My first attempt at IO slotting
If you have 98% global recharge before hasten is added in, you'll be able to maintain Permadom. You just have to pay attention for Dom and Hasten to recharge and use them ASAP. So, no, you don't need to go the Spiritual route if you wanted to do something else. My Dom has 190% rech (w/ hasten) and I still went with Spiritual mainly in order to boost Drain Psyche and get sleet up faster. I'm going to start down the Nerve track, however to see how it does.
In order to get the defense you want, you'd have to sacrifice a little recharge. Some set combinations make it easier than others, I believe. All in all you did a good job. I reworked you build a little bit. You lose about 6% global recharge, but you can softcap your range defense with a small purple. Again it is still permadom... you just have to be more mindful about your clicks to maintain it.
Alpha slot: you could still stay Spiritual if you want your powers to be up more often. However, Cardiac might be a better choice since there isn't that much end redux in the toggles and some attacks. Cardiac will also boost the range of your powers, which will work wonders with your ranged playstyle.
Side note: I recommend you go through the motions in order to get the 4 passive +hp/end accolades. They help a lot with your regen and recovery.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Tremendo Terremoto: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Villain Profile:
------------
Level 1: Fossilize BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Flares Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(45)
Level 2: Stone Cages Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(17), Posi-Dam%(17)
Level 4: Fire Breath Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37)
Level 6: Quicksand TmpRdns-Dmg/Slow(A), TmpRdns-Acc/EndRdx(7), TmpRdns-Rng/Slow(7), TmpRdns-EndRdx/Rchg/Slow(9), TmpRdns-Acc/Dmg/Slow(11), TmpRdns-Acc/Slow(45)
Level 8: Hasten RechRdx-I(A), RechRdx-I(9), RechRdx-I(21)
Level 10: Fire Blast Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(29), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(45)
Level 12: Stalagmites Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Stpfy-KB%(50)
Level 14: Stealth LkGmblr-Rchg+(A)
Level 16: Embrace of Fire RechRdx-I(A)
Level 18: Earthquake DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(21)
Level 20: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 22: Tactics EndRdx-I(A)
Level 24: Vengeance LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29)
Level 28: Consume P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod(40)
Level 30: Combat Jumping LkGmblr-Rchg+(A), Winter-ResSlow(42)
Level 32: Animate Stone ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(50)
Level 35: Blazing Bolt Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(37)
Level 38: Blaze Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Rise of the Phoenix RechRdx-I(A)
Level 47: Fire Shield RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48), S'fstPrt-ResDam/Def+(50)
Level 49: Melt Armor Acc-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Domination
Level 1: Sprint Run-I(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Empty(A)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina EndMod-I(A), EndMod-I(43), EndMod-I(43)
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
4.25% Defense(Smashing)
4.25% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
25.5% Defense(Energy)
25.5% Defense(Negative)
3% Defense(Psionic)
3.625% Defense(Melee)
27.38% Defense(Ranged)
3% Defense(AoE)
0.9% Max End
1.5% Enhancement(JumpSpeed)
1.5% Enhancement(FlySpeed)
1.5% Enhancement(JumpHeight)
1.5% Enhancement(RunSpeed)
92.5% Enhancement(RechargeTime)
3% Enhancement(Stun)
48% Enhancement(Accuracy)
17% FlySpeed
53.41 HP (5.252%) HitPoints
17% JumpHeight
17% JumpSpeed
