Help with an Emp/Ice Duo build?
Wow, that text color is hard to read... XD
Here is what I would do... I just moved around a few slots to acquire some different defense bonuses and swapped Freeze Ray for Bitter Freeze Ray. This build has 82.5% recharge, but with the defense bonuses, it gives you capped defense (with Fortitude) to S/L/E/N/Range/AoE and only 1-2% from the cap on everything else.
As far as overcoming the Recovery on the nuke, Adrenalin Boost (which should be permanent on both of you) with one end mod will handle that.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Duo: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 4: Frost Breath -- Posi-Dam%(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Clear Mind -- EndRdx-I(A)
Level 10: Aim -- RechRdx-I(A)
Level 12: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 16: Assault -- EndRdx-I(A)
Level 18: Recovery Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(46)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(31)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Acc/Dmg(33), Posi-Acc/Dmg/EndRdx(33)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(34), Dct'dW-Heal(36)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(43)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), ResDam-I(39)
Level 32: Adrenalin Boost -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(39), EndMod-I(40), RechRdx-I(40)
Level 35: Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dam%(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45)
Level 41: Oppressive Gloom -- Rope-Acc/Stun(A)
Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46), ImpArm-ResPsi(46)
Level 47: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)
You really don't need all those IO sets on this build. AB, hasten, and defenses make up for just about any set bonuses you would want anyway, right? And personally, I would drop the auras once you get AB, as they are just another interruption if you are strictly duo'ing. If you team a lot with more than just the 2 of you then the auras will be perma and much appreciated though.
I waaaaaaaaaaaaaaaaaaaaaaaaaaaaay cheapened up the build, and you still have everything perma that needs to be perma (hasten, AB, auras alternating) and capped defense and capped acc on +4s. The only set bonuses you would want are a few small recharges to push hasten into perma recharge levels, and it just takes 2 cheap sets. And a KB IO will cover mezz protection completely.
http://www.cohplanner.com/mids/downl...90F20FE7C6D881
Wow, that text color is hard to read... XD
Here is what I would do... I just moved around a few slots to acquire some different defense bonuses and swapped Freeze Ray for Bitter Freeze Ray. This build has 82.5% recharge, but with the defense bonuses, it gives you capped defense (with Fortitude) to S/L/E/N/Range/AoE and only 1-2% from the cap on everything else. As far as overcoming the Recovery on the nuke, Adrenalin Boost (which should be permanent on both of you) with one end mod will handle that. *BUILD REMOVED TO SAVE SPACE* |
I waaaaaaaaaaaaaaaaaaaaaaaaaaaaay cheapened up the build, and you still have everything perma that needs to be perma (hasten, AB, auras alternating) and capped defense and capped acc on +4s. The only set bonuses you would want are a few small recharges to push hasten into perma recharge levels, and it just takes 2 cheap sets. And a KB IO will cover mezz protection completely.
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Until I see something that states to the contrary, going to assume VK is right .
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One note - Adrenaline Boost won't overcome the -Recovery crash on its own. AB is +800% recovery, while nuking is -1000% (with 100% base and 45% from Stamina for a total of -55%). You'll need to either stack AB and RecA, or put at least some EndMod enhancement in AB. One 50 EndMod IO will add 480% more recovery, for over 400% recovery after nuking.
Your end will still crash, so Maneuvers/CJ/Weave will likely drop, but Fort and CM should keep you safe enough for the second or so you aren't soft-capped.
You really don't need all those IO sets on this build. AB, hasten, and defenses make up for just about any set bonuses you would want anyway, right? And personally, I would drop the auras once you get AB, as they are just another interruption if you are strictly duo'ing. If you team a lot with more than just the 2 of you then the auras will be perma and much appreciated though.
