Finally got round to a 'proper' IO build... Stone/Fire scranker


Canine

 

Posted

While I've been playing the game for a long time, I've always found IO's to be a faff on, so I tend not to bother with them.

But I've got this scranker...

Stone/Fire, NOT perma-Granite, in fact I use Granite as a panic button, when things are about to go sour without it.

The build I've been using on him for the last few years is :

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OK, as builds go, it's pretty hideous, but it was his levelling build, I'd gotten used to it, and it worked for me.

I finally decided that he should really get a 'proper' build about a month ago, after I'd accidentally gotten the Leader badge on him without really trying for it...

At the end of this post is what I came up with and finally got round to putting together on Saturday.

The aims of the build were 1) soft capped S/L/E/N/Psi. 2) enough +recovery that I could run everything and not have my end bar suffer. 3) enough +run speed that Rooted left me still over base run speed. 4) Not to lose any of the powers that I'd taken in the original build, as to me, the power choices form the major part of the feel of the character. 5) While he's a scranker, I've got to be able to tank for a team, and to me, that means taunt, fully enhanced.

(The hideously expensive Gladiators Unique came from another of my alts that had accrued 30 Hero Merits for exactly that purpose.)

So, after about 8 hours of faffing around buying stuff, making stuff, storing stuff in the base, alting to other toons who had stuff they could 'donate' to the build and so forth I had this set up and ready to go: (actually I didn't. I forgot Build Up on the original build <facepalm>. That got fixed with a quick freespec on Sunday when I noticed the cockup, as this build went on to a secondary slot, leaving my original build in slot one for nostalgia puposes )

After testing it since, I'm quite happy with it. I've got more recovery than I know what to do with, and am now harder to defeat than I've ever been.

It only cost me 1.2ish billion, 30 Hero merits, 200 Reward merits and a few thousand AE tickets for salvage all told, too. A price I could have vastly reduced with some patience, but since I don't like the faff on, I knew that if I hadn't put the build together in one shot, I'd have gotten bored/irritated/annoyed and never done it.

Anyway, feel free to pick holes in the build, but I'm happy with it <grin>.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Tufa: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Rock Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(7) Gift of the Ancients - Defense: Level 40
(7) Gift of the Ancients - Defense/Endurance: Level 40
(9) Gift of the Ancients - Defense/Endurance/Recharge: Level 40


Level 1: Scorch
(A) Kinetic Combat - Accuracy/Damage: Level 35
(9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(11) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35


Level 2: Stone Skin
(A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
(13) Steadfast Protection - Resistance/+Def 3%: Level 30
(13) Steadfast Protection - Resistance/Endurance: Level 30


Level 4: Combustion
(A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
(15) Eradication - Damage: Level 30
(15) Eradication - Accuracy/Damage/Recharge: Level 30
(17) Eradication - Damage/Recharge: Level 30


Level 6: Earth's Embrace
(A) Miracle - Heal/Recharge: Level 40
(17) Miracle - Endurance/Recharge: Level 40
(19) Numina's Convalescence - Heal/Recharge: Level 50
(19) Numina's Convalescence - Heal: Level 50


Level 8: Rooted
(A) Numina's Convalescence - Heal/Endurance: Level 50
(23) Numina's Convalescence - Heal: Level 50
(25) Regenerative Tissue - Heal/Endurance: Level 30
(25) Regenerative Tissue - Endurance/Recharge: Level 30


Level 10: Taunt
(A) Mocking Beratement - Taunt: Level 50
(29) Mocking Beratement - Taunt/Recharge: Level 50
(31) Mocking Beratement - Taunt/Recharge/Range: Level 50
(34) Mocking Beratement - Accuracy/Recharge: Level 50
(36) Mocking Beratement - Taunt/Range: Level 50
(36) Mocking Beratement - Recharge: Level 50


Level 12: Mud Pots
(A) Eradication - Damage: Level 30
(36) Eradication - Accuracy/Damage/Recharge: Level 30
(37) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
(37) Taunt Duration IO: Level 50


Level 14: Brimstone Armor
(A) Reactive Armor - Resistance/Endurance: Level 40
(37) Reactive Armor - Resistance: Level 40
(39) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(39) Reactive Armor - Resistance/Recharge: Level 40


Level 16: Breath of Fire
(A) Positron's Blast - Chance of Damage(Energy): Level 50
(39) Positron's Blast - Accuracy/Damage: Level 50
(40) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(40) Positron's Blast - Damage/Range: Level 50
(43) Positron's Blast - Damage/Endurance: Level 50


Level 18: Teleport
(A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(40) Winter's Gift - Slow Resistance (20%): Level 50


Level 20: Crystal Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(21) Gift of the Ancients - Defense: Level 40
(21) Luck of the Gambler - Recharge Speed: Level 50
(23) Luck of the Gambler - Defense/Endurance: Level 50


Level 22: Recall Friend
(A) Recharge Reduction IO: Level 50


Level 24: Boxing
(A) Accuracy IO: Level 50


Level 26: Minerals
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(27) Gift of the Ancients - Defense/Endurance: Level 40
(27) Luck of the Gambler - Recharge Speed: Level 50


Level 28: Fire Sword Circle
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Recharge: Level 50
(43) Obliteration - Damage/Recharge: Level 50
(45) Obliteration - Accuracy/Recharge: Level 50
(45) Obliteration - Damage: Level 50


