Fire/Elec Scrapper for Zone


TehFiri

 

Posted

Hey all...wanted to try out a Melee based build, on the cheap, to get my feet wet. Mostly just Zone stuff in Sirens or RV.

Any thoughts/comments are appreciated. Thanks for your time!

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Fire.Elec.Test: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), T'Death-Dam%(29)
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(23), TtmC'tng-ResDam(23)
Level 2: Cremate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21), T'Death-Dam%(21)
Level 4: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam(5)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-ToHit/EndRdx/Rchg(7), AdjTgt-Rchg(17), AdjTgt-ToHit/EndRdx(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(11), TtmC'tng-ResDam(11)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(13), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(15), Mocking-Rchg(17)
Level 14: Super Speed -- QckFt-RunSpd(A), QckFt-EndRdx(29), QckFt-EndRdx/RunSpd(31), Winter-ResSlow(50)
Level 16: Grounded -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(31)
Level 18: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(43)
Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(31), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam(40)
Level 26: Super Jump -- ULeap-Stlth(A), ULeap-EndRdx(40), ULeap-Jump(40)
Level 28: Lightning Reflexes -- Run-I(A), Run-I(50)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), T'Death-Dam%(34)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(37)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Web Grenade -- TotHntr-Acc/Rchg(A), TotHntr-Acc/EndRdx(42), TotHntr-Immob/Acc(42), TotHntr-Acc/Immob/Rchg(42), Range-I(43), Range-I(43)
Level 44: Targeting Drone -- Rec'dRet-Pcptn(A), AdjTgt-ToHit(45), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46)
Level 47: Caltrops -- RechRdx-I(A)
Level 49: Assault -- EndRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 50: Cardiac Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(50)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A), Jump-I(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(48), P'Shift-End%(48)



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Posted

Anyone? :*(


 

Posted

Well I dont got much to say since personally I think playing a melee toon in pvp to start out is just a bad idea and will get you stuck in a fite kulb mindset... but anyway...

You need more KB protection. You currently have 29.xx. Unless you are not planning on jumping at all (cause elec armor doesnt give you KB protection unless your on the ground) youll want an extra 12 points of KB protection from somewhere.

You are breaking the 'rule of 5' with 5% recharge bonus. Change some things around and get different bonuses so your not wasting a 5th slot bonus at the least.

Power Surge should have some sets in it. HP or anything at least. Not really sure why your taking this power anyway... not ever worth thinking about perma-ing it

Your resist are almost underslotted.. may want to think about getting some more end redux enhancment.

6 slots for 1 7.5% recharge bonus in confront is pretty much a total waste. You could spend one of those slots on CJ and toss in a LoTG 7.5% instead.

Something to keep in mind about that 6% acc kismet IO, its a 120 buff so you need to remember to toggle CJ on fairly regularly.

Thats about it for now. My best advice for you if your really want a melee toon to PvP with would be to reroll regen. GLHF


 

Posted

I have a few blasters/defenders I already play with pretty regularly (got my first 400 rep about a week ago! Yay!) I did a very cheap Fire/MM build (under 300m total) and have a blast playing Zone. That being the case, I just wanted to try the other side of it, with a tougher melee toon. I already have the guy at 50 and have a great PvE build, accolades, etc... just wanted to use one of the other build options to have fun in RV/SC.

All that being said, I'd like to do it again on the same budget. I don't plan on jumping around (web nade to ground) and I'll be CJ the entire time to keep the stealth until I attack. I'm going with Cardiac (+Range/+Res/-Endu Tier3) so that'll fill the gaps in endurance usage and capping all my Resists. Power Surge is there for the extra status protection and recovery, when needed. I want to max out the taunt duration on confront, so that's why it' slotted like so...and a tasty cheap 7.5% Rech bonus seemed like a deal. Again, budget. I'm not looking to add expensive procs and 150m LoTG here and there in the build, but I certainly see the value in that and thank you for the recommendation. If the toon merits the extra investment, I may look into that.

I have a Regen toon that I've played around in RV with and I'm really suprised with how easy it is to play....it's almost silly. I'd like something a bit more challenging to cut my teeth on melee, and the solid res across the board + tele protection has me thinking it could be fun.

Guess I'll just try it and see.