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 3.6%
MezResist(Sleep) 2.5%
MezResist(Stun) 2.5%
MezResist(Terrorized) 2.5%
24% (0.401 End/sec) Recovery
32% (1.359 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
10% Resistance(Smashing)
10% Resistance(Lethal)
14.73% Resistance(Fire)
14.73% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
17% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1410;685;1370;HEX;|
|78DA6593594F135114C7EF4C5B8102B665A7856E80ACAD34F A6E0C6042020989BC9|
|3914E609232D3CC8C469EC4E51318E31B9B2FAE6F2EA05FC2 DDF82514448D1A35F5|
|CCF9DF0E984EDAF9CDFCEF59EF3D337B79B24988B53342894 C9434C75998B4560C5|
|3732D3B34AB2D198B2DF3B6BEA29B452B3DAFDBF468B9569D 1022E59B2D4C58A66B|
|5BA5FC9466BBCBD5B723EB671D47BB5872F3E70CDD5EADBEC 5A6CD65DDD64D375F7|
|D08CF5914E47C59D78B317E9C362F198E71C12819EE6A8495 195D2BEAB6B36C949B|
|AAEF65C35C4A4C958D450A6FEB0BB39AE37A59FCEC5D54EB2 0FDE30121AF4A40BC5|
|385E815EA7BE00323F891F15DF5ED42629D50101D1BC026A3 6B0BD8668CDD612428|
|BA02AFA0F298A5E00E23FC94117D02EC327E509280340FC03 C03830CCC33CF18FD8|
|8D143B6215953E89EE249C7EE030F18F50F19E1478CB1BB8C 2C1D531DBCD4BA510E|
|540FB4013FA98A0619B6017DF4A0E3243A4EA2E3243A1E43C 7492AA6517A355EE14|
|C4D6BC055C6F16BC07546E106A3992A698697686E67E917A5 8F4829828A52143B26|
|0F29B6A37A52CB2EF09CD1F68211A368ADBCDF15A515D1725 1462BADB46345B467D|
|02D499D324F278CD394A75BE6E9C614C43105718C460F86E1 37DD137CB01535719B|
|53F7DF620CDE647450EC5E59482F620F7BB3402748F794DCA 6D41E1BA7F7812FC00|
|123F79551F8C6F843F7AC1C8CEC4B1EDDBE57C06BE00DA3FF 2DE32F990FC82403EB|
|2C9DD80036812DC6E03680438ED0160FC9244398BE614CDF3 0A66F04D397C3F4C5C|
|87C54EEDF28CE294A521E6D07F349C58B7D320364813E46A1 53F1B6B185CCC76584|
|F138062DE87F66F4A34B640F95CA48CDEA788D52A8514ED52 8A76B94194F91F3217|
|25CCA5CD0FF7685C2460D51FFF3AC7C0AD3AA7450E0B07754 6287CF47952136DA3F|
|9454258D6DFD0F15FFFA07A9F00326|
|-------------------------------------------------------------------|
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Thank you for your insight. Yours is an interesting build,i'll have to take a look more closer and decide wich way to go.
The cardiac boost was indeed my initial choice,both for increased range and for what seems to be a much needed end reduction ( even if i don't plan on keeping all toggles active at all times,only when they are needed). I guess i'll settle for sqeezing in as much recharge as possible and go cardiac when i reach 50.
As for the accolades.....as much useful as they are,i don't have the will to go through all that excruciating hours of boredom again. Well,i could find the time to obtain freedome phalanx reserve member,hunting fake nemesis at level 50 doesn't take so long,and portal jockey IF i can find the right team.......but i'd prefer to die 100,000 times at the hands of a grey conned rikti monkey rather than do a synapse,sister psi or citadel tf again
Are you full Hero? if you're one of the 'grey' alignments (vig or rogue) you could just get the easier versions of the accolades. Some are easier to get red side or blue side.
but not a huge deal if you don't. personally I only run my def toggles while on teams that have other defense buffs. otherwise I just toggle on Tactics, SS, and alternate between CJ and hover (depending on what i'm doing).
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Did a full reslotting today. I'm impressed! having permadom sounded good,but i didn't think it would be THIS good
I've tried soloing tips missions at +1 rep and it really was a piece of cake. Nice,it will help me leveling when i play at late night and can't find a team. No i'm wondering how to test the limits of this character.....it will be some pretty satisfactory experimenting
After many months of playing and enjoying a variety of characters who were slotted with just SOs or normal IOs,i decided to try and power up my favorites with some well deserved sets.