I waaaaaaaaaaaaaaaaaaaaaaaaaaaaay cheapened up the build, and you still have everything perma that needs to be perma (hasten, AB, auras alternating) and capped defense and capped acc on +4s. The only set bonuses you would want are a few small recharges to push hasten into perma recharge levels, and it just takes 2 cheap sets. And a KB IO will cover mezz protection completely. http://www.cohplanner.com/mids/downl...90F20FE7C6D881 |
Hasten +70%
Doctored Wounds +10%
Total Recharge in Build per Mids 180%
Where's the other 100% coming from? At far as I can see in my download copy nothing in Accolades or Incarnate or anything else is active?
PS I follow that it will be or could be from the duo partner's AB but how is that showing up in Mids?
PS2: Heh, Kick is toggled on, the recharge from the FF proc in there is throwing things "off".
Is there a force feedback proc slotted somewhere?
EDIT: Yeah, it's in kick
Cheapening up the build does essentially nothing but take away from an end goal for the duo. :P
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That said I would look to add a slot to AB for an Endmod and probably try for one slot in each single target blast for a damage proc.
I'd also drop Bitter Freeze Ray and go for the much faster animating and recharging Freeze Ray.
What is the end goal for the duo? I love my sets as much as the next Mids fan but Pyro is right ... with perma Soul Drain, perma Ice Storm(s) and a Blizzard every 45 seconds or so even without sets (at least at level 50 and with the Incarnate boost) what is the duo gaining for the expense of set IO's?
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Until I see something that states to the contrary, going to assume VK is right .
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Okay I give up ...
Hasten +70% Doctored Wounds +10% Total Recharge in Build per Mids 180% Where's the other 100% coming from? At far as I can see in my download copy nothing in Accolades or Incarnate or anything else is active? PS I follow that it will be or could be from the duo partner's AB but how is that showing up in Mids? PS2: Heh, Kick is toggled on, the recharge from the FF proc in there is throwing things "off". |
Someplace to dump the several billion INF I have piling up, that's what.
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If you wanted to make a build to dump billions into to make it great, roll up a DM/SD capable of soloing tfs.
*nod* You have a point there.
Until I see something that states to the contrary, going to assume VK is right .
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A friend and I are thinking of trying out a pair of matched Empathy/Ice defenders, for the most part due to the general broken-ness of Adrenalin Boost on one another at 32 making Perma-AB and Permahasten essentially there right out of the box.
And with Weave, Maneuvers, Combat Jumping, and Fortitude on one another, defenses are close to being soft capped. I probably made a few errors in slotting things, since I think that a few sets are needed to properly poke them over onto the soft cap.
I saw a mention somewhere that the sheer amount of +Recovery that this has means that it can overcome Blizzard's crash? Is that possible?
I have one slot left over because I didn't pay attention to the slot levels, I just stuck 'em in there until I had what looked like a goodly number of slots.
I just slotted for +rech in most things because I honestly couldn't think of anything that I ought to be slotting for. Just to make the auras, AB, and Soul Drain up more often.
Is there something else I ought to be doing? Anything I included that we really wouldn't need? Anything that we ought to have that I left out?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Duo: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 4: Frost Breath -- Posi-Dam%(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Clear Mind -- EndRdx-I(A)
Level 10: Aim -- RechRdx-I(A), RechRdx-I(19)
Level 12: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(23)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(23), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 16: Assault -- EndRdx-I(A)
Level 18: Recovery Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(29), P'Shift-EndMod/Acc(29), P'Shift-End%(46)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 22: Ice Storm -- Posi-Dam%(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Acc/Dmg(33), Posi-Acc/Dmg/EndRdx(33)
Level 24: Boxing -- F'dSmite-Acc/Dmg(A)
Level 26: Regeneration Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(34), Dct'dW-Heal(36)
Level 28: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), S'fstPrt-ResDam/EndRdx(39), ResDam-I(39)
Level 32: Adrenalin Boost -- Dct'dW-Rchg(A), Dct'dW-Heal(39), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(40)
Level 35: Bitter Freeze Ray -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42), Dmg-I(43)
Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dam%(43), Posi-Dmg/Rchg(43), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45)
Level 41: Oppressive Gloom -- Rope-Acc/Stun(A)
Level 44: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46), ImpArm-ResPsi(46)
Level 47: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A)
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Set Bonus Totals: