Asking for help and advice with a Fire/Inv Scrapper build.


bAss_ackwards

 

Posted

I'm still working on this build and hoping to get some feedback or ideas on new ways to go but let me give you a little info on what I intend to use it for.

I intend to solo missions set at +1 - +2 for 8 heroes. I'd like to try and solo TF's as well. I will be using this toon as a farmer for my other toons mostly. I have a very aggressive style and will be using mostly Battle Maiden, Demons and such for my missions. I built him around AoE attacks and defense to S/L through set bonuses.

This same formula seemed to work well with my fire/kin troller so I though why not try running a Scrapper since I've never used one. I felt the combo of fire and invulnerability works well together and I am familiar with both but I'm also returning to the game after over a year off and alot has changed. I've already familiarized myself with alignment and the new hero/vill merits and the whole incarnate alpha slot thing. The first thing I noticed was that health and stamina are now inherent so that opened up lots of possibilities for me.

I will not be PLing this toon. I am currently running him through missions like normal and usually do not PL any toons but he will be used to farm for influence, recipes and such so I can afford to slot out other toons in the future.

I do appreciate any feedback or suggestions anyone might have.



Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Ignitros: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Endurance
  • (11) Reactive Armor - Resistance
  • (13) Reactive Armor - Resistance/Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Resistance/+Def 3%
Level 6: Dull Pain
  • (A) Doctored Wounds - Recharge
  • (21) Doctored Wounds - Endurance/Recharge
  • (23) Doctored Wounds - Heal/Recharge
  • (23) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Breath of Fire
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Damage/Range
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (29) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 16: Super Speed
  • (A) Celerity - +Stealth
  • (42) Celerity - Endurance
Level 18: Unyielding
  • (A) Reactive Armor - Endurance
  • (25) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Endurance/Recharge
Level 20: Assault
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 22: Fire Sword Circle
  • (A) Armageddon - Damage/Endurance
  • (31) Armageddon - Damage
  • (31) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
Level 24: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (34) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough
  • (A) Reactive Armor - Endurance
  • (34) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) HamiO:Enzyme Exposure
  • (37) HamiO:Enzyme Exposure
Level 30: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (46) HamiO:Enzyme Exposure
Level 32: Incinerate
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Damage/Endurance
Level 35: Greater Fire Sword
  • (A) Hecatomb - Damage/Endurance
  • (39) Hecatomb - Damage
  • (40) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Accuracy/Recharge
Level 38: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
Level 41: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (43) Enfeebled Operation - Endurance/Immobilize
  • (43) Enfeebled Operation - Accuracy/Endurance
Level 44: Fire Blast
  • (A) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Accuracy/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
Level 49: Build Up
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (21) Kinetic Combat - Damage/Recharge
  • (50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Critical Hit
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (19) Endurance Modification IO
  • (42) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 25.5% Defense(Smashing)
  • 25.5% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 61% Enhancement(Accuracy)
  • 3% Enhancement(Immobilize)
  • 88.75% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 135.54 HP (10.12%) HitPoints
  • MezResist(Immobilize) 19.8%
  • MezResist(Terrorized) 2.2%
  • 14.5% (0.242 End/sec) Recovery
  • 16% (0.894 HP/sec) Regeneration
  • 10.4% Resistance(Fire)
  • 10.4% Resistance(Cold)
  • 1.875% Resistance(Negative)



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Posted

I take it your farm map(s) will be mostly be Smashing/Lethal enemies?

I'd replace Ring of Fire with Char and four-slot Basilisk's Gaze to get the extra 7.5% Recharge. At least consider getting the +Endurance Accolades to make your Endurance Recovery a little more manageable. Getting the Cardiac Core Paragon would also go a loooong way to making your Endurance management a lot more stable, and even hardcaps your Smashing/Lethal Resist. Accuracy is a little low. You could remove that Endurance Reduction Celerity from Super Speed and put a 6% Accuracy Kismet in Maneuvers.

[Edit] Oh wait, you can ignore the Accuracy bit. Doubt you'll be using the single target stuff unless you have hard targets like EBs/Bosses.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Ignitros: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

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Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I'll be getting the standard fare accolades like the TF commander, Atlas medallion, freedom phalanx, and the portal jockey and I'm going to work toward the Alpha cardiac partial core revamp for now.


 

Posted

I changed a few things in my build and hope to get a few more people to offer ideas on what I can/should change if anything.



Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Dark Ignitros: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(11), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(37)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23)
Level 8: Breath of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(15), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(29), HO:Enzym(31)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Super Speed -- Clrty-Stlth(A), Clrty-EndRdx(42)
Level 18: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(29)
Level 22: Fire Sword Circle -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(31), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 28: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36), HO:Enzym(46)
Level 30: Invincibility -- LkGmblr-Rchg+(A)
Level 32: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Acc/Dmg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx(39)
Level 35: Greater Fire Sword -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(39), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 38: Tough Hide -- LkGmblr-Rchg+(A)
Level 41: Char -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold(43), UbrkCons-Hold/Rchg(43), UbrkCons-Acc/Hold/Rchg(43), UbrkCons-Acc/Rchg(46)
Level 44: Fire Blast -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 50: Cardiac Partial Core Revamp
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(19), P'Shift-End%(42)
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 4% Enhancement(Heal)
  • 98.75% Enhancement(RechargeTime)
  • 76% Enhancement(Accuracy)
  • 135.54 HP (10.12%) HitPoints
  • MezResist(Immobilize) 19.8%
  • MezResist(Terrorized) 2.2%
  • 18.5% (0.309 End/sec) Recovery
  • 16% (0.894 HP/sec) Regeneration
  • 12.92% Resistance(Fire)
  • 12.92% Resistance(Cold)