Being new at this,with great difficulty i started planning my main tank's build,but the matter seemed much complicated...so i settled for something simpler at first,my dominator,wich main goal was to achieve permadom and all the rest came in second.
What follows is what i came up with,he can reach permadom but i'm not completely satisfied with the results.....it may be due to my inexperience,maybe i'm missing something important,or maybe not and i simply was expecting too much.....so i'm looking for some advice in this matter.
What troubles me most is that i have to rely on the spiritual alpha to have permadon. I can ALMOST reach it without the alpha.....hasten recharges in 122 seconds....will that be enough? He's currently level 44 and it would be nice to play these last 6 levels with permadom active instead of having to wait until he's 50.
Is there a way i could augment my recharge without having to rely on spiritual? I slotted as much +recharge as i could.
Second,i plan to stay as far from melee as possible,and attack from range. That combined with control powers makes me think i will be hit by ranged attack mostly ( as it's been until now) so i tried to pump ranged defense. I came up with 30% . Since i see many threads about softcapped dominators,i don't know if i could do better or if that 30% is really the best i could hope for. Again,could i raise the defense value in any way or should i keep it like it is?
I'm also hoping i will not have endurance issues with so much recharge. But i'm guessing with consume and domination activating so often,my blue bar will stay fairly full.
A couple of notes:
i purposedly avoided all purple and PvP sets. The amount of time and resources needed for those made me decide to obtain them only for 2 main characters,all the others will get sets wich are cheaper and simpler to get. This one is a character i like very much,but it's not built to be the most powerful guy possible,i only want to make him stronger and more fun to use.
That's also the reason you may notice he lacks accolades,i play for fun and if maximizing every single aspect of a character means grinding too much i usually stop.
Enough talking ,here is my buildlease let me know what do you think about it and if there's a way i could make him a little more effective....thanks guys
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Tremendo Terremoto: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Fossilize
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (3) Basilisk's Gaze - Recharge/Hold: Level 30
- (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 1: Flares- (A) Decimation - Accuracy/Damage: Level 40
- (23) Decimation - Damage/Endurance: Level 40
- (23) Decimation - Damage/Recharge: Level 40
- (25) Decimation - Accuracy/Endurance/Recharge: Level 40
- (25) Decimation - Accuracy/Damage/Recharge: Level 40
Level 2: Stone Cages- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (5) Enfeebled Operation - Endurance/Immobilize: Level 50
- (11) Enfeebled Operation - Accuracy/Endurance: Level 50
- (17) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (17) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 4: Fire Breath- (A) Positron's Blast - Accuracy/Damage: Level 50
- (34) Positron's Blast - Damage/Endurance: Level 50
- (34) Positron's Blast - Damage/Recharge: Level 50
- (34) Positron's Blast - Damage/Range: Level 50
- (37) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 6: Quicksand- (A) Tempered Readiness - Damage/Slow: Level 50
- (7) Tempered Readiness - Accuracy/Endurance: Level 50
- (7) Tempered Readiness - Range/Slow: Level 50
- (9) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (11) Tempered Readiness - Accuracy/Damage/Slow: Level 50
Level 8: Hasten- (A) Recharge Reduction IO: Level 50
- (9) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
Level 10: Fire Blast- (A) Decimation - Accuracy/Damage: Level 40
- (29) Decimation - Damage/Endurance: Level 40
- (31) Decimation - Damage/Recharge: Level 40
- (31) Decimation - Accuracy/Endurance/Recharge: Level 40
- (31) Decimation - Accuracy/Damage/Recharge: Level 40
Level 12: Stalagmites- (A) Stupefy - Accuracy/Recharge: Level 50
- (13) Stupefy - Endurance/Stun: Level 50
- (13) Stupefy - Accuracy/Endurance: Level 50
- (15) Stupefy - Stun/Range: Level 50
- (15) Stupefy - Accuracy/Stun/Recharge: Level 50
- (50) Stupefy - Chance of Knockback: Level 50
Level 14: Stealth- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 16: Embrace of Fire- (A) Recharge Reduction IO: Level 50
Level 18: Earthquake- (A) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
- (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (19) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (21) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
Level 20: Boxing- (A) Empty
Level 22: Tough- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Volcanic Gasses- (A) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (27) Basilisk's Gaze - Recharge/Hold: Level 30
- (27) Basilisk's Gaze - Accuracy/Hold: Level 30
- (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 28: Consume- (A) Performance Shifter - EndMod/Accuracy: Level 50
- (37) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (40) Performance Shifter - EndMod: Level 50
Level 30: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Winter's Gift - Slow Resistance (20%): Level 50
Level 32: Animate Stone- (A) Blood Mandate - Accuracy/Damage: Level 40
- (33) Blood Mandate - Damage/Endurance: Level 40
- (33) Blood Mandate - Accuracy/Endurance: Level 40
- (33) Blood Mandate - Accuracy/Damage/Endurance: Level 40
- (46) Blood Mandate - Accuracy: Level 40
- (50) Blood Mandate - Damage: Level 40
Level 35: Blazing Bolt- (A) Sting of the Manticore - Accuracy/Damage: Level 40
- (36) Sting of the Manticore - Damage/Endurance: Level 40
- (36) Sting of the Manticore - Accuracy/Interrupt/Range: Level 40
- (36) Sting of the Manticore - Damage/Interrupt/Recharge: Level 40
- (37) Sting of the Manticore - Damage/Endurance/Recharge: Level 40
Level 38: Blaze- (A) Thunderstrike - Accuracy/Damage: Level 40
- (39) Thunderstrike - Damage/Endurance: Level 40
- (39) Thunderstrike - Damage/Recharge: Level 40
- (39) Thunderstrike - Accuracy/Damage/Recharge: Level 40
- (40) Thunderstrike - Accuracy/Damage/Endurance: Level 40
- (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 41: Fire Ball- (A) Positron's Blast - Accuracy/Damage: Level 50
- (42) Positron's Blast - Damage/Endurance: Level 50
- (42) Positron's Blast - Damage/Recharge: Level 50
- (43) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 44: Rise of the Phoenix- (A) Obliteration - Damage: Level 50
- (45) Obliteration - Accuracy/Recharge: Level 50
- (45) Obliteration - Damage/Recharge: Level 50
- (45) Obliteration - Accuracy/Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 47: Fire Shield- (A) Impervious Skin - Resistance/Endurance: Level 30
- (48) Impervious Skin - Resistance/Recharge: Level 30
- (48) Impervious Skin - Endurance/Recharge: Level 30
- (48) Impervious Skin - Resistance/Endurance/Recharge: Level 30
- (50) Impervious Skin - Status Resistance: Level 30
Level 49: Melt Armor- (A) Accuracy IO: Level 50
Level 50: Spiritual Core Paragon------------
Level 1: Brawl
- (A) Empty
Level 1: DominationLevel 1: Sprint
- (A) Run Speed IO: Level 50
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health- (A) Empty
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Endurance Modification IO: Level 50
- (43) Endurance Modification IO: Level 50
- (43) Endurance Modification IO: Level 50
------------Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 5,5% Defense(Smashing)
- 5,5% Defense(Lethal)
- 6,75% Defense(Fire)
- 6,75% Defense(Cold)
- 16,13% Defense(Energy)
- 16,13% Defense(Negative)
- 3% Defense(Psionic)
- 4,25% Defense(Melee)
- 18% Defense(Ranged)
- 7,688% Defense(AoE)
- 5,4% Max End
- 3% Enhancement(Immobilize)
- 98,75% Enhancement(RechargeTime)
- 1,5% Enhancement(JumpHeight)
- 34% Enhancement(Accuracy)
- 1,5% Enhancement(RunSpeed)
- 1,5% Enhancement(FlySpeed)
- 1,5% Enhancement(JumpSpeed)
- 3% Enhancement(Stun)
- 9% FlySpeed
- 91,56 HP (9,003%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- MezResist(Confused) 7,5%
- MezResist(Held) 7,5%
- MezResist(Immobilize) 13%
- MezResist(Sleep) 9,7%
- MezResist(Stun) 11,35%
- MezResist(Terrorized) 7,5%
- 19% (0,317 End/sec) Recovery
- 12% (0,51 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3,15% Resistance(Fire)
- 3,15% Resistance(Cold)
- 1,875% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Basilisk's Gaze
(Fossilize)
- 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
- 2% (0,033 End/sec) Recovery
- 7,5% Enhancement(RechargeTime)
Decimation(Flares)
- MezResist(Immobilize) 2,75%
- 11,45 HP (1,125%) HitPoints
- 2,25% Max End
- 6,25% Enhancement(RechargeTime)
Enfeebled Operation(Stone Cages)
- 3% Enhancement(Immobilize)
- 1,875% Resistance(Negative)
- 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
- 3,75% Enhancement(RechargeTime)
Positron's Blast(Fire Breath)
- 2,5% (0,042 End/sec) Recovery
- 1,575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
Tempered Readiness(Quicksand)
- 1,5% (0,025 End/sec) Recovery
- 1,5% Enhancement(Slow)
- 0,9% Max End
- 3,75% Enhancement(RechargeTime)
Decimation(Fire Blast)
- MezResist(Immobilize) 2,75%
- 11,45 HP (1,125%) HitPoints
- 2,25% Max End
- 6,25% Enhancement(RechargeTime)
Stupefy(Stalagmites)
- 2,5% (0,042 End/sec) Recovery
- 19,08 HP (1,876%) HitPoints
- 3% Enhancement(Stun)
- 6,25% Enhancement(RechargeTime)
- 3,125% Defense(Ranged), 1,563% Defense(Energy), 1,563% Defense(Negative)
Luck of the Gambler(Stealth)
- 7,5% Enhancement(RechargeTime)
Dark Watcher's Despair(Earthquake)
- 15,26 HP (1,501%) HitPoints
- 2,5% (0,042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
Steadfast Protection(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler(Weave)
- 7,5% Enhancement(RechargeTime)
Basilisk's Gaze(Volcanic Gasses)
- 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
- 2% (0,033 End/sec) Recovery
- 7,5% Enhancement(RechargeTime)
Performance Shifter(Consume)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19,08 HP (1,876%) HitPoints
Luck of the Gambler(Combat Jumping)
- 7,5% Enhancement(RechargeTime)
Winter's Gift(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Blood Mandate(Animate Stone)
- 1,5% (0,025 End/sec) Recovery
- 1,875% Defense(Fire,Cold), 0,938% Defense(AoE)
- MezResist(Stun) 1,65%
- 3,75% Defense(AoE), 1,875% Defense(Fire), 1,875% Defense(Cold)
- 3,75% Defense(Ranged), 1,875% Defense(Energy), 1,875% Defense(Negative)
Sting of the Manticore(Blazing Bolt)
- 12% (0,51 HP/sec) Regeneration
- 1,875% Defense(Ranged), 0,938% Defense(Energy), 0,938% Defense(Negative)
- 3% DamageBuff(All)
- 7,5% Enhancement(RechargeTime)
Thunderstrike(Blaze)
- 2% (0,033 End/sec) Recovery
- 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)
Positron's Blast(Fire Ball)
- 2,5% (0,042 End/sec) Recovery
- 1,575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6,25% Enhancement(RechargeTime)
Obliteration(Rise of the Phoenix)
- MezResist(Stun) 2,2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Impervious Skin(Fire Shield)