Build Review, DP/Rad


Draeth Darkstar

 

Posted

Hi folks,
I'm thinking of building a DP/Rad Corruptor with a couple specific goals in mind:

  1. Strong debuffing potential (sort of inherent to /Rad)
  2. High Global Recharge to achieve Perma-Hasten+Perma-Accelerate Metabolism, without needing to use the Alpha Boost on it (so that I could use Musculature Core instead) primarily to provide:
    A.) the group force multiplier of perma-AM
    B.) the ability to unload rapid, powerful AOE and single target attacks that can't be spammed without heavy recharge.

I have little experience in the realm of high recharge builds, or blasting, for that matter, since before inventions were around. Am I on to something effective here or is there a better way to go about a similar effect?
Please excuse any sloppiness in the build, this is also my first attempt at using Mids' and I can't imagine I did it perfectly. I know my slotting order is wonky, for example.

A note, I did a little bit of frankenslotting on some of the attacks to prop up the lower enhanced values as best as I could figure. Again, attack oriented builds aren't my usual perview, so tips in that area as well would be much appreciated.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols
  • (A) Devastation - Accuracy/Damage
  • (40) Devastation - Damage/Endurance
  • (40) Analyze Weakness - Accuracy/Endurance/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal
  • (3) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Range
  • (19) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (37) Analyze Weakness - Accuracy/Endurance/Recharge
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (5) Performance Shifter - EndMod/Recharge
  • (7) Performance Shifter - Chance for +End
  • (7) Recharge Reduction IO
  • (9) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Chance of Damage(Energy)
  • (40) Tempered Readiness - Accuracy/Endurance
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Radiation Infection
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (23) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (25) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (25) Dark Watcher's Despair - Recharge/Endurance
  • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (27) Dark Watcher's Despair - Chance for Recharge Slow
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Mutation
  • (A) Recharge Reduction IO
Level 18: Executioner's Shot
  • (A) Devastation - Accuracy/Damage
  • (29) Devastation - Damage/Endurance
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (31) Devastation - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge
  • (37) Analyze Weakness - Accuracy/Endurance/Recharge
Level 20: Lingering Radiation
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 22: Enervating Field
  • (A) Endurance Reduction IO
  • (23) Endurance Reduction IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Chance of Damage(Energy)
  • (37) Tempered Readiness - Accuracy/Endurance
Level 28: Choking Cloud
  • (A) Ghost Widow's Embrace - Endurance/Hold
Level 30: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Suppressive Fire
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Recharge/Hold
Level 38: EM Pulse
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (39) Ghost Widow's Embrace - Endurance/Hold
  • (39) Ghost Widow's Embrace - Hold/Range
  • (39) Ghost Widow's Embrace - Accuracy/Hold/Recharge
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Defense
Level 44: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (45) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 47: Summon Disruptor
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Recharge
Level 49: Fallout
  • (A) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (50) Cloud Senses - Accuracy/Endurance/Recharge
  • (50) Cloud Senses - ToHit Debuff
  • (50) Cloud Senses - Accuracy/ToHitDebuff
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 1.875% Defense(Smashing)
  • 1.875% Defense(Lethal)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 3.75% Defense(Melee)
  • 1.25% Defense(Ranged)
  • 4.5% Max End
  • 81.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 10% FlySpeed
  • 108.43 HP (10.12%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 5%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 7.2%
  • 13.5% (0.225 End/sec) Recovery
  • 34% (1.52 HP/sec) Regeneration
  • 5.985% Resistance(Fire)
  • 5.985% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3.75% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Devastation
(Pistols)
  • 12% (0.537 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Empty Clips)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 12.05 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
Performance Shifter
(Accelerate Metabolism)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Positron's Blast
(Bullet Rain)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Dark Watcher's Despair
(Radiation Infection)
  • 16.06 HP (1.5%) HitPoints
  • 2.5% (0.042 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
  • 2% DamageBuff(All)
  • 3.75% Resistance(Psionic)
Devastation
(Executioner's Shot)
  • 12% (0.537 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Piercing Rounds)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Hail of Bullets)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Basilisk's Gaze
(Suppressive Fire)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Ghost Widow's Embrace
(EM Pulse)
  • 5% RunSpeed
  • 20.08 HP (1.875%) HitPoints
  • 2.25% Max End
Luck of the Gambler
(Scorpion Shield)
  • 10% (0.447 HP/sec) Regeneration
  • 12.05 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Focused Accuracy)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 5% Enhancement(RechargeTime)
Expedient Reinforcement
(Summon Disruptor)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Cloud Senses
(Fallout)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Ok, one power at a time:
PISTOLS: This one doesn’t really need any end redux (it costs 4.16) or recharge (4 seconds). I’d change the slotting to 4 devastation, this will save you a slot and get you a global 3% damage, as well as more base damage. You could 5 slot it to put a chance for hold, which is fun.

