Dual Blades/Electric Armor Build


Rikis

 

Posted

A few months ago, I posted a DB/ElA build that was near defense cap to melee, high ranged defense and was told that I'd be better off focusing on capping S/L instead. So I was toying around with the idea (the brute currently is heavily into my previous capped melee but I've no qualms about changing it up) and this is a build I came up with:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Power Slice

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (17) Reactive Armor - Endurance
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Ablating Strike
  • (A) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (48) Achilles' Heel - Chance for Res Debuff
Level 4: Conductive Shield
  • (A) Reactive Armor - Endurance
  • (11) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Typhoon's Edge
  • (A) Obliteration - Damage
  • (7) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (7) Obliteration - Chance for Smashing Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 8: Blinding Feint
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Rectified Reticle - To Hit Buff
  • (39) Rectified Reticle - To Hit Buff/Recharge
Level 10: Static Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Aegis - Resistance/Endurance
  • (43) Aegis - Resistance
Level 12: Boxing
  • (A) Empty
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Endurance
  • (21) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Endurance/Recharge
Level 16: Grounded
  • (A) Steadfast Protection - Knockback Protection
  • (46) Reactive Armor - Resistance
Level 18: Vengeful Slice
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 20: Lightning Reflexes
  • (A) Run Speed IO
Level 22: Weave
  • (A) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Recharge
Level 26: Sweeping Strike
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Damage
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
Level 28: Energize
  • (A) Doctored Wounds - Heal
  • (29) Doctored Wounds - Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Endurance/Recharge
Level 30: Lightning Field
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
  • (50) Eradication - Chance for Energy Damage
Level 32: One Thousand Cuts
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Power Sink
  • (A) Mocking Beratement - Recharge
  • (36) Mocking Beratement - Taunt/Recharge
  • (36) Mocking Beratement - Taunt/Recharge/Range
  • (36) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (37) Mocking Beratement - Taunt
Level 38: Power Surge
  • (A) Resist Damage IO
Level 41: Maneuvers
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Mu Lightning
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge
  • (45) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (46) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
Level 47: Ball Lightning
  • (A) Detonation - Accuracy/Damage
  • (48) Positron's Blast - Accuracy/Damage
  • (48) Air Burst - Accuracy/Damage
Level 49: Tactics
  • (A) Rectified Reticle - To Hit Buff
  • (50) Rectified Reticle - To Hit Buff/Recharge
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End








I've doubts on Energize's slotting and wondering if there was a mistake I overlooked. Unlike my previous build, this one is actually capped for S/L instead of being at 41% to melee. I do give up on resistances, specifically on everything (but being 0.6% from the energy cap probably wouldn't cripple me). At first I was apprehensive on using an IO set that's maxed out at level 35, but then I looked at my set bonuses and the 9% damage global bonus and 34% accuracy bonus would put me near ED cap anyways.

Edit: Added my current Alpha boost.


 

Posted

Well I almost finished this build, only things missing are the regular EndMod from Performance Shifter, Achilles' Heel chance for -res, and Miracle's +Recovery.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-EndRdx(39), RctvArm-ResDam/Rchg(40)
Level 2: Ablating Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(13), Achilles-ResDeb%(21)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(40)
Level 6: Typhoon's Edge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(7), Oblit-Dmg(7), Oblit-Acc/Rchg(17), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(50)
Level 8: Blinding Feint -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), Rec'dRet-ToHit(42), Rec'dRet-ToHit/Rchg(43)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-EndRdx(46), RctvArm-ResDam/Rchg(48)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx(40)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43)
Level 18: Vengeful Slice -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def/Rchg(46)
Level 24: Lightning Field -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg(25), Sciroc-Dam%(46)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(27), Oblit-Dmg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(37)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Combat Jumping -- Winter-ResSlow(A)
Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
Level 35: Power Sink -- Zinger-Dam%(A), Zinger-Taunt/Rng(36), Zinger-Taunt(36), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(37), Zinger-Acc/Rchg(37)
Level 38: Power Surge -- RechRdx-I(A)
Level 41: Mu Lightning -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx(42)
Level 44: Ball Lightning -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(45), AirB'st-Dmg/Rchg(45), AirB'st-Dmg/Rng(45)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Tactics -- AdjTgt-ToHit/EndRdx(A)
Level 50: Cardiac Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)



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I also removed Air Burst as apparently, a 2% increase in Knockup was enough to change it to knockback against level 50s. I placed common IOs in its place.

My preliminary run was good. I survived against Arachnos at +0/x8 until I accidentally aggroed 2 spawns that were level 51. It's a vast improvement over my previous build that was sitting at 39% melee defense and 33% ranged because I didn't have to sacrifice as many powers as I did with the old build.