Ideas for MA/wp rebuild as an I20 Incarnate


mauk2

 

Posted

Hello, folks!


Ok, I've got a fairly tooled-up MA/wp toon that has not been respecced into inherent fitness yet.

I was holding off until the Incarnate system was half-done, so I'd have an idea what to work toward.

I am looking for softcap vs S/L or melee as the foundation, 30+ vs all else, and more AOE attacks than martial arts can provide alone.

Dragons Tail is a must, obviously, but I don't think the Judgement thing is going to give enough extra AOE to make too much of a difference. So, lookin' at Mu for Ball Lightning.

Given that Interface adds a set amount of proc damage/debuff per attack, I'm strongly leaning toward dropping Eagle Claw and going with a rapid-fire buzzsaw attack chain, like in the old-school days. Man, dropping EC hurts bad, but storm kick/mu bolts as an attack chain with procs on is looking pretty tasty right now.

Most likely I'll get the Lore pet as the Seer, for the untargetable buffbot.

The Incarnate wild card is then what Destiny buff to get? I totally have no idea. Suggestions welcome.

Completely unlimited budget on this one. Go wild, sky's the limit.

I'm not simply looking for a build here. I'm more looking for peoples thoughts on how to plan and design toons integrating the Incarnate abilities as deeply as possible into the build. IE, can you skimp on big slow hitters for damage if Interface pulls up fast attacks to match? Can you skimp on recharge if you plan to use the Alpha Spiritual? Yet I still want a build that's an adequate performer while exemped, all the way down if possible.

(BTW, Spiritual Radial Paragon is and remains the Alpha choice for me. I use superleap, you see.)

So, let's hear some ideas folks! Below is a sample build, with the idea that it will be using all five Incarnate slots at this point.


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Gnarlie_i20_1: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(33)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx(34), Numna-Heal/Rchg(36)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(31)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 8: Fast Healing -- Mrcl-Rcvry+(A)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), DarkWD-ToHitDeb/EndRdx(33), DarkWD-ToHitDeb(36)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(46)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23), GA-3defTpProc(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(34)
Level 26: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), FrcFbk-Rechg%(31)
Level 28: Indomitable Will -- RedFtn-Def/EndRdx(A)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Focus Chi -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39)
Level 38: Tactics -- HO:Enzym(A), HO:Enzym(39)
Level 41: Mu Bolts -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), GJ-Acc/End/Rech(43)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), JavVoll-Acc/End/Rech(46)
Level 47: Vengeance -- RgnTis-Regen+(A)
Level 49: Electric Shackles -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Hold/Rng(50), G'Wdw-EndRdx/Hold(50), G'Wdw-Acc/Rchg(50)
Level 50: Spiritual Total Radial Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40)



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Posted

No replies? I must be on the right track, then

After pondering a bit, here's a version that's meant for a true old-school buzzsaw. This is only viable if the Incarnate damage proc is appreciable. If that is the case, then the attack chain becomes SK/Box/Mu, as fast as any of them pop up, with SK/Mu the preferred elements.

It's an odd build, but I think may be I_20 viable. We shall see.


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Gnarlie_i20_4: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(33)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(36)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(31)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 8: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(50)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), DarkWD-ToHitDeb/EndRdx(33), Numna-Heal/Rchg(36)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(46)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(34)
Level 26: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), FrcFbk-Rechg%(31)
Level 28: Indomitable Will -- LkGmblr-Rchg+(A)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Focus Chi -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39)
Level 38: Tactics -- GSFC-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx(39)
Level 41: Mu Bolts -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), GJ-Acc/End/Rech(43)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), JavVoll-Acc/End/Rech(46)
Level 47: Vengeance -- RgnTis-Regen+(A)
Level 49: Strength of Will -- GA-3defTpProc(A)
Level 50: Spiritual Total Radial Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40)



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Posted

Well, after getting a little more data on the procs, and some extra tweaking, I think I'm closing in on a final build: See what people think!

PS: Sorry Werner, but I need another Enzyme.



Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Gnarlie_i20_5: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(33)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(36)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(31)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(13), GA-3defTpProc(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 8: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/Rchg(36)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(33)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(46)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(34)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(34)
Level 26: Dragon's Tail -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), FrcFbk-Rechg%(31)
Level 28: Indomitable Will -- RedFtn-Def/EndRdx(A)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Focus Chi -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39)
Level 38: Tactics -- HO:Enzym(A), HO:Enzym(39)
Level 41: Mu Bolts -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), GJ-Acc/End/Rech(43)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), JavVoll-Acc/End/Rech(46)
Level 47: Warriors Challenge -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rchg(50), Mocking-Rchg(50)
Level 49: Vengeance -- RgnTis-Regen+(A)
Level 50: Spiritual Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40)



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Posted

Regenerative Tissue is a Proc120 and doesn't do you much good in Vengeance.

Gladiator's 3% defense is expensive. You can easily get by without it.

Use Reactive Armor instead of Aegis. Fire and cold damage are rare.

Gaussian's is a waste of 6 slots when going for typed defenses. Only S/L and E/N are important, so you basically get 2.5% defense (1.25% S/L + 1.25% E/N) for 6 slots.

If you drop your defense to 32.5% S/L and E/N you will have more room for recharge bonus and make it easier to achieve perma-Hasten. You aren't soft capped in your current build, so all of that defense from 32.5% and above is wasted when you use a small defense inspiration.

Is there a reason why you took the Spiritual Radial Paragon instead of Core?

Heightened Senses is underslotted.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Regenerative Tissue is a Proc120 and doesn't do you much good in Vengeance.
Hrrrm. Welp. Looks like another 7.5 goes in there.


Quote:
Gladiator's 3% defense is expensive. You can easily get by without it.
True, but I have three in my base and I'm feelin' guilty about not usin' them SOMEWHERE. This is a no-holds-barred rebuild, so why not? In complete honesty, I'm doing this whole project on crap I have layin' around, the ONLY thing I'm looking to farm/buy are a couple of Enzymes. Yeah, it's cheesy, but if the Dev's are not gonna fix it.....


Quote:
Use Reactive Armor instead of Aegis. Fire and cold damage are rare.
You talked me into it!

Quote:
Gaussian's is a waste of 6 slots when going for typed defenses. Only S/L and E/N are important, so you basically get 2.5% defense (1.25% S/L + 1.25% E/N) for 6 slots.
...ok. Moving those slots about....


Quote:
If you drop your defense to 32.5% S/L and E/N you will have more room for recharge bonus and make it easier to achieve perma-Hasten. You aren't soft capped in your current build, so all of that defense from 32.5% and above is wasted when you use a small defense inspiration.
Uh, no. This is meant as the chassis for a full I_20 build, with all five available incarnate slots running full tilt. Also, forget not the -to hit debuff in RttC.



Quote:
Is there a reason why you took the Spiritual Radial Paragon instead of Core?
I like the buff to leaping. Super Jump is an excellent move power, and CJ with plenty of boosts is excellent mission mobility.

Quote:
Heightened Senses is underslotted.
I'm takin' out the Gaussian as fast as I can!


Ok, tinker complete.... I say, I rather like this. Good calls!

With the RttC boost this hits old soft cap for S/L now even before the Inc buffs stack on. (glee!) I even managed to squeeze on 2.5 percent more recharge! The only thing that makes me sad is losing the Force feedback proc in Dragon Tail, I was looking forward to seeing how that worked..... I was thinking perma hasten with it. Oh, well!


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Gnarlie_i20_6: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(33)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Aegis-Psi/Status(13), Numna-Heal/Rchg(36), Aegis-ResDam(37), Aegis-ResDam/EndRdx(39)
Level 2: Cobra Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(31)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(37), GA-3defTpProc(48)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 8: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/Rchg(36)
Level 10: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(40), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(33)
Level 18: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Acc/EndRdx/Rchg(31)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(46)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResDam/Def+(34), RctvArm-ResDam/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(34)
Level 26: Dragon's Tail -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg(27), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 28: Indomitable Will -- RedFtn-Def/EndRdx(A)
Level 30: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Focus Chi -- GSFC-ToHit/Rchg(A)
Level 38: Tactics -- HO:Enzym(A), HO:Enzym(39)
Level 41: Mu Bolts -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), GJ-Acc/End/Rech(43)
Level 44: Ball Lightning -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), JavVoll-Acc/End/Rech(46)
Level 47: Warriors Challenge -- Mocking-Taunt/Rng(A), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rchg(50), Mocking-Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(40)



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Posted

With Spiritual Core Paragon, Super Jump speed is at 76.8 mph. The cap is 78 mph. With Combat Jumping on, your movement goes from 41.3 mph to 47.2 mph with the Radial boost. I doubt you will even notice that. You're sacrificing a purple set worth of recharge for a bit of movement speed.

