Human-Form Build Critique
I'm not as good with human form builds as I am with triform (MFing Warshades), and I don't have mids with me here at work to give you a thorough analysis, but I do see a few things that jump out at me.
Health shouldn't need more than one slot, but at the very least you should drop the third slot, as it is largely wasted thanks to the ED cap and further by your Spiritual Alpha. The same thing goes for Hasten; that third slot is really wasted.
I really don't like to see Stygian Circle slotted for heal. It will already fully heal you off of a Boss or just two minions, if I'm not mistaken. Endurance Modification gives you the most return out of the power. Endurance reduction is important (so you can fire it easier after a Quasar), as well as recharge. You do get a little heal enhancement from your Spiritual Alpha.
I think you're trying to build a little defense, but I don't see the Steadfast +3% defense IO in there. Again, it's hard for me to tell since I don't have mids here.
You can slot Eclipse a lot more efficiently. Use any two Acc/Rchg from endurance mod sets, then any two Res/Rchg. Add one more slot for common Resistance. You should now have great accuracy, capped recharge, and a lot more resistance enhancement in just five slots.
I don't see Quasar anywhere. That makes me sad.
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
I'll look at dropping the extra slots out of Health and Hasten; Stygian Circle was mostly slotted that way to get the recharge bonuses, but I'll take a look at the endmod sets and see what I can do from that point of view.
The Defence is largely a side effect of other set bonuses and pre-req powers (Combat Jumping to get acrobatics) rather than a specific intent, hence the lack of the global +3%.
I will revisit Eclipse as you're right about slotting it more efficiently, but this build is a partial holdover from ~2.5 years ago when I last played (Been back just shy of a month), hence some of the odd slotting.
As for Quasar, I never used to like it, which is why I didn't take it, but that was back when I didn't enjoy playing my WS much at all, so it's something that I'm considering but I'm not sure where to fit it in as I like SS for the stealth component, Stygian Return is pretty handy and Acrobatics is nice for the extra mez protection.
Back to the drawing board!
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As for Quasar, I never used to like it, which is why I didn't take it, but that was back when I didn't enjoy playing my WS much at all, so it's something that I'm considering but I'm not sure where to fit it in as I like SS for the stealth component, Stygian Return is pretty handy and Acrobatics is nice for the extra mez protection.
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Might I suggest dropping Twilight Shield? I think that's the fire/cold one. It's the least common of the three types, and you can always cap up with Eclipse anyway. You could move some things around to fit Quasar and the slots here.
Quasar is different from any other nuke. It only gives you a -100% endurance recovery penalty, not -1000% like the blaster nukes. This means stamina will be giving you endurance back, as well as any set bonuses or teammate buffs. You also have Stygian Circle which, after using a Quasar, ought to have some fuel to fill your endurance bar. It's very easy to do if you use even a small blue inspiration right after Quasar.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
OK, take 2; I've swapped out Penumbral Shield for Quasar and added a few slots from Hasten and Health to round things out. I did look at swapping out Super Speed, but that would only leave me with 2 slots to put into Quasar. It does mean that without Eclipse I'm basically defenceless against Cold/Fire/Toxic, but Eclipse will be perma so it's not the end of the world; I'll need 5 mobs to cap C/F/T, 3 for S/L and just 2 for E/N.
If I don't take Quasar then I'm left with a spare slot that I could put in a couple of places for some bonus Toxic RES.
