Regenerative Tissue + Regeneration in Triage Beacon ??


Adeon Hawkwood

 

Posted

In MIDS I slotted a Regenerative Tissue +Regen in Triage Beacon to notice what the difference would be but I think MIDS is not set up to show the Proc effects similar to Performance Shifter + end proc situation.

The only reason I am saying that is because when I swapped out the + Regen Proc for a much cheaper Doctor wound Heal / Recharge my Health regen went up another 5%.

So if I am correct I would like to know how the +Regen Proc works so I can figure out how it would interact with Triage Beacon.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

The Regeneration proc is a "Proc120" what that means is that if placed in Triage Beacon (or any other click power) it will boost your regen for 2 minutes after casting th epower but will not affect the target of the power. As such most people put them in a toggle/passive power such as Health.

I haven't checked but Mids' should show the effect of the proc but you will need to turn Triage Beason on (it could be bugged though).


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
The Regeneration proc is a "Proc120" what that means is that if placed in Triage Beacon (or any other click power) it will boost your regen for 2 minutes after casting the power but will not affect the target of the power. As such most people put them in a toggle/passive power such as Health.

I haven't checked but Mids' should show the effect of the proc but you will need to turn Triage Beacon on (it could be bugged though).

Bah Curse you Adeon, I came back to delete. But anyways MIDS does show the Regen increase. I am guessing that a Doctor Wound heal recharge is just better as it is giving me an additional 5% increase over that proc.

I just jumped the gun and just didn't really look. I glazed over and failed. Sorry for the waste of space.

Sometimes a Proc isn't great I guess. I just assumed it would be better based on the fact it is a Proc.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Bah Curse you Adeon, I came back to delete. But anyways MIDS does show the Regen increase. I am guessing that a Doctor Wound heal recharge is just better as it is giving me an additional 5% increase over that proc.
Not to surprising actually. The base regen of Triage Beacon is 150% (for a Corruptor anyway, I think Defender is the same) so ignoring ED the doctored wounds IO would provide 39.75% regen which is 14.75% more than the Regen Proc. If you already had some slotting then a 5% bonus could fit.


 

Posted

Ahh, I was looking for exactly this, for some proc I could add to triage.

So: Dropping the triage beacon on the ground counts as a "cast", and I get the buff for 120s, end of story.

Doesn't affect people who are being affected by the triage, which is what I really was hoping for. Got it.



I shouldn't have budgeted 4 slots for heal in it. So it's either a third recharge red. or another heal for an additional 8% or so (4 total).

Any ideas for something besides a heal or a recharge reduction in that slot? 2 rech and 3 heals already.


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