Rad/Fire 1st Blaster attempt


Miladys_Knight

 

Posted

Hi all I have been working on an IO build for my 1st blaster. I think the below build is ok, S/L softcap nice damage debuff mix. I play the toon more like a scrapper getting into the melee alot. So what do the build gurus think? Any feedback would be great, the froums helped turn my Dark/Stone Tank from zero to hero so hoping the same can be done for my blaster.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

White Out v2: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Neutrino Bolt

  • (A) Achilles' Heel - Chance for Res Debuff
  • (43) Touch of Lady Grey - Chance for Negative Damage
  • (46) Shield Breaker - Chance for Lethal Damage
  • (46) HamiO:Nucleolus Exposure
  • (46) HamiO:Nucleolus Exposure
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (15) Enfeebled Operation - Accuracy/Recharge
  • (19) Enfeebled Operation - Immobilize/Range
  • (25) Enfeebled Operation - Accuracy/Endurance
Level 2: Irradiate
  • (A) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 4: Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Electron Haze
  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Accuracy/Damage/Endurance
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 10: Fire Sword Circle
  • (A) Obliteration - Damage
  • (11) Obliteration - Accuracy/Recharge
  • (15) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (21) Obliteration - Chance for Smashing Damage
Level 12: Aim
  • (A) Rectified Reticle - To Hit Buff
  • (13) Rectified Reticle - To Hit Buff/Recharge
  • (13) Recharge Reduction IO
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Build Up
  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (17) Rectified Reticle - To Hit Buff
  • (17) Recharge Reduction IO
Level 18: Cosmic Burst
  • (A) Decimation - Accuracy/Damage
  • (31) Decimation - Damage/Endurance
  • (31) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (34) Decimation - Accuracy/Damage/Recharge
Level 20: Boxing
  • (A) Accuracy IO
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Knockback Protection
  • (23) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Endurance
  • (29) Reactive Armor - Resistance
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (27) Red Fortune - Defense/Endurance
Level 26: Aid Other
  • (A) Healing IO
Level 28: Consume
  • (A) Performance Shifter - EndMod/Accuracy
  • (34) Recharge Reduction IO
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (43) Performance Shifter - EndMod
Level 30: Aid Self
  • (A) Numina's Convalescence - Heal
  • (37) Interrupt Reduction IO
  • (50) Numina's Convalescence - Heal/Recharge
Level 32: Neutron Bomb
  • (A) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (34) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Burn
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Super Speed
  • (A) Celerity - +Stealth
Level 41: Snow Storm
  • (A) Endurance Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance
  • (45) Serendipity - Defense/Endurance
Level 47: Hot Feet
  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 49: Hibernate
  • (A) Recharge Reduction IO
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (5) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (3) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod/Recharge
  • (5) Performance Shifter - EndMod/Accuracy


 

Posted

opps forgot to post,


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Posted

Well I just started a level 16 rad/fire blaster and am pretty excited about the performance so far. AOE machine!

Tha s/l defense is surely gonna help but my main concern with what I saw on your build was endurance. Just not sure if all of your endurance measures in stamina, health, and consume are going to cover the toggles and high end powers slotted with Obliterations (which had low end reduction).

Just my two cents


 

Posted

Quote:
Originally Posted by Super Flu View Post
Well I just started a level 16 rad/fire blaster and am pretty excited about the performance so far. AOE machine!

Tha s/l defense is surely gonna help but my main concern with what I saw on your build was endurance. Just not sure if all of your endurance measures in stamina, health, and consume are going to cover the toggles and high end powers slotted with Obliterations (which had low end reduction).

Just my two cents
Agreed. I still have end troubles with mine and have oblits slotted only in low end cost powers like Burn and Consume (and Atomic Blast but since that empties your end bar no big deal)

Also the interrupt enhancer in Aid Self gives you virtually no benefit. It reduces the interrupt time from 1 second to .66 seconds. I can assure you that you won't be able to tell the difference. If you intend to use 3 slots then a Heal/End/Rech IO from 3 different set will be the best for performance.

As a note, if you team I would take Stimulant (slotted with a single end reducer) rather than Aid Other as you have it now. Chances that you will use Aid Other (and have it be useful) are almost 0. Stimulant will be used and useful once or twice a mission depending on your team.

If you want to compare, this is the current build for my Rad/Fire

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Gramma Ray: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg(43), Dev'n-Dmg/EndRdx(46)
Level 1: Ring of Fire -- HO:Endo(A)
Level 2: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(25), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 4: Irradiate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(7), Sciroc-Acc/Dmg/EndRdx(9), Achilles-ResDeb%(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Super Jump -- Jump-I(A)
Level 10: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(43)
Level 12: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(15)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Cosmic Burst -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(19), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(21), RzDz-Acc/Stun/Rchg(21)
Level 20: Stimulant -- EndRdx-I(A)
Level 22: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
Level 24: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(25), RechRdx-I(37)
Level 26: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(27), RechRdx-I(34)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 30: Boxing -- HO:Nucle(A)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Hot Feet -- HO:Nucle(A), HO:Nucle(39), M'Strk-Acc/Dmg/EndRdx(39), HO:Micro(39), HO:Micro(40)
Level 41: Scorpion Shield -- HO:Cyto(A), HO:Cyto(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48), S'fstPrt-ResDam/Def+(50)
Level 49: Weave -- HO:Cyto(A), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(5)



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