoE)
  • 43% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 62.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 165.65 HP (12.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 8.8%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.109 End/sec) Recovery
  • 62% (3.466 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 15% RunSpeed
  • 2.5% XPDebtProtection




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Posted

My thoughts behind Parry is that it will be useful when I exemp or when I get Debuffed, I expect it to be situational and not get a great deal of use.

"You can also move the Glad Proc to One With the Shield and move the space to Deflection. Then you can move the Steadfast Proc there, offering a boost to S/L Resistance. It's a small boost, but every bit helps when you get hit."

I like this idea a lot, ty. Also moving the Winters Gift is certainly a good idea but I'm gonna have to sleep on that, I really like being fast (not slotting a straight run speed enhancer in there was a tough choice, lol)

Edit- after looking over the build, its hard to argue with the WG move. That AH proc is very enticing.

As for the Alpha, I figure I'll get it built and do some testing to see if further end redux is needed. I must say I'm a big fan of the Cardiac though, I have gotten great results with it on some other toons.

Thank you for taking the time to look over my build!


 

Posted

No problem.

If you plan to keep Parry then I'd recommend flipping the slotting with Hack so Hack can get the Achilles Heel Proc. Since that Proc only works in powers with Defense Debuff effects Hack is your next best bet for it.


 

Posted

I've got cardiac on my BS/SD and it is nice to shore up the +res you get a bit too.