Appearing ally?


GlaziusF

 

Posted

If you have played the Cape Mish then you know what I want. After you click on a glowie, I want an ally to appear that you have to talk to to end the mission. Like when you click on the time capsule and Hero 1 appears in the level 20 cape mish. Any way to do that?


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

As far as I know you can't just make an ally appear wherever you want. You instead have to choose a map with a very specific front, middle, back area and then chain your glowie to a rescue objective with no enemies set to get it to work.


 

Posted

Thanks anyway. At the moment there is no option for this. Also, I can't figure out how to have a map with NO enemies on it at all. Just a glowie, that triggered a talk with an ally.

Perhaps in the future they will make it so you can do this.


Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1

 

Posted

So far, we don't have the ability to spawn anything in specific spots of our choosing. Just have to choose a map with a small amount of spawn points and hope for the best. We also can't talk to allies like in these newer missions, although you can make the ally say something upon being spawned.

To have a map spawn no enemies just use the enemy group "Empty" when choosing which group to fill the map with.


 

Posted

So far there isn't anything in the Mission Architect to replicate the sort of "in-mission contact" that shows up in a lot of the notable new content. Including the conversation with Hero 1.

The best you could hope for is to chain an ally off of a glowie, but if allies don't have any enemy escorts they complete immediately.


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