Arch/Traps Solo Machine Build Critique
Straight and simple, I'm not crazy about your build.
Take this build.. Swap out DP for Arch.
If you want swap out IOs in Web Grenade and Seeker Drone and 6 slot both Health and Stamina. That gives you a bit more regen. Plus MIDs does not show the benefits of the +regen +recharge of Numina or from Performance Shifter. Either way Power Sink is a great tool to get you back endurance and has a quick recharge. I would go damage incarnate as you have everything else covered in this build.
Further you can 6 slot one of the non Defense giving powers with that purple set.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(37)
Level 1: Web Grenade -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(5), DblAc-Immob/Rng(5), DblAc-Acc/Immob/Rchg(7)
Level 2: Caltrops -- ImpSwft-Acc/Slow(A)
Level 4: Triage Beacon -- Numna-Heal(A), Numna-Heal/Rchg(7), Dct'dW-Heal/Rchg(9)
Level 6: Empty Clips -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(39), Det'tn-Dmg/Rng(39), Det'tn-Dmg/Rchg(40), Det'tn-Acc/Dmg/EndRdx(42)
Level 8: Swap Ammo
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(11), ShldBrk-DefDeb/EndRdx/Rchg(13), ShldBrk-Acc/EndRdx/Rchg(13), ShldBrk-%Dam(15)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(42)
Level 14: Boxing -- Acc-I(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A)
Level 20: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(21), Lock-Rchg/Hold(21), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(23), Lock-%Hold(25)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(43)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 28: Seeker Drones -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31), Stpfy-KB%(31)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-Build%(39), GSFC-ToHit/EndRdx(46)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Trip Mine -- Oblit-Dmg(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(50)
Level 41: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-%Dam(46), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 44: Power Sink -- EnManip-EndMod(A), EnManip-EndMod/Rchg(48)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Super Speed -- Clrty-Stlth(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(19), EndMod-I(48)
Level 8: Chemical Ammunition
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Just the data chunk. I 6 slotted health and stamina. I purple slotted Bullet Rain. Purple IO in Caltrops. Purple IOs in Web Grenade.
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
So I wanted a new solo project, so I rolled up Arch/Traps. My goal is to eventually solo AVs, and possibly GMs, with a side quest of perhaps soloing some of the End Game TFs. As such, I figured Recharge would be vitally important after I softcapped, so I went with Spiritual Core Paragon.
I decided to cap out S/L instead of Ranged, partly because Scorpion Shield makes that a lot easier, and partly because I'll be toe-bombing a bit, so having protection against a good chunk of the melee attacks in the game is a good thing. From what I've seen, there are a lot more attacks with an s/l component than there are ranged attacks.
Here's the Build:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Rockin This: Level 50 Technology Corruptor
Primary Power Set: Archery
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aimed Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dmg-I(40)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Immob/Rng(3), Enf'dOp-Acc/Immob/Rchg(5)
Level 2: Snap Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(37), Dmg-I(39)
Level 4: Fistful of Arrows -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg(43), Posi-Dam%(43), Posi-Acc/Dmg/EndRdx(43)
Level 6: Blazing Arrow -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Thundr-Acc/Dmg(40), Thundr-Dmg/EndRdx(50)
Level 8: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(9), RechRdx-I(9)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(25)
Level 12: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 14: Caltrops -- Dmg-I(A), Dmg-I(19), Dmg-I(19)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), DefBuff-I(17)
Level 18: Explosive Arrow -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/EndRdx(46), Posi-Acc/Dmg(48)
Level 20: Poison Trap -- BasGaze-EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(21), BasGaze-Acc/Rchg(21), BasGaze-Acc/EndRdx/Rchg/Hold(23), RechRdx-I(23)
Level 22: Aid Other -- HO:Golgi(A)
Level 24: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(37), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50), IntRdx-I(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Seeker Drones -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(29), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(33), SipInsght-ToHitDeb/EndRdx/Rchg(33)
Level 30: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), Winter-ResSlow(31)
Level 32: Rain of Arrows -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(33), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(34), Ragnrk-Acc/Rchg(34)
Level 35: Trip Mine -- Oblit-%Dam(A), Oblit-Dmg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Super Speed -- Zephyr-ResKB(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), Ksmt-ToHit+(42), Ksmt-Def/EndRdx(42)
Level 44: Web Cocoon -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Resuscitate -- RechRdx-I(A)
Level 50: Spiritual Radial Boost
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(5), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7)
------------
Set Bonus Totals:
- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 8.125% Defense(Smashing)
- 8.125% Defense(Lethal)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 4.063% Defense(Melee)
- 2.5% Defense(Ranged)
- 3% Enhancement(Immobilize)
- 82.5% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 51% Enhancement(Accuracy)
- 9% FlySpeed
- 32.13 HP (3%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.4%
- 20% Perception
- 21.5% (0.359 End/sec) Recovery
- 66% (2.951 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 1.875% Resistance(Negative)
- 9% RunSpeed
- 2% XPDebtProtection
------------Set Bonuses:
Devastation
(Aimed Shot)
- 12% (0.537 HP/sec) Regeneration
Enfeebled Operation(Web Grenade)
- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Devastation(Snap Shot)
- 12% (0.537 HP/sec) Regeneration
Positron's Blast(Fistful of Arrows)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Devastation(Blazing Arrow)
- 12% (0.537 HP/sec) Regeneration
Thunderstrike(Blazing Arrow)
- 2% (0.033 End/sec) Recovery
Rectified Reticle(Aim)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 20% Perception
Shield Breaker(Acid Mortar)
- 2.5% (0.042 End/sec) Recovery
Doctored Wounds(Triage Beacon)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Force Field Generator)
- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Explosive Arrow)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Basilisk's Gaze(Poison Trap)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Doctored Wounds(Aid Self)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Siphon Insight(Seeker Drones)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler(Hover)
- 10% (0.447 HP/sec) Regeneration
- 12.05 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Hover)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Ragnarok(Rain of Arrows)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Obliteration(Trip Mine)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Speed)
- Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler(Scorpion Shield)
- 10% (0.447 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Kismet(Scorpion Shield)
- 1.5% (0.025 End/sec) Recovery
Basilisk's Gaze(Web Cocoon)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)
Got 2 mortars out permanently, can maintain the damage debuff from Seekers, Poison Traps debuff will be in effect about 40% of any long fights, and I'll be able to make quite a few trip mines to start off the show.
What do you folks think? And is there a way to summon Silverado for his input on AV/GM soloing with Traps?