Mids lets me change the Acc of Choking Cloud


Local_Man

 

Posted

But everything I've read here says that if I slot a Acc/Hold that Choking Cloud's accuracy can't be changed?


 

Posted

Quote:
Originally Posted by Postagulous View Post
But everything I've read here says that if I slot a Acc/Hold that Choking Cloud's accuracy can't be changed?
Your question is kind of confusing. Choking Cloud does not take Accuracy enhancements on its own, but you can sneak Accuracy into the power through multi-aspect enhancements like set IOs and Hami-Os.

The information we have on the power is that it first has to make a ToHit Roll on each foe in range, and then it applies the "chance for" mechanism -- 80% chance for Mag 1, 50% chance for a Mag 2. As far as we know, Global Accuracy and accuracy slotted in the power through multi-aspect IOs and HOs will increase the chance for the power to hit.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Sorry I was vague. You answered my question. I was putting acc from sets.


 

Posted

While it is nice to get some Accuracy from sets into Choking Cloud, I think it is far more important to slot the Hold to the ED cap, and then slot a lot of EndRdx. The unique nature of this power means that you have a chance for it to pulse a hold every 5 seconds. Fully slotted, that hold will last almost 15 seconds or through 3 pulses. That means that you get three chances to extend the hold another 15 seconds. Anything less than full slotting will limit the hold to 2 pulses long, thereby reducing your chance to extend the hold substantially.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

My hold isn't up there yet. I've got 49% on Hold, 49% Acc, and 94% on End. I'm doing this with low 40s Essence and Ghost Widow's. I have the Lockdown proc in the last slot. I only have 5 slots now but it'll get another at lev 40. I'll throw a 40 Hold IO which'll give me around 86%.

Not sure if I'll keep that until 47 or not. It's slotted beyond supercheap.

Edit: the 86% only gives me 13.8 seconds. Hmm.
Edit2: Swapping the Ess Acc/End for Acc/Hold gets me 96.4% Hold (109.6 pre-ED), 14.63 sec. That doesn't hit the 15.


 

Posted

Quote:
Originally Posted by Postagulous View Post
My hold isn't up there yet. I've got 49% on Hold, 49% Acc, and 94% on End. I'm doing this with low 40s Essence and Ghost Widow's. I have the Lockdown proc in the last slot. I only have 5 slots now but it'll get another at lev 40. I'll throw a 40 Hold IO which'll give me around 86%.

Not sure if I'll keep that until 47 or not. It's slotted beyond supercheap.

Edit: the 86% only gives me 13.8 seconds. Hmm.
Edit2: Swapping the Ess Acc/End for Acc/Hold gets me 96.4% Hold (109.6 pre-ED), 14.63 sec. That doesn't hit the 15.
14.63 sec is close enough. (Notice that I said "almost 15.") Remember that you have it combined with Hot Feet that has Damage/Slow/Afraid. For that short time that your foes may break free of the Hold, they will usually try to run away, but very slowly. That gives plenty of time for the next pulse less than half a second away. Plus, if you get any Hold duration set bonuses, those will kick it over. I wouldn't worry much about losing some Accuracy in a power that doesn't take accuracy . . . Hold and EndRdx are more important.

Choking Cloud is best to think about as part of an overall "system" of damage+control. Flashfire+Fire Cages from range (or run in to use Cinders if Flashfire is Recharging), then run in with HF+CC running. By the time Flashfire's Stun wears off, several pulses will have gone off and most of the foes in range should be held. Hot Feet chips away at their health. Any foes who are not held can be hit with a Char, which will give plenty of time to re-establish CC's Hold. While you are making sure nobody can fight back, Hot Feet and the Imps are doing lots of damage.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

94% EndRdx is really diminishing returns. Running Hot Feet and CC is a hog, but slotting attacks is far more productive than slotting End to 94%. From 50% to 75% you only save about .08, 75 to 94 saves about .03 more. One slot of EndMod in AM is more effective than 2 here.


 

Posted

Quote:
Originally Posted by TankShock View Post
94% EndRdx is really diminishing returns. Running Hot Feet and CC is a hog, but slotting attacks is far more productive than slotting End to 94%. From 50% to 75% you only save about .08, 75 to 94 saves about .03 more. One slot of EndMod in AM is more effective than 2 here.
In his Edit, he indicated that he dropped some of the EndRdx for more Hold. Slotting capped Hold is more important. I agree that the difference between 75% EndRdx and 95% is fairly minimal . . . in most situations. My personal slotting is 4 Unbreakable Constraint (Hold, EndRdx/Hold, Acc/Hold/Rech and Chance for Smashing), the Lockdown +2 Mag Proc and a common EndRdx. That nets me capped Hold and 70-something percent EndRdx. (Don't have access to Mids right now.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

My slotting is for the level I'm at now, and should be good until 47 is my hope.

Level 28: Choking Cloud
(A) Ghost Widow's Embrace - Endurance/Hold: Level 42
(29) Essence of Curare - Endurance/Hold: Level 42
(29) Lockdown - Chance for +2 Mag Hold: Level 42
(31) Neuronic Shutdown - Endurance/Hold: Level 30
(31) Essence of Curare - Accuracy/Endurance: Level 42
(48) Hold Duration IO: Level 40

That gives me 24.6% Acc, 91.9% Endred, and 96.4% Hold. And End and Hold are 95.6 and 109 pre-ED, so no huge loss.

Edit: Oh, and I can't slot Unbreakables at 39, obviously.

My overall Acc on the power is 93.4%, which I don't like how low that is, but I can't have everything. If the foe escapes being hit, then it gets debuffed to hell, as this is Rad we're talking about.

As for Endurance, I'm cramming endred on everything. I typically only run her with the Monday Frad teams, but when I discovered how much of a limp fish she is without at least 3xAM, I needed to fix her. I'm a Hotfoot/CC/Cinders/EMP freak. Seriously, it's insane.

I'm not posting the datachunk because it's not time for that.

Edit2: I really dont' see how I can frankenslot better than this, but that doesn't mean it can't be done.