Will/SS Scranker


Blue_Centurion

 

Posted

Heyas. Thanks to everyone's help here I now have a softcapped defense Tank. Wow, a real joy to run.

This toon is my main, and will be for awhile. I want to make an alt build out for him for when I am the 3rd tank on a PUG, or for Tanker Tuesday type stuff. Just a pure damage Scranker build.

The parameters are these: Willpower/Super Strength with Energy Mastery. Budget no object. Massive damage build.

My own thoughts are to get 5 Purp sets and some LOTG to cycle my big attacks in faster. I ran my Brute SS/Will like that for a year and was fun. But after seeing how effective you guys are with that defense build I slammed in, i just gotta know what an expert thinks could be done with this thing. thanks in advance for the help.


 

Posted

I posted a Willpower/SS build a while ago in another thread. I remember someone posted an even better one after I did, but it was more expensive. Try searching the forums... maybe you will find the build you are looking for.


 

Posted

I found your posts on the defense build (which is what i am using, with 2 very small mods)

I am now looking for a damage dealer build, no taunt, etc. Really just for running solo, or while 3rd tank on a team, just an all out Scranker (guess i'll need that revive power lol)


 

Posted

What do you think a Scranker is?

My idea is a Scrapper is a Tank with a higher Damage mod and can crit, with a few less HP.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
What do you think a Scranker is?

My idea is a Scrapper is a Tank with a higher Damage mod and can crit, with a few less HP.
Scranker

1. Refers to a player character who is a Scrapper archetype, but plays more like a Tanker by taking most of the damage from enemies and holding most of the aggro, often by using PBAoE damage auras.
2. Refers to a player character who is a Tanker Archetype, but plays more like a Scrapper by focusing more on dealing damage with their Secondary Power Set rather than enduring damage with their Primary.

The term is a portmanteau of the words Scrapper and Tanker.

Scrank

1. Verb form. To act as a Scranker.

My version is going to be option 2. The character already has a full def cap buildout for being lead tank. This build will only be used when soloing arcs in Oro, or when 3+ tanks are on the team and the team needs/wants damage.

Having said that, this will be my main for the next year or so. I really want this build done right. I searched the last 50 pages in Tanks for SS/Will builds and found one scranker, and got the global damage bonus idea reading that. Since i did not get the spoon fed help I wanted. sigh. here goes.

PLEASE help with ideas for this build. My current thoughts are to go for 5 purple sets, and then add in other set bonuses with an eye toward global damage buffs and recharge, so as to bring up my big attacks and AoE attacks faster. The tank will not have taunt, and will prob have hasten, to further help with recharge (+lots LOTG 7.5%). Any thoughts at all are really appreciated. i am currently researching set bonuses to accomplish the above goals. Since this will only be run with multiple other tanks or when soloing easy oro content for badges, i have no need for any more def/res/health than I will pick up randomly thru set bonuses. Of course, i will be throwing on globals and Procs like mad, this is my main after all, even if its the Tanker Tuesday build.


 

Posted

I think you missed my sarcasm. A Scrapper IS a tank that does more damage at the sacrifice of HP. But I do understand wanting to not roll a new toon. So I will see what I can draw up.

+Dam bonuses are rather crappy, and generally not worth the set your using, though they are a nice bonus if they get you to something else. Because you are WP, and you won't be taking Taunt, you don't really have to worry about taking all the aggro. I would go +HP instead of +Def. I would also grab some extra attacks from your ancillary pool. Gloom is an EXCELLENT ST attack and Dark Obliteration ain't a slouch either. So that is what I am looking at. Other good choices are Mu Mastery for Elec Fences and Ball Lightning, and Pyre Mastery for Fire Ball and Fire Blast (Mids numbers are wrong, damage is something like half the damage shown)

What do you think of this...
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9), ResDam-I(27)
Level 1: Jab -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Dam%(3), Mako-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7)
Level 2: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/EndRdx/Rchg(11)
Level 4: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Regen/Rcvry+(13)
Level 6: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/EndRdx/Rchg(17)
Level 10: Haymaker -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(17), Mako-Dam%(19), Mako-Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(23)
Level 12: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod(27)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 18: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Knockout Blow -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(33), Mako-Dam%(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 24: Super Speed -- Empty(A)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Strength of Will -- S'fstPrt-ResDam/Def+(A)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Gloom -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Acc/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(48), DampS-ToHitDeb/Rchg/EndRdx(48), DampS-Rchg/EndRdx(50), DampS-ToHitDeb/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 50: Musculature Radial Boost
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36), RgnTis-Regen+(43), Mrcl-Heal(48), Mrcl-Heal/EndRdx(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(25)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

I have a WP/SS tank that started out as a "scranker", and I only made him because brutes couldn't come blueside and scrappers don't get superstrength, but he has turned into a nice tank. The regen from Rise to the Challenge and laying on the Taunt button has allowed me to be the main tank on a few of the big TFs. I haven't Tanked Lord Recluse yet, but with the Incarnate stuff and as I eventually get him fleshed out with IO sets, he will be able to take most of the game's challenges.

I won't bother posting a build because he's only slotted with basic IOs at the moment, but I did take the tough and weave to toughen him up.


@Joshua.

 

Posted

Thanks for the buildout Pine. My parameters are very narrow though. It has to be Will/SS/Energy Mastery. Also, not worried about taunt, def, nor health bonuses. I mean, if I pick them up on the way to the goal of doing more damage, so much the better. I will solve a few problems at the end of the build by adding Procs + Globals. Also, as the last step, any few enhancer slots that could not be used to somehow create more damage will be used to make the guy tougher, but thats about it.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Thanks for the buildout Pine. My parameters are very narrow though. It has to be Will/SS/Energy Mastery. Also, not worried about taunt, def, nor health bonuses. I mean, if I pick them up on the way to the goal of doing more damage, so much the better. I will solve a few problems at the end of the build by adding Procs + Globals. Also, as the last step, any few enhancer slots that could not be used to somehow create more damage will be used to make the guy tougher, but thats about it.
The best way to go is recharge, this will allow you to stack Rage and bring up Footstomp and Knockout blow as often as possible.
Adding a Force Feedback chance for +recharge in Footstomp will help with this.
Primarily your looking at Purple sets and LoTG + recharge and then checking which other sets offer +recharge.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Even though you want a Scranker, it isn't hard to reach pure Tanker levels of survivability. Willpower's toggles and Weave can put you at 32.5% F/C/E/N. Reaching 32.5% S/L is what I did with the build I posted. The rest of the bonuses went towards HP, mostly. You may be able to squeeze more recharge in that build at the expense of HP.

Don't skip Taunt just because you don't want aggro. You can still tank and taunt sets offer good bonuses. Adding an extra attack to the build won't mean more DPS if you are already running a high DPS chain.


 

Posted

Quote:
Originally Posted by Psiphon View Post
The best way to go is recharge, this will allow you to stack Rage and bring up Footstomp and Knockout blow as often as possible.
Adding a Force Feedback chance for +recharge in Footstomp will help with this.
Primarily your looking at Purple sets and LoTG + recharge and then checking which other sets offer +recharge.
Thanks Psiphon. I was thinking along these lines myself. I have a SS/Dark Brute built this way, and he rocks.

My next question is with the enhancement slots I have left after this strategy whether it is worth it to go for sets with global +dam percentages.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Even though you want a Scranker, it isn't hard to reach pure Tanker levels of survivability. Willpower's toggles and Weave can put you at 32.5% F/C/E/N. Reaching 32.5% S/L is what I did with the build I posted. The rest of the bonuses went towards HP, mostly. You may be able to squeeze more recharge in that build at the expense of HP.

Don't skip Taunt just because you don't want aggro. You can still tank and taunt sets offer good bonuses. Adding an extra attack to the build won't mean more DPS if you are already running a high DPS chain.
Actually i have no interest in hiolding agro. I will only be running this build with 3 tanks on a large team, as secondary tank on a small team, or soloing easy content. It really is purely about killing stuff. Any powers/enhancers I put in are just focused like a laser on throwing out damage.


 

Posted

More Recharge means more times Rage is activated, meaning more time spent crashed not able to do any damage. Foot Stomp is a great AoE but if you throw in a second AoE, damage potential increases even more.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
More Recharge means more times Rage is activated, meaning more time spent crashed not able to do any damage. Foot Stomp is a great AoE but if you throw in a second AoE, damage potential increases even more.
The double stacked Rage crash has been debated in many threads. My takeaway in a nutshell is "It is worth it, go for it." I ran a SS/Will heavy recharge brute for a year, he rocked. Lots and lots of damage. I use the cone attack from energy mastery for more AoE goodness. I tend to jump in and out of crowds a lot, placing myself for maximum AoE goodness.

oh, and for everyone who loves to dis on Handclap, let me say this: Rage Crash + Knowledge + Handclap = more effectiveness. Knowledge is required to know how Handclap effects various mobs and how you use it. It does no damage, so Rage Crash does not effect it. It can be very useful to KB resistant crowds during crash, as you get a nice stun in. Also, it can (sometimes) be used to improve placement of crowds if used wisely. Handclap for SS, learn it, use it, love it.


 

Posted

I have lost all interest in trying to help you. You ask for advice, and when given, you throw it back telling me try again. To be honest Blue, I am surprised you get much help at all. (This impression has not come solely from this thread, but from many topics I've seen started by you). Don't ask for help and advice when you have your mind made up already.

Good Day to you sir.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
I have lost all interest in trying to help you. You ask for advice, and when given, you throw it back telling me try again. To be honest Blue, I am surprised you get much help at all. (This impression has not come solely from this thread, but from many topics I've seen started by you). Don't ask for help and advice when you have your mind made up already.

Good Day to you sir.
Trollz like you are why I hate these boards sometimes. every post you made in this conversation is an attempt to start an argument. I have been clear and straightforward in this post from the beginning. And you want to argue, and cause grief, and like a politician turn around and say I am being "mean" to poor little you who is just trying to help. Tell you what, don't go away mad, just go away.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Trollz like you are why I hate these boards sometimes. every post you made in this conversation is an attempt to start an argument. I have been clear and straightforward in this post from the beginning. And you want to argue, and cause grief, and like a politician turn around and say I am being "mean" to poor little you who is just trying to help. Tell you what, don't go away mad, just go away.
This seems a little harsh, PINE was the only person that actually took the time to put together a build for you.
His comments on Pyre Epic are correct also and one that I was about to make, I know that you specified a specific Epic but it's always best to clarify that the poster is fully aware of what they are giving up by staying with concept.

Getting back on track - stacking Rage is most certainly worth doing, even taking into account the increased crash rate. I always start stacking Rage on my way to missions, if I forget to do this there is a noticable reduction in damage at the start.

One quick question - I'm currently building a new high damage tank (Electric/SS), this will not be a scranker it will be a true tank capable of holding aggro, surviving and dishing out alot of damage.
IO's will be used to cap/near cap defense and the incarnate system will give me the extra recharge to stack rage.

So my question is why don't you do something similar and have one great build that is good for all occasions rather than split them out into damage and survivability?


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon View Post
One quick question - I'm currently building a new high damage tank (Electric/SS), this will not be a scranker it will be a true tank capable of holding aggro, surviving and dishing out alot of damage.
IO's will be used to cap/near cap defense and the incarnate system will give me the extra recharge to stack rage.

So my question is why don't you do something similar and have one great build that is good for all occasions rather than split them out into damage and survivability?
Fair question. I had mostly stopped my city addiction when my wife started a tabletop storytelling game. Really a continuation of a very long series of games in D&D, Champions, VampthePerpetualHassle, Hunter the Reckoning, and Call of Cthulu. She weaves the plotlines across games, dimensions, etc. So i made up a city character as an online avatar for her game. The best match for my character in her game is a Will/SS/Energy Tanker. My wife is desperately trying to tp wrap up quite a few long term plotlines. Her game should last 1 year plus I figure. I want this to be my main in the city for that long. So I researched over the last month and grabbing a build off the boards made 2 tiny tweaks and put it in. I didnt count the cost, but it wasnt light. Paid 2.5 bill for the Glad +3% def alone. It is a fully softcapped 45% def to all types but Psi monster, 35% to Psi. It is fun to run. It will be the build I run 98% of the time. But, there is always more. When running with 7 tanks on Tanker Tuesday, or 3rd Tank on a TF with SG mates (remember, I am not alting) I need a build that can pour out as much damage as possible, for fun and so I can help more. So, that is why I narrowed the parameters to a Will/SS/NRG tank, and why I want a pure damage buildout.

With my 3rd buildout I may try to do the balancing act you suggest. But at 7 bill or so per buildout it starting to tax the coffers lol.