Earth/Earth build critique


Everfree_Fire

 

Posted

Because I seem to be a glutton for punishment and like trying to find new dominators that aren't Fire/Fire to play, I've worked towards a new character (with a backstory, that helps them survive just a little longer before the deletion block), the mentioned Earth/Earth dom.

Now, previous exercises in this made it clear that I'm not very good at building them, so I ask people here to see if there's anything I can to do make this build better.

The first thing I note is that Hasten isn't permanent yet. I'm just above 2 seconds off, but I don't know how to grab that short of purples.

Second, the boxing/tough.weave combination was there mainly for being able to slot the LotG recharge proc, plus having some additional defense, since I would be spending most of my time in melee (at least that's something I learned from one of my last builds). Switching them out is okay, but keeping that LotG is needed. Maneuvers would work, I suppose, but I'm not sure how well, or if keeping Tough would be worthwhile and what to switch it with.

Third, the Epic Power Pool. I really didn't have any plans for this, just went with the one that had a defense shield, and took the powers that made sense, but the slots just seem rather...Bad, to me. Maybe I could do something better, I don't know. I'll keep poking at it.

Oh, I went with the Musculature Alpha slot just because it seemed to be the one that meshed best with the build. I'm sure the Spiritual one would have helped with Perma-hasten, but not much else.

Now, the build.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Serathyn: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(15), BasGaze-EndRdx/Rchg/Hold(17), BasGaze-Acc/EndRdx/Rchg/Hold(17)
Level 1: Stone Spears -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), Decim-Build%(29)
Level 2: Stone Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 4: Tremor -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(5), KinCrsh-Rchg/KB(5), KinCrsh-Rechg/EndRdx(7), KinCrsh-Dmg/EndRdx/KB(7), KinCrsh-Acc/Dmg/KB(11)
Level 6: Quicksand -- P'ngTtl-EndRdx/Rchg/Slow(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Stone Cages -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(15)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(19), Stpfy-Stun/Rng(21), Stpfy-Acc/Stun/Rchg(21)
Level 14: Salt Crystals -- CSndmn-EndRdx/Sleep(A), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(43), CSndmn-Acc/Sleep/Rchg(43), CSndmn-Heal%(43)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 18: Earthquake -- LdyGrey-DefDeb/Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 20: Heavy Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx(46)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29)
Level 28: Seismic Smash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(36), P'ngTtl-Acc/EndRdx(36)
Level 38: Fissure -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(40), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(42), KinCrsh-Dmg/EndRdx/KB(42), KinCrsh-Acc/Dmg/KB(45)
Level 41: Sleet -- Achilles-ResDeb%(A), UndDef-Rchg/EndRdx(46), LdyGrey-DefDeb/Rchg/EndRdx(46), LdyGrey-Rchg/EndRdx(48)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(50), Det'tn-Dmg/EndRdx(50), Det'tn-Dmg/Rchg(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(3)



Any and all help would be appreciated.


50s: Yumi Eryuha-Arch/Energy, Mirria-Thugs/Dark, Meyami Kitsuna-Claws/SR, Celesta Seusen-SS/Invuln, Lady Mirriella-Illusion/Empathy

Arc 503982 "Dimension Xi Epsilon 22-10" Part one of a multi-part arc.