Level 30: Tough
(A) Impervium Armor - Resistance/Endurance: Level 40
(31) Impervium Armor - Resistance: Level 40
(31) Impervium Armor - Resistance/Endurance/Recharge: Level 40


Level 32: Granite Armor
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(33) Gift of the Ancients - Defense: Level 40
(33) Gift of the Ancients - Defense/Endurance: Level 40
(33) Impervium Armor - Resistance: Level 40
(34) Impervium Armor - Resistance/Endurance: Level 40
(34) Impervium Armor - Resistance/Recharge: Level 40


Level 35: Incinerate
(A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(45) Crushing Impact - Damage/Endurance/Recharge: Level 50
(46) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(46) Crushing Impact - Damage/Endurance: Level 50
(46) Crushing Impact - Accuracy/Damage: Level 50


Level 38: Greater Fire Sword
(A) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(48) Crushing Impact - Accuracy/Damage/Recharge: Level 50
(48) Crushing Impact - Accuracy/Damage: Level 50
(48) Crushing Impact - Damage/Endurance: Level 50
(50) Crushing Impact - Damage/Endurance/Recharge: Level 50


Level 41: Weave
(A) Gift of the Ancients - Run Speed +7.5%: Level 40
(42) Gift of the Ancients - Defense/Endurance: Level 40
(42) Kismet - Accuracy +6%: Level 30
(42) Kismet - Defense/Endurance: Level 30


Level 44: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50


Level 47: Build Up
(A) Recharge Reduction IO: Level 50


Level 49: Physical Perfection
(A) Performance Shifter - Chance for +End: Level 50


Level 0: Task Force Commander
Level 0: Vanguard Medal
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Cardiac Partial Core Revamp
------------
Level 1: Brawl
(A) Accuracy IO: Level 50


Level 1: Sprint
(A) Run Speed IO: Level 50


Level 2: Rest
(A) Recharge Reduction IO: Level 50


Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO: Level 50
(29) Run Speed IO: Level 50


Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(3) Miracle - +Recovery: Level 40


Level 2: Hurdle
(A) Jumping IO: Level 50


Level 2: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(3) Performance Shifter - EndMod: Level 50
(5) Performance Shifter - EndMod/Recharge: Level 50
(5) Performance Shifter - EndMod/Accuracy: Level 50


------------
Set Bonus Totals:
3% DamageBuff(Smashing)
3% DamageBuff(Lethal)
3% DamageBuff(Fire)
3% DamageBuff(Cold)
3% DamageBuff(Energy)
3% DamageBuff(Negative)
3% DamageBuff(Toxic)
3% DamageBuff(Psionic)
13.5% Defense(Smashing)
13.5% Defense(Lethal)
9.125% Defense(Fire)
9.125% Defense(Cold)
13.5% Defense(Energy)
13.5% Defense(Negative)
9.75% Defense(Psionic)
9.75% Defense(Melee)
9.75% Defense(Ranged)
7.563% Defense(AoE)
7.2% Max End
32% Enhancement(Accuracy)
43.75% Enhancement(RechargeTime)
10% FlySpeed
182.72 HP (9.75%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 8.25%
MezResist(Stun) 2.2%
25.5% (0.426 End/sec) Recovery
34% (2.66 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
6.575% Resistance(Fire)
6.575% Resistance(Cold)
51.5% RunSpeed


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Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

In the totals part you will have end recovery and end cost of toggles, not including the end cost of the attack chain. Now what is important is the difference between the end cost of the build whilst attacking and end recovery. I would rather slot for end reducers in a attack or heavy toggle than gain some small end rec bonus somewhere in a passive or somit. I wouldn't want to live without haste. Too long a wait for build up or earths embrace outside of granite.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
In the totals part you will have end recovery and end cost of toggles, not including the end cost of the attack chain. Now what is important is the difference between the end cost of the build whilst attacking and end recovery. I would rather slot for end reducers in a attack or heavy toggle than gain some small end rec bonus somewhere in a passive or somit. I wouldn't want to live without haste. Too long a wait for build up or earths embrace outside of granite.
I'm running the Cardiac Core Paragon, recovering 4.12end/sec, and burning 2.11end/sec when running all my armours and toggles.

I can attack pretty much indefinitely.

Regarding Hasten, I deliberately set out when I originally made that toon to avoid all of the common negative (and probably false anyway) Stone Tanker cliches. That means I don't team only with Kineticists and then beg for speed boosts every 45 seconds, I don't cower in Granite permanently and I don't have Hasten.

Earths Embrace is there to be used either pre-emptively to increase my HP buffer, or as a slow activating reactive heal when I hit about 50% health. it recharges fast enough for me.

Build Up is there to boost my AoE alpha strike on a spawn. Pop Call to Justice, Teleport into the middle, Build Up, Combustion, and by that point a lot of the mobs have moved in closer for the smaller AoE in Fire Sword Circle to be more effective.

I don't personally want EE or BU to be back every 20 seconds, and the recharge on this build is high enough for my needs.

I'm not saying this is a perfect build for everyone, but it's one that suits my playstyle and requirements.

Also, to reiterate, I don't live in Granite. It's a panic button, to be used only when my HP are dropping fast and there's no psi damage around.
YMMV.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.