Question re: General varieties of Invuln IO Set builds
Not a bad build, though I'd make a few changes.
I wouldn't worry about softcapping F/C, there's just so little of it our there and it can easily raise the cost of a build. I'd get rid of the rectified reticles, since those are the most expensive IOS in the build, by far. I wouold change the slotting on FSC and Combustion to use the three cheapest Eradications (and there are three very cheap eradication IOs) and use Multi Strikes to fill the power out, you're going to end up with MUCH better enhancement numbers on the power (I usually use the two triples and the Acc/End from multistrike myself). To get the S/L def back from the loss of the Rec Rets I would change the Punding Slugfests to Smashing Haymakers. throw 3 thunderstrikes into char on top of the basilisks will get you and extra 2.5% E/N def to more than make up for the loss of the Pounding Slugfests. It would take you down to 15 free slots, but remove around 500 million from the cost of the build. Side note, one should NEVER use A-merits for steadfast uniques... use the A-Merit for a Kin Combat DDam/End or Dam/Rech and sell it to fund the entire build for this tank... |
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
It was a quick five-minute build. I don't use anything like it myself - I was just offering it as a data point.
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As for the comment earlier about 2 AoEs in fire being an issue, I believe SS, Ice, and maybe Dark (depending on the slotting of Dark Consumption) would have an issue with that. WM and Axe each have 3 pbaoes, dual blades has at least 2, so I think it's a pretty legit way to go.
It was a quick five-minute build. I don't use anything like it myself - I was just offering it as a data point.
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Again, sorry if I came off as impolite/rude/snobby/on fire/etc in any way.
Just so you know, since I knew it was thrown together I had no intention of going to deep into it, just wanted to let people know that these days Rectified Reticle and cheap are in no way related. They used to be, but eventually too many people caught on to the fact that they're awesome for S/L def. Once I made that comment, I felt I would be remiss if I didn't at least put some thought into the post.
Again, sorry if I came off as impolite/rude/snobby/on fire/etc in any way. |
I haven't built any characters to a S/L softcap lately, so I hadn't looked at those prices.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
My Invul/Fire is going for Psi. Currently (and he's still a work in progress), I'm vacillating bet. a couple of configurations. I'm too cheap to buy PvP IOs, but I still get...
All w/1 in range of Invinc:
(1) 43% S/L, 37.7% F/C, 37.1% E/N, 36.1% Psi, 18% Psi resist
Or
(2) 46.4% S/L, 37.7% F/C, 39.6% E/N, 32.4% Psi, 15% Psi resist
I figure, a single small purple and I'm capped everywhere anyway, and it takes very few extra mobs in Invinc to cap S/L either way. No insps or outside buffs, and w/(1), I need 7 mobs in Invinc to cap all; 6 for (2). I'm leaning towards the (1) for the higher Psi def. Oh, 251% regen either way, and of course perma-DP.
An Offensive Guide to Ice Melee
My Invul/Fire is going for Psi. Currently (and he's still a work in progress), I'm vacillating bet. a couple of configurations. I'm too cheap to buy PvP IOs, but I still get...
All w/1 in range of Invinc: (1) 43% S/L, 37.7% F/C, 37.1% E/N, 36.1% Psi, 18% Psi resist Or (2) 46.4% S/L, 37.7% F/C, 39.6% E/N, 32.4% Psi, 15% Psi resist I figure, a single small purple and I'm capped everywhere anyway, and it takes very few extra mobs in Invinc to cap S/L either way. No insps or outside buffs, and w/(1), I need 7 mobs in Invinc to cap all; 6 for (2). I'm leaning towards the (1) for the higher Psi def. Oh, 251% regen either way, and of course perma-DP. |
But that's just me.
And I'd love to take a peek at that build.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
Here are a few invuln builds which can still be made cheaply.
The first one soft caps (or reasonably close enough enough) S/L/F/C/E/N rather cheaply. The Perf shifters will be the most expensive pieces, and they're not integral. Next may be the Kismet, but again, not integral. As for the reactive armors, all can be had using bronze rolls from AE, its how I get mine.
http://www.cohplanner.com/mids/downl...A1F53F9A32FCCC
| Copy & Paste this data into Mids' Hero Designer to view the build |
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For a more open ended build, here's a skeleton focusing on super cheap S/L/E/N defense without manuevers. It should also be very easy to adjust this to personal taste. I used a hold and st ranged attack from the fire APP, but most APPs have those or something close enough if you go with a PPP.
http://www.cohplanner.com/mids/downl...0BF67FCD0FF0C7
| Copy & Paste this data into Mids' Hero Designer to view the build |
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It's a skeleton - there are 16 slots I haven't even placed, let alone slotted. It should be fairly easy to adapt to any other secondary. For those concerned with Fire Melee having two AoEs - thunderstrikes in an epic blast will cover the defense from that second Eradication set and cheaper, though you'll need six slots instead of three.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
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Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(11)
Level 1: Scorch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7)
Level 2: Dull Pain -- Empty(A)
Level 4: Combustion -- Erad-Dmg(A), Erad-Acc/Rchg(21), Erad-Dmg/Rchg(29), Erad-%Dam(31), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Unyielding -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(13), P'ngS'Fest-Dmg/Rchg(13), P'ngS'Fest-Stun%(17)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(42), Mocking-Rchg(42)
Level 14: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(15), RctvArm-EndRdx/Rchg(17)
Level 16: Super Jump -- Empty(A)
Level 18: Invincibility -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(19)
Level 20: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21)
Level 22: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-Def/Rchg(23)
Level 24: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(29)
Level 26: Tough Hide -- RedFtn-Def/Rchg(A), RedFtn-Def/EndRdx(27), RedFtn-Def(27)
Level 28: Fire Sword Circle -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(34)
Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(37)
Level 32: Resist Energies -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam(37)
Level 35: Incinerate -- S'ngH'mkr-Dmg/Rchg(A), S'ngH'mkr-Acc/Dmg(36), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/EndRdx/Rchg(36)
Level 38: Greater Fire Sword -- S'ngH'mkr-Dmg/EndRdx/Rchg(A), S'ngH'mkr-Acc/Dmg(39), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42)
Level 44: Fire Blast -- Empty(A)
Level 47: Fire Ball -- Empty(A)
Level 49: Unstoppable -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
I wouldn't worry about softcapping F/C, there's just so little of it our there and it can easily raise the cost of a build.
I'd get rid of the rectified reticles, since those are the most expensive IOS in the build, by far. I wouold change the slotting on FSC and Combustion to use the three cheapest Eradications (and there are three very cheap eradication IOs) and use Multi Strikes to fill the power out, you're going to end up with MUCH better enhancement numbers on the power (I usually use the two triples and the Acc/End from multistrike myself).
To get the S/L def back from the loss of the Rec Rets I would change the Punding Slugfests to Smashing Haymakers. throw 3 thunderstrikes into char on top of the basilisks will get you and extra 2.5% E/N def to more than make up for the loss of the Pounding Slugfests. It would take you down to 15 free slots, but remove around 500 million from the cost of the build.
Side note, one should NEVER use A-merits for steadfast uniques... use the A-Merit for a Kin Combat DDam/End or Dam/Rech and sell it to fund the entire build for this tank...