Hero Plan by Mids' Hero Designer 1.92
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Negative Energy: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Bolt -- Dam%(A)
Level 1: Absorption -- ResKB(A), Status(7), Psi/Status(7)
Level 2: Gravity Shield -- ResDam/EndRdx(A), ResDam/Rchg(11), ResDam/EndRdx/Rchg(13), ResDam(13)
Level 4: Gravimetric Snare -- Acc/Rchg(A), EndRdx/Immob(17), Immob/Rng(19), Acc/Immob/Rchg(19), Acc/Immob(23)
Level 6: Shadow Blast -- Acc/Dmg(A), Acc/EndRdx/Rchg(9), Build%(11), Acc/Dmg/Rchg(15), Dmg/EndRdx(25), Dmg/Rchg(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Combat Jumping -- Rchg+(A)
Level 12: Sunless Mire -- Acc/Dmg(A), Acc/Dmg/EndRdx(15), Dmg/Rchg(29), Acc/Rchg(29)
Level 14: Shadow Cloak -- Rchg+(A)
Level 16: Dark Detonation -- Acc/Dmg(A), Dmg/EndRdx(17), Dmg/Rng(27), Dmg/Rchg(31), Acc/Dmg/EndRdx(42)
Level 18: Gravity Well -- Acc/Dmg(A), Acc/Dmg/EndRdx(27), Dmg/EndRdx(36), Dmg/Rchg(36), Acc/Dmg/Rchg(36), Dmg/EndRdx/Rchg(37)
Level 20: Twilight Shield -- ResDam(A), ResDam/EndRdx(21), ResDam/Rchg(21), ResDam/EndRdx/Rchg(23)
Level 22: Stygian Circle -- EndMod(A), EndMod/Rchg(40), EndMod/Acc/Rchg(42), Acc/Rchg(43), EndMod/Acc(43), EndMod/EndRdx(43)
Level 24: Orbiting Death -- Dmg(A), Acc/Rchg(45), Dmg/Rchg(45), Acc/Dmg/Rchg(46), Acc/Dmg/EndRdx/Rchg(48)
Level 26: Gravitic Emanation -- Acc/Rchg(A), EndRdx/Stun(33), Acc/EndRdx(34), Stun/Rng(34), Acc/Stun/Rchg(34)
Level 28: Inky Aspect -- Stun(A), Stun/Rchg(31), Acc/Stun/Rchg(31), Acc/Rchg(33), EndRdx/Stun(33)
Level 30: Unchain Essence -- Dmg(A), Dmg/Rchg(46), Acc/Dmg/Rchg(46), Acc/Rchg(48), Dmg/EndRdx(48)
Level 32: Dark Extraction -- Acc/Rchg(A), Acc/Dmg(37), Dmg/EndRdx(37), Acc/Dmg/Rchg(40), EndRdx/Dmg/Rchg(42)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Eclipse -- Acc/Rchg(A), Acc/Rchg(39), ResDam-I(39), ResDam/Rchg(39), ResDam/Rchg(40)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Quasar -- Dmg(A), Acc/Rchg(45), Dmg/Rchg(50), Acc/Dmg/Rchg(50), Acc/Dmg/EndRdx/Rchg(50)
Level 47: Super Jump -- Jump-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Acc-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx(A), Rng(5), Stlth(5)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
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As for Quasar, I never used to like it, which is why I didn't take it, but that was back when I didn't enjoy playing my WS much at all, so it's something that I'm considering but I'm not sure where to fit it in as I like SS for the stealth component, Stygian Return is pretty handy and Acrobatics is nice for the extra mez protection.
Back to the drawing board! |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I've been converted to being a believer in Gravimetric Snare, but I'm not a big fan of Quasar if you're a human-former that has any amount of shields up--the inconvenience of consistently having to re-activate 7-10 shields is not worth seeing the "big numbers" Quasar puts out.
For that matter, mathematically speaking, the "numbers" you lose from the time spent reactivating shields makes Quasar not worth it for the human-former.
However, I do have Quasar on my tri-form build, because on that build, I don't use shields at all, and am constantly switching forms. Quasar becomes a much more viable option then.
Just my 2 cents.
"Alien"
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76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)
I've been converted to being a believer in Gravimetric Snare, but I'm not a big fan of Quasar if you're a human-former that has any amount of shields up--the inconvenience of consistently having to re-activate 7-10 shields is not worth seeing the "big numbers" Quasar puts out.
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1) Ah yes, that makes a lot of sense. Human formers use more toggles and thus have less use of a power that drops said toggles. I knew that I didn't know what I didn't know, so I prefaced my advice with "I'm not that good with human formers" in anticipation of this kind of revelation.