RTTC's to-hit debuff is only 3.75%. Critters higher than you will resist some of that. AV's resist more. A +4 AV resists 85% of it, and only takes a 0.56% to-hit debuff from it.

I still think you should aim for 32.5% defenses and use the rest of your slots for recharge. That would help you focus on doing DPS, which is what a Scrapper is supposed to do. You will survive most fights without even needing an inspiration, but the option is there and easy to reach the soft cap when you need it.

I'm not even sure what the best DPS chain is for MA. Eagle's Claw improves the crit chance of your next MA attack within 2 seconds by 33%, so combining that with a big-hitting attack might be good. Ask Werner what the best chain is for MA. He should know.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
With Spiritual Core Paragon, Super Jump speed is at 76.8 mph. The cap is 78 mph.
And with the SRP, the number turns blue. This makes me happy.


Quote:
With Combat Jumping on, your movement goes from 41.3 mph to 47.2 mph with the Radial boost. I doubt you will even notice that.
Oh, I notice. When I first slotted up the SRP and took the toon for a spin, I was as pleased as punch with how jiffy-quick it was.


Quote:
You're sacrificing a purple set worth of recharge for a bit of movement speed.
And for me, that's totally worth it. Seriously, this is the first toon I'm ever slotting purples in: I think they're totally a waste, but I have all the things laying around, I might as well use them. The PVP non-damage triples make them much more attractive in my book.

Quote:
RTTC's to-hit debuff is only 3.75%. Critters higher than you will resist some of that. AV's resist more. A +4 AV resists 85% of it, and only takes a 0.56% to-hit debuff from it.
Sure, but it only takes half that 3.75 to hit 45 percent vs S/L. Good enuff in my book, since it's nacked up by a hefty chunk of regen. Not to mention all the Incarnate buffages.

So, what Destiny slot should I take? Totally stumped there....


Quote:
I'm not even sure what the best DPS chain is for MA.
Me either, but I don't particularly care. In actual play on teams, ideal attack chains mean diddly-squat.


 

Posted

Quote:
Originally Posted by mauk2 View Post
In actual play on teams, ideal attack chains mean diddly-squat.
I have noticed a lot more of a difference in AV killing speed when I do my top DPS chain on my Scrapper instead of watching my team fight. A sub-optimal DPS chain may be 1/2 to 3/4 of a top DPS chain. Good Scrapper DPS makes a lot more of a difference than a Scrapper who is soft capped to S/L. Teams generally have more than enough defense buffs, but lack AV killing speed due to low-end Scrapper builds or not enough resistance debuffs.

When fighting packs of enemies, AoE is all that really matters. Ideal attack chains are pointless with targets dying fast. The important fight for a single-target damage set Scrapper is the AV or EB.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
I have noticed a lot more of a difference in AV killing speed when I do my top DPS chain on my Scrapper instead of watching my team fight.
...right. And these days, not too many AV's just stand there and let you hammer your intricate, maxed-out to the 99th percentile, uber-tight, perfectly timed chain for minutes at a time.

Indeed, the only time I can think of recently where I was in a fight like that was the all-scrapper Apex/Tin mage duo I was on a while back. Eight scrappers, toe-to-toe with Bobcat. THAT was some serious DPS-ing.


Quote:
A sub-optimal DPS chain may be 1/2 to 3/4 of a top DPS chain. Good Scrapper DPS makes a lot more of a difference than a Scrapper who is soft capped to S/L.
I humbly disagree. Being dead does bad things to your damage output.


Quote:
Teams generally have more than enough defense buffs, but lack AV killing speed due to low-end Scrapper builds or not enough resistance debuffs.
I have not really noticed a lack of kill speed lately.....


Quote:
When fighting packs of enemies, AoE is all that really matters. Ideal attack chains are pointless with targets dying fast. The important fight for a single-target damage set Scrapper is the AV or EB.
Very true, but I contend that it is rare that an AV simply stands still and lets you do as you please. They move around, switch aggro, summon, run away, etc, etc.

The game does a reasonable job of making dynamic fights, and every second spent manuevering in combat wrecks 'the best chain' completely.

So I go for a bunch of good attacks, memorize the best one, and use it as much as I can, firing other stuff as needed.

But I'm pretty casual about things, I suppose.