Empty clips: 5 posi’s is great, but the analyze weakness doesn’t do much for you.
Accelerate metabolism: The chance for +end here wont do much, it will only go off when the power is fired…a 20% chance for 10% end every two minutes isn’t much.
Bullet Rain: I think again, the acc/end enhancement is a moot point. Its current accuracy without it is 191%, and putting an end redux reduces it from 9 to 8 end.

Executioner’s shot: I like the 4 slots of devastation in here, yay damage bonus! The other two pieces there aren’t nessesary. If you remove them, you still have 236% accuracy, it recharges in 3 seconds and costs 5 end…fast cheap and it really shouldn’t miss.

Lingering Rad: while it looks like many of your powers are untra-buffed for accuracy, this one could actually use more. Try replacing one recharge with an accuracy or a Acc/slow.
Radiation Infection: If you can get 3 enzymes in here, they ROCK!

Piercing rounds: again, 5 posi= great…drop the tempered readiness.

Choking Cloud: Have you used this power yet? It’s a tricky one. I find it great on my controller and useless on my corrupter. It’s a PBAoE chance for hold. I usually find that my corrupter doesn’t have the pleasure of time to see if this goes off…either hold something or kill it! Hehe. If you have used it and like it, I would reeaaaaally suggest putting in more slots. It uses TONS of endurance…it needs end redux. After having some of those in there, putting in some procs is really fun, and you have many options. Theres a few chance for damages and one chance for +2 mag hold which is fun. If you do remove it, you could add a leadership power (assault for more damage, maneuvers for more defense and recharge) or maybe invisibility.

EM pulse: Ghost widow’s embrace is a pretty ****** set, to be honest. Putting in two lockdown gives you a damage bonus, so I would try to get two in there.
Focused Accuracy: This power is another one that is pretty easily skippable. You still have a TON of accuracy and adding another toggle that gives you more can strain your END without really effecting your play much. If you want another power from your pool to lead up to the pet, I’d suggest web cocoon. It’s not a great hold…it has a silly cast time and a weapon draw to it. But it has saved my *** many times, holding that one target I need to hold. Plus you have two other holds to stack it with…and the –fly has its uses for sure. Either slot if with basilisks for recharge (which lets you take it out of other powers if you’d like) or lockdown for the damage boost…or both!

So…if you take some of this advice, You now would have a bunch of extra slots. What to do with them!

-You can put two lockdowns in any of your holds for a 3% global damage buff.
-If you stick with choking cloud (which I can’t really suggest), throw a few of them into it
-Add procs to your attacks…either chances for holds (I think better on single target attacks) or chances for damage (I think better on AoEs). Most of your attacks can take slow enhancements, and the chance for damages from those sets are pretty cheap.

Good luck!


 

Posted

Thanks a ton, Santa, you've given me quite a few good points to work through.
I'll post a second attempt once I have time to get back to it, hopefully later tonight.


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Here's my revised build - I'm pretty pleased with how it looks, the one extremely obvious problem I'm aware of is that I really am at a loss with what to do with EM Pulse. I have it sitting with five empty slots in the build.
Any suggestions for that or anything else would, again, be greatly welcomed.
Edit: I'd also love to hear some opinions on Musculature Core versus Musculature Radial. On the one hand, Core adds an ED bypassed enhance of 13.3% to-hit debuff, 22% end. mod. buff, and 22% runspeed buff (and none of the runspeed powers are ED capped anyway, so they'd all get the full benefit), which are all actually relevant to some degree to this build. On the other hand, are those effects going to be relevant *enough* to go from a 30% damage boost to 22%? It's only 8% damage, but then again... it's 8% damage - which isn't an insubstantial increase to total output, versus some relatively minor boosts to stam, AM, and RI (and the runspeed powers, but who really cares about that?).

