My Elec/Elec Dom Build Perm Hasten/Dom


Kaatrina78

 

Posted

This is my build currently playing and loving this build have it maxed for max sapping, damage and recharge has perma hasten perma dom and has perma dom without hasten Enjoy.

Looking for any feedback as well not that i am changing this build no matter what anyone says but feel free to post your opinion.
Thanks


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Kaatrina Electrodom: Level 50+1 Science Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Tesla Cage -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-Acc/Hold/Rchg(5), UbrkCons-EndRdx/Hold(5)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Chain Fences -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(15), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(17), Efficacy-EndMod/EndRdx(19)
Level 6: Lightning Bolt -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(23)
Level 8: Jolting Chain -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(23), Dev'n-Dmg/Rchg(25), Dev'n-Acc/Dmg/EndRdx/Rchg(25)
Level 10: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
Level 12: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(40), AdjTgt-Rchg(42)
Level 18: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(37), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(39), FtnHyp-Sleep/EndRdx(39)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 22: Stealth -- LkGmblr-Rchg+(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36)
Level 28: Static Discharge -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(34), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34)
Level 30: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(43)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-+Res(Pets)(45)
Level 35: Maneuvers -- LkGmblr-Rchg+(A)
Level 38: Assault -- EndRdx-I(A)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), ResDam-I(50)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(50)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
Level 49: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 50: Musculature Total Radial Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
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Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
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Set Bonus Totals:

  • 24% DamageBuff(Smashing)
  • 24% DamageBuff(Lethal)
  • 24% DamageBuff(Fire)
  • 24% DamageBuff(Cold)
  • 24% DamageBuff(Energy)
  • 24% DamageBuff(Negative)
  • 24% DamageBuff(Toxic)
  • 24% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 77% Enhancement(Accuracy)
  • 137.5% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 110.64 HP (10.88%) HitPoints
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 12.15%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 23.5% (0.392 End/sec) Recovery
  • 48% (2.038 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 19.14% Resistance(Fire)
  • 19.14% Resistance(Cold)
  • 11.26% Resistance(Energy)
  • 11.26% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)