Animal Pack CCE; FeatherBurst-Timing Off


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Posted

I just got the Animal Pack on my main account and was eager to test the CCEs involving feathers on my bird character I made back in November(CCEs are one of my favorite "little" things in CoH).

FurSpin, FeatherSpin, and FurBurst are all great and timed spot-on.....but I tested FeatherBurst several different times, and each time there were actual seconds between the flash of light to conceal the transformation and the actual transformation. The amount of "lag" between them are the same on both graphics settings my computer is capable of using, and I had someone else tech-savvy test it and he had the same results.

I found that in-air the costume changes, followed by the animation, while on the ground the animation plays, then the costume changes(with an even longer lag period than in-air).

If it was the only CCE of its kind I could understand if there was some programming limitation that threw off the timing, but it is graphics-wise the same as furburst with different particles released, and furburst is timed perfectly every time(also checked by my friend) while featherburst never hits it's marks on queue.


Has anyone else noticed this?



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Posted

I find that neither of them are timed correctly. They either change the costume, then animate or they animate, then change the costume. It's lagged either way. And that goes for both Fur AND Feather Burst.




We'll see....