LRSF Pulling - have the rules changed?


Bandeeto

 

Posted

Hi folks. As part of a project, we've been trying to trio the LRSF (FA/Ice tanker, Cold/Rad def, Psi/Ice blaster). We made it through to the final mission with no major issues, but are having some problems with the aggro leash in the last mission.

We've managed several times to snipe pull Numina alone, although she seems to often come with Synapse. Downing those two, we then set out to pull Psyche - or really anyone else. Despite multiple sniping attempts from multiple angles and several log-resets we can't seem to get her, or any other hero, alone for long enough before the entire remainder decide to come join the party, not just 1-2. As usual we're pulling to a spot out of LOS to the left of City Hall. Also as usual once the "decision" has been made by the Phalanx to aggro it doesn't matter where they are in the map... any sustained aggro by one hero triggers all the others to come - necessitating a log reset.

Granted it's been a bit since I ran an LRSF, but it seems like the aggro leash has been tightened and expanded some time in the last year. Anyone else noted this behavior? Any ideas as to how to get around it? We also tried a globe-top pull without any better success, and have no better pull-tool than a Psi snipe.

Planning to try again after we've all Incarnate level-shifted, but it'd be nice to have a more solid pull strategy.

Thanks!


68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders

 

Posted

Can't give any help in regards to pulling, but... I think such a trio should have reasonably good chances at taking the remaining 6 down (if not the whole phalanx), especially once level shifted, by just jumping in. A FA tanker with frostworks (if you have it) and eventually a few purple and orange insps is very, very sturdy and can hold the final 8 without much trouble. As there's three of you, if you stay at range you can also feed him insps and with 60 insp slots, that should be more than enough to last at least long enough to take down one AV, and more likely more than that.


 

Posted

Quote:
Originally Posted by Bandeeto View Post
Granted it's been a bit since I ran an LRSF, but it seems like the aggro leash has been tightened and expanded some time in the last year. Anyone else noted this behavior?
Yes. On two separate runs (one a Master badge run), we had individuals whom I know to be expert at single pulls and I had seen them do it numerous times before. They FAILED UTTERLY. Furthermore, they were surprised about it since they had done it previously using exactly the same methods.

Two runs is hardly a statistically valid sample but, yes, I've noticed this and have not seen it done successfully lately.


Paragon City Search And Rescue
The Mentor Project

 

Posted

If the above suggestion proves too hard to handle, buy flight pack temps and get the fliers separately. While not an ideal solution, you'll get fewer heroes to handle which may prove managable enough.


 

Posted

Quote:
Originally Posted by Nihilii View Post
Can't give any help in regards to pulling, but... I think such a trio should have reasonably good chances at taking the remaining 6 down (if not the whole phalanx), especially once level shifted, by just jumping in. A FA tanker with frostworks (if you have it) and eventually a few purple and orange insps is very, very sturdy and can hold the final 8 without much trouble. As there's three of you, if you stay at range you can also feed him insps and with 60 insp slots, that should be more than enough to last at least long enough to take down one AV, and more likely more than that.
We were hoping to pull it off without the level shift in just the way you describe, but getting in close to hand off the insps has been repeatedly fatal with the whole Phalanx AoEing like mad. That being said we've gotten very close several times to taking down Psyche even with all the extra company. Our tank is quite solid, but between the psi attacks and Posi's radiation and everything being +4 things tend to be fine and then degenerate suddenly. I'm sure with the level shift everything will get a good bit easier.

Once we start to achieve AV whittling we're home free.

Quote:
Originally Posted by Ironblade
Yes. On two separate runs (one a Master badge run), we had individuals whom I know to be expert at single pulls and I had seen them do it numerous times before. They FAILED UTTERLY. Furthermore, they were surprised about it since they had done it previously using exactly the same methods.

Two runs is hardly a statistically valid sample but, yes, I've noticed this and have not seen it done successfully lately.
Very interesting. This is pretty much exactly what we've seen. Our blaster has single pulled for many an LRSF in the past and now is having no luck.


68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders

 

Posted

Quote:
Originally Posted by Bandeeto View Post
but getting in close to hand off the insps has been repeatedly fatal with the whole Phalanx AoEing like mad.
Remember that your email can hold 20 insps too.


Teams are the number one killer of soloists.