Any critiques on this PVP build?
The DL link doesnt work. Also do export -> short forum export and check the 'export data chunk' button. We really dont need to see the whole build, just link and data chunk is plenty.
Here is the Data Chunk for the KM/Regen Scrapper, any help would be greatly appreciated.
Code:
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This is my first PVP toon and have no idea what im doing when it comes to making a build for one.
Does anyone have any suggestions???
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(15), T'Death-Dam%:40(17)
Level 1: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(40), Numna-Heal/Rchg:50(42)
Level 2: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dam%:40(5), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(21)
Level 4: Reconstruction -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(42), S'fstPrt-ResKB:30(42)
Level 6: Power Siphon -- AdjTgt-Rchg:50(A), AdjTgt-ToHit:50(43), AdjTgt-ToHit/Rchg:50(43)
Level 8: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(9), Efficacy-EndMod/Acc/Rchg:50(9), Efficacy-Acc/Rchg:50(11), Efficacy-EndMod/Acc:50(11), P'Shift-End%:50(13)
Level 10: Dull Pain -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(21), Numna-EndRdx/Rchg:50(36), Numna-Heal/Rchg:50(37), Numna-Heal/EndRdx/Rchg:50(37), Numna-Regen/Rcvry+:50(39)
Level 12: Combat Jumping -- Krma-ResKB:30(A), Zephyr-ResKB:50(25), LkGmblr-Rchg+:50(31)
Level 14: Stealth -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(40), Krma-ResKB:30(40)
Level 16: Integration -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(50), Mrcl-Heal/EndRdx/Rchg:40(50)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(50)
Level 20: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(23), Zephyr-ResKB:50(23), Clrty-Stlth:50(25)
Level 22: Maneuvers -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(39), LkGmblr-Def:40(39)
Level 24: Tactics -- Rec'dRet-Pcptn:20(A)
Level 26: Focused Burst -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(27), GJ-Acc/Dmg/End/Rech:50(27), GJ-Dam%:50(29), GJ-Acc/End/Rech:50(29), GJ-Dam/End/Rech:50(31)
Level 28: Instant Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(37), Numna-Heal/Rchg:50(48)
Level 30: Invisibility -- Krma-ResKB:30(A)
Level 32: Concentrated Strike -- GS-Acc/Dmg:50(A), GS-Dam/Rech:50(33), GS-Dam/End/Rech:50(33), GS-Acc/End/Rech:50(33), GS-Acc/Dmg/End/Rech:50(34), GS-%Dam:50(34)
Level 35: Super Jump -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(36), Winter-ResSlow:50(36)
Level 38: Acrobatics -- EndRdx-I:50(A)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(43), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc:50(45)
Level 47: Phase Shift -- RechRdx-I:50(A)
Level 49: Moment of Glory -- S'fstPrt-ResKB:30(A)
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(31), Mrcl-Heal/EndRdx:40(34)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(3), Efficacy-EndMod/EndRdx:50(3), Efficacy-Acc/Rchg:50(5), P'Shift-End%:50(7)
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 8.125% Defense(Smashing)
- 8.125% Defense(Lethal)
- 2.188% Defense(Fire)
- 2.188% Defense(Cold)
- 6.875% Defense(Energy)
- 6.875% Defense(Negative)
- 11.56% Defense(Melee)
- 9.063% Defense(Ranged)
- 4.375% Defense(AoE)
- 2.25% Max End
- 14% Enhancement(Accuracy)
- 7.5% Enhancement(Range)
- 6% Enhancement(Heal)
- 37.5% Enhancement(RechargeTime)
- 16% FlySpeed
- 210.83 HP (15.75%) HitPoints
- 16% JumpHeight
- 16% JumpSpeed
- Knockback (Mag -35)
- Knockup (Mag -35)
- MezResist(Confused) 10%
- MezResist(Held) 18.8%
- MezResist(Immobilize) 15.5%
- MezResist(Repel) 1000% (10% chance)
- MezResist(Sleep) 10%
- MezResist(Stun) 10%
- MezResist(Terrorized) 10%
- 20% Perception
- 15.5% (0.259 End/sec) Recovery
- 78% (4.36 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4.89% Resistance(Smashing)
- 3% Resistance(Fire)
- 8% Resistance(Cold)
- 6.15% Resistance(Energy)
- 6.15% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 4.89% Resistance(Lethal)
- 16% RunSpeed
------------Set Bonuses:
Touch of Death
(Body Blow)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Numina's Convalescence(Fast Healing)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
Touch of Death(Smashing Blow)
- MezResist(Immobilize) 2.75%
- 20.08 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Numina's Convalescence(Reconstruction)
- 12% (0.671 HP/sec) Regeneration
Steadfast Protection(Reconstruction)
- Knockback (Mag -4), Knockup (Mag -4)
Adjusted Targeting(Power Siphon)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
Efficacy Adaptor(Quick Recovery)
- 15.06 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.559 HP/sec) Regeneration
- 2.5% DamageBuff(All)
Numina's Convalescence(Dull Pain)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Karma(Combat Jumping)
- Knockback (Mag -4), Knockup (Mag -4)
Blessing of the Zephyr(Combat Jumping)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Shield Wall(Stealth)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Karma(Stealth)
- Knockback (Mag -4), Knockup (Mag -4)
Miracle(Integration)
- 2.5% (0.042 End/sec) Recovery
- 25.1 HP (1.874%) HitPoints
Blessing of the Zephyr(Super Speed)
- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
Karma(Maneuvers)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Maneuvers)
- 10% (0.559 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Rectified Reticle(Tactics)
- 20% Perception
Gladiator's Javelin(Focused Burst)
- 2.5% (0.042 End/sec) Recovery
- 7.5% Enhancement(Range)
- 25.1 HP (1.874%) HitPoints
- Status Resistance 5%
- 2.5% DamageBuff(All)
Numina's Convalescence(Instant Healing)
- 12% (0.671 HP/sec) Regeneration
- 25.1 HP (1.874%) HitPoints
Karma(Invisibility)
- Knockback (Mag -4), Knockup (Mag -4)
Gladiator's Strike(Concentrated Strike)
- 2.5% (0.042 End/sec) Recovery
- 2.25% Max End
- 15.06 HP (1.125%) HitPoints
- Status Resistance 5%
- 2.5% DamageBuff(All)
Winter's Gift(Super Jump)
- 5% Resistance(Cold)
- 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All) (Exceeded 5 Bonus Cap)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.874%) HitPoints (Exceeded 5 Bonus Cap)
- 2.5% (0.042 End/sec) Recovery
Steadfast Protection(Moment of Glory)
- Knockback (Mag -4), Knockup (Mag -4)
Miracle(Health)
- 2.5% (0.042 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 25.1 HP (1.874%) HitPoints (Exceeded 5 Bonus Cap)
Efficacy Adaptor(Stamina)