DM/Shield Maths Help
At -.3 end/s, you will run out of endurance in 5 minutes, 33 seconds, theoretically. I highly doubt you will be fighting that long, except when soloing a pylon or AV. Besides, Dark Consumption more than makes up for that.
After looking at your build, I noticed your toggles lack endurance reduction and your defense isn't soft capped across the board. Phalanx Fighting should not be slotted with defense. A Kismet or LOTG goes best in it.
If you need to look at other builds, I posted the one I am currently using. It doesn't have purples, but it can be easily upgraded for them. Just do a search for my posts in this forum. I posted it in another DM/SD thread.
So I'm trying to make a DM/Shield build that can run the MG -> Smite -> SL -> Smite chain with endurance efficiency, and I decided to take my first stab at the calculations necessary for it. Here are the numbers I've come up with:
Endurance cost of the attack chain: 3.25 end/sec
Base endurance recovery: 3.82 end/sec (with the approximate +.2 end/sec from the PS proc included)
Toggles/AD end use: .94 end/sec (assuming I hit AD every time it's up)
When I calculate my net endurance recovery, I end up with -.3 end/sec. If this is the case, I come to you for help in finding some extra endurance for my build. I'd like to keep melee defense at the soft-cap with ranged defense at 40% (or close to it). I refuse to slot the Glad Armor unique, that's just a wee bit too pricey for my tastes.
Here's the build I'm working with for the calculations. If any of you math gurus wouldn't mind taking a minute or two to check my math and possibly give me a hand with the build, it would be greatly appreciated!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dam%(15), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33)
Level 1: Deflection -- HO:Cyto(A), LkGmblr-Rchg+(5), LkGmblr-Def(5)
Level 2: Battle Agility -- HO:Cyto(A), LkGmblr-Rchg+(3), LkGmblr-Def(3)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(17), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(21)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Siphon Life -- Nictus-Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Hectmb-Dmg(9), C'ngImp-Dmg/EndRdx(11), HO:Golgi(11), HO:Nucle(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(15), HO:Membr(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 20: Phalanx Fighting -- DefBuff-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/Rchg(25), ImpArm-ResPsi(33)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Grant Cover -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(43), Hectmb-Acc/Rchg(43), Hectmb-Dmg/EndRdx(46), Hectmb-Dam%(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Ring of Fire -- GravAnch-Immob(A), GravAnch-Immob/Rchg(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/EndRdx(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Confront -- Range-I(A)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Mrcl-Heal/EndRdx(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27)