2) HOLY SQUID, HE'S BACK!!!!!
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
It's a tricky one. If I take Penumbral Shield then it helps when Eclipse isn't up (or there aren't enough mobs to cap), but I do lose the Recharge/Acc/Damage Buff from the Quasar set bonuses in exchange for some Mez resists and a small +HP.
TBH, even if I don't use Quasar much, I think it'll be more beneficial to the build simply because of the set bonuses.
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I'd like to get some feedback on my Human-Form build, not because I'm having any particular problems - in fact I love playing my Warshade - but more to see if there are any obvious ways I can tweak it to improve my play (She's already at Lv50 and has a T3 Spiritual slotted).
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Negative Energy: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leaping
Hero Profile:
Level 1: Shadow Bolt -- Dam%(A)
Level 1: Absorption -- ResKB(A), Status(7), Psi/Status(7)
Level 2: Gravity Shield -- ResDam/EndRdx(A), ResDam/Rchg(11), ResDam/EndRdx/Rchg(13), ResDam(13)
Level 4: Gravimetric Snare -- Acc/Rchg(A), EndRdx/Immob(17), Immob/Rng(19), Acc/Immob/Rchg(19), Acc/Immob(23)
Level 6: Shadow Blast -- Acc/Dmg(A), Dmg/EndRdx(25), Dmg/Rchg(25), Acc/EndRdx/Rchg(27), Acc/Dmg/Rchg(27), Build%(42)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Penumbral Shield -- ResDam/EndRdx(A), ResDam/Rchg(15), ResDam/EndRdx/Rchg(15), ResDam(17)
Level 12: Sunless Mire -- Acc/Dmg(A), Dmg/Rchg(29), Acc/Rchg(29), Acc/Dmg/EndRdx(31)
Level 14: Shadow Cloak -- Rchg+(A)
Level 16: Dark Detonation -- Acc/Dmg(A), Dmg/Rchg(45), Dmg/EndRdx(45), Dmg/Rng(45), Acc/Dmg/EndRdx(46)
Level 18: Gravity Well -- Acc/Dmg(A), Dmg/EndRdx(36), Dmg/Rchg(36), Acc/Dmg/Rchg(36), Dmg/EndRdx/Rchg(37), Acc/Dmg/EndRdx(37)
Level 20: Twilight Shield -- ResDam(A), ResDam/EndRdx(21), ResDam/Rchg(21), ResDam/EndRdx/Rchg(23)
Level 22: Stygian Circle -- Heal/EndRdx(A), Heal/Rchg(42), Heal/EndRdx/Rchg(43), Heal(43), Rchg(43)
Level 24: Orbiting Death -- Dmg(A), Acc/Dmg/EndRdx/Rchg(48), Acc/Rchg(50), Dmg/Rchg(50), Acc/Dmg/Rchg(50)
Level 26: Gravitic Emanation -- Acc/Rchg(A), EndRdx/Stun(33), Acc/EndRdx(34), Stun/Rng(34), Acc/Stun/Rchg(34)
Level 28: Inky Aspect -- Stun(A), Stun/Rchg(31), Acc/Stun/Rchg(31), Acc/Rchg(33), EndRdx/Stun(33)
Level 30: Unchain Essence -- Dmg(A), Dmg/Rchg(46), Acc/Dmg/Rchg(46), Acc/Rchg(48), Dmg/EndRdx(48)
Level 32: Dark Extraction -- Acc/Rchg(A), Acc/Dmg(37), Acc/Dmg/Rchg(40), EndRdx/Dmg/Rchg(42)
Level 35: Super Speed -- EndRdx-I(A)
Level 38: Eclipse -- Acc-I(A), Acc-I(39), ResDam-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 41: Stygian Return -- RechRdx-I(A)
Level 44: Combat Jumping -- Rchg+(A)
Level 47: Super Jump -- Jump-I(A)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Dark Sustenance
Level 1: Shadow Step -- EndRdx(A), Rng(5), Stlth(5)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 10: Shadow Recall -- EndRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(3), Heal-I(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
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Cheers.
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