Couple decisions on abilities in AR set
As a quick note about your question with Flamethrower, I would never drop that power. It is such a great cone for damage, I consider it probably one of the top powers in the set.
Also, I've never liked single target disorients. Specially at such a log mag (mag 3 I believe) bosses will still be kicking.
For God's sake, drop Beanbag, it's terrible. Anything you can stun with beanbag you can just kill outright on the opener with Sniper+Burst. If you're taking the stun just to slot Absolute Amazement, get Gravitational Anchor, which should be cheaper anyway. Sting of the Manticore on Sniper + Gravitational Anchor on Web Nade >>> Absolute Amazement on Beanbag + Enfeebled Operation on Web Nade.
Other stuff: You didn't take a Patron. I highly recommend Black Scorpion for scorpion shield and web envelope. Double stacking your web effects lets you immobilize a boss plus his escorting scrubs, then proceed to burn them silly with Ignite and Flamethrower, plus Full Auto for full measure.
I had looked at that patron power, but if I took it I am still not sure what else I would drop. I could drop combat jumping, but that would only be one power spot and zero enhancement slots to use.
OK I have been playing around with this a bit more today. I took the above advice and worked a few things in. I had to make one concession though that is going to make the early levels a bit rough though. I was coming up short on enhancement slots, so this is a little different as I left burst with just its basic single enhance slot. Of course you can switch out burst in place of slug. I also am not sure about a couple slots as I really wish mids had a way to tell you if you were running into stacking issues with set bonuses. (so if you see any, let me know)
Besides the slug vs burst question, I did see that ranged defense is not quite at soft cap but very close. I think it is enough though. Endurance drain is a little on the heavy side too but not too much more I could do with that build I do not think. (I even tried to help with the 2 health slots)
Again, let me know what ya think..Thanks
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Slug
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (50) Thunderstrike - Damage/Endurance/Recharge
- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Recharge
- (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (9) Gravitational Anchor - Accuracy/Recharge
- (9) Gravitational Anchor - Immobilize/Endurance
- (11) Gravitational Anchor - Chance for Hold
- (A) Empty
- (A) Kinetic Crash - Recharge/Endurance
- (15) Kinetic Crash - Damage/Knockback
- (17) Kinetic Crash - Damage/Endurance/Knockback
- (17) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Healing IO
- (A) Empty
- (A) Shield Breaker - Defense Debuff
- (11) Shield Breaker - Accuracy/Defense Debuff
- (19) Shield Breaker - Accuracy/Recharge
- (19) Shield Breaker - Defense Debuff/Endurance/Recharge
- (21) Shield Breaker - Accuracy/Endurance/Recharge
- (21) Shield Breaker - Chance for Lethal Damage
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (25) Gift of the Ancients - Defense/Endurance/Recharge
- (27) Gift of the Ancients - Defense
- (27) Defense Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Endurance
- (29) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (A) Lockdown - Accuracy/Hold
- (33) Lockdown - Accuracy/Recharge
- (33) Lockdown - Recharge/Hold
- (33) Lockdown - Endurance/Recharge/Hold
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold
- (34) Lockdown - Chance for +2 Mag Hold
- (A) Luck of the Gambler - Recharge Speed
- (23) Gift of the Ancients - Defense/Endurance/Recharge
- (46) Gift of the Ancients - Defense
- (A) Gift of the Ancients - Defense
- (42) Gift of the Ancients - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Recharge Speed
- (43) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (34) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (A) Stupefy - Accuracy/Stun/Recharge
- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Ragnarok - Damage
- (37) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage/Endurance
- (39) Positron's Blast - Chance of Damage(Energy)
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (A) Sting of the Manticore - Accuracy/Damage
- (43) Sting of the Manticore - Damage/Endurance
- (46) Sting of the Manticore - Accuracy/Interrupt/Range
- (48) Sting of the Manticore - Damage/Interrupt/Recharge
- (48) Sting of the Manticore - Damage/Endurance/Recharge
- (A) HamiO:Ribosome Exposure
- (50) HamiO:Ribosome Exposure
- (A) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Accuracy/Recharge
- (45) Basilisk's Gaze - Recharge/Hold
- (45) Basilisk's Gaze - Endurance/Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
- (A) Ragnarok - Chance for Knockdown
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (13) Performance Shifter - EndMod/Recharge
- (15) Performance Shifter - EndMod/Accuracy/Recharge
- (50) Performance Shifter - EndMod
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1364;654;1308;HEX;| |78DA6593596F125114C7EF2C9442414A5B4A2B2D95A5B6059982ADFAA6D1AA49B52| |448ABAF6402C39210186720511397C46FA0263EB97E05D76FE1BE7C09971797AEE3| |E19C5B309D09DCDFDCFF3DE7DCFFBD736FF6CA690F63B74E30C1B754574DB3B0D43| |48CB6DE6A1A8EAC5AA91599933116EE8A85BCDAA86825E5A469AAED7AAB90AF95EB| |DA486FF854BB5C56D60C5537FDCB8DAA66688D96B2FBE2CD359B75E56CAD526DD51| |A1537F656754D2BF9F07545534B9A61566BBA67B7AF435CE88C5E2B2ABD19B26A51| |83C66C69C6D531F0360D7F4964FCB11CEC0120C3C487844708F931E10922F314B12| |EFC9795133B52DF05421ED1BF4A5843B82F22446829D16282050F9341914891A4EB| |18B4EF1A62F006E1266213D21C3CD311277BB0BB4E2E39B1D81604B9B8299700652| |7995B440C49041931E220F421A25064005D59E240124B8F12C60812047829807983| |4227671B5A1F49922F2060B01330C3F6F713C298DA0FE6FDDC91FF194A13CF092F1| |0E197845784D7881D2831CCB3867FE1FA0FFC26FC21FC4544D6091B08196C06F83A| |02E469943CA5C8931F0282DC7490A4390A4850782282D3BBA0DC389F7E9C4C47C87| |48C4CC7C8748C4CC7C9B4052542FC73846EF3E961AFF8C64D9E97F02040ED295E7B| |EA30FA8E2F101611078F108E12A836834E946745377164668BB04DD841CC5904867| |339453AE190254FBFC14289B788D43BC4FC7BC207840E49B3E456983D0E80C392E1| |BC0C63495E2AF951EC1C81439F089F095F10A9AF882158B8C24B29B4A9F3840D50D| |37C97D2C7D0ED84DCBD4AF0EB9CE3844D49DB948C4D59B0298B3665B9A7582BB6D1| |9CBCF77ABA06BBD7D3FAE6DE3BFAA3A3F0650A97F0937BCEE181FA6E8BFDD98B958| |4FBB870CF5DBAEFF710993B887F9A77F06F| |-------------------------------------------------------------------|
You can solve the issue with burst by just splitting the six slot thunderstrike in slug into two three-slot sets. You're already over the soft cap in s/l and energy, so ranged defense shouldn't be a big deal.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
I don't think the fighting pool is a particularly awesome pick, TBH. Yes, Weave is great, but you pay a lot to get there, and honestly with Scorpion Shield, FFG and Maneuvers, and hover/cj, you're at the Smashing Lethal Cap anyway, so you really don't need it.
Here's my build for my AR/Traps corrupter:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Death-Machine: Level 50 Magic Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Burst
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (5) Devastation - Accuracy/Damage/Recharge
- (9) Devastation - