Build for Sam


Blade_of_Fury

 

Posted

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Smashing Haymaker - Accuracy/Damage
  • (40) Smashing Haymaker - Damage/Endurance
  • (40) Smashing Haymaker - Damage/Recharge
  • (40) Smashing Haymaker - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage
Level 1: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (45) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance
Level 2: Reconstruction
  • (A) Doctored Wounds - Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (3) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal
  • (5) Doctored Wounds - Recharge
Level 4: Quick Recovery
  • (A) Performance Shifter - EndMod
  • (43) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - Chance for +End
Level 6: Focus Chi
  • (A) Adjusted Targeting - To Hit Buff
  • (7) Adjusted Targeting - To Hit Buff/Recharge
  • (7) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (37) Adjusted Targeting - Endurance/Recharge
  • (39) Adjusted Targeting - Recharge
Level 8: Crane Kick
  • (A) Smashing Haymaker - Accuracy/Damage
  • (9) Smashing Haymaker - Damage/Endurance
  • (9) Smashing Haymaker - Damage/Recharge
  • (37) Smashing Haymaker - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage
Level 10: Dull Pain
  • (A) Doctored Wounds - Endurance/Recharge
  • (11) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (15) Doctored Wounds - Heal
  • (15) Doctored Wounds - Recharge
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Integration
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Endurance/Recharge
  • (17) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal
Level 18: Crippling Axe Kick
  • (A) Smashing Haymaker - Accuracy/Damage
  • (19) Smashing Haymaker - Damage/Endurance
  • (19) Smashing Haymaker - Damage/Recharge
  • (23) Smashing Haymaker - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage
Level 20: Resilience
  • (A) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Resistance
Level 22: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 24: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Endurance/Recharge
  • (25) Reactive Armor - Resistance
  • (36) Reactive Armor - Endurance
  • (36) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Instant Healing
  • (A) Doctored Wounds - Endurance/Recharge
  • (29) Doctored Wounds - Heal/Recharge
  • (29) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (34) Doctored Wounds - Recharge
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Endurance/Recharge
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 32: Eagles Claw
  • (A) Smashing Haymaker - Accuracy/Damage
  • (33) Smashing Haymaker - Damage/Endurance
  • (33) Smashing Haymaker - Damage/Recharge
  • (33) Smashing Haymaker - Damage/Endurance/Recharge
  • (39) Crushing Impact - Accuracy/Damage
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Moment of Glory
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Conserve Power
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - Chance for +End
Level 47: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 50: Spiritual Radial Boost
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Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (46) Miracle - +Recovery
  • (46) Miracle - Heal
  • (50) Miracle - Heal/Recharge
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - Chance for +End
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Set Bonus Totals:
  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 55% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 16% Enhancement(Heal)
  • 15% FlySpeed
  • 200.79 HP (15%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 8.8%
  • 5% (0.084 End/sec) Recovery
  • 32% (1.789 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 15% RunSpeed