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols

  • (A) Devastation - Accuracy/Damage
  • (40) Devastation - Damage/Endurance
  • (40) Devastation - Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Recharge
Level 1: Radiant Aura
  • (A) Doctored Wounds - Heal
  • (3) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Range
  • (19) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Positron's Blast - Chance of Damage(Energy)
  • (37) Achilles' Heel - Chance for Res Debuff
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (7) Performance Shifter - EndMod/Recharge
  • (7) Recharge Reduction IO
Level 6: Swap Ammo
Level 8: Bullet Rain
  • (A) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Chance of Damage(Energy)
  • (17) Explosive Strike - Chance for Smashing Damage
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Radiation Infection
  • (A) HamiO:Enzyme Exposure
  • (23) HamiO:Enzyme Exposure
  • (25) HamiO:Enzyme Exposure
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Mutation
  • (A) Recharge Reduction IO
Level 18: Executioner's Shot
  • (A) Devastation - Accuracy/Damage
  • (29) Devastation - Damage/Endurance
  • (31) Devastation - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage/Endurance/Recharge
Level 20: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Red Fortune - Endurance
  • (25) Red Fortune - Defense
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance
Level 22: Enervating Field
  • (A) Endurance Reduction IO
  • (23) Endurance Reduction IO
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Piercing Rounds
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Chance of Damage(Energy)
Level 28: Lingering Radiation
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Accuracy IO
Level 30: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Hail of Bullets
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Chance for Smashing Damage
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
Level 35: Suppressive Fire
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (43) Basilisk's Gaze - Endurance/Recharge/Hold
  • (46) Basilisk's Gaze - Recharge/Hold
Level 38: EM Pulse
  • (A) Empty
  • (39) Empty
  • (39) Empty
  • (39) Empty
  • (40) Empty
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Endurance/Recharge
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Web Cocoon
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Recharge
Level 47: Summon Disruptor
  • (A) Expedient Reinforcement - Accuracy/Damage
  • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Recharge
Level 49: Fallout
  • (A) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (50) Cloud Senses - Accuracy/Endurance/Recharge
  • (50) Cloud Senses - ToHit Debuff
  • (50) Cloud Senses - Accuracy/ToHitDebuff
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Radial Boost
------------
Level 1: Brawl
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (29) Performance Shifter - EndMod
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 1.875% Defense(Smashing)
  • 1.875% Defense(Lethal)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 3.75% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 2.25% Max End
  • 45% Enhancement(Accuracy)
  • 91.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 72.29 HP (6.749%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 7.2%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 7.2%
  • 13% (0.217 End/sec) Recovery
  • 34% (1.52 HP/sec) Regeneration
  • 7.245% Resistance(Fire)
  • 7.245% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Devastation
(Pistols)
  • 12% (0.537 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Doctored Wounds
(Radiant Aura)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Empty Clips)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 12.05 HP (1.125%) HitPoints
  • 1.5% (0.025 End/sec) Recovery
Positron's Blast
(Bullet Rain)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Devastation
(Executioner's Shot)
  • 12% (0.537 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Luck of the Gambler
(Maneuvers)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Piercing Rounds)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Hail of Bullets)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Basilisk's Gaze
(Suppressive Fire)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Scorpion Shield)
  • 10% (0.447 HP/sec) Regeneration
  • 12.05 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Basilisk's Gaze
(Web Cocoon)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Lockdown
(Web Cocoon)
  • 3% DamageBuff(All)
Expedient Reinforcement
(Summon Disruptor)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Cloud Senses
(Fallout)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


@Draeth Darkstar
Virtue [Heroes, Roleplay], Freedom [Villains], Exalted [All Sides, Roleplay]
Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

I'd go with Radial, rather than Core. Yes, you're giving up 8% to your immobilization duration and damage, but as you say, you're gaining ~13% to-hit debuff and another 22% boost to both AM and Stamina. Considering your entire team gets the benefit of AM and RI, I'd say it's well worth it. Everyone pays attention to damage, it's the flashiest contribution to the team, but the thing is: everyone brings it, so killing the mobs a fraction of a second faster pales in comparison to making sure your team has ample endurance and protection vs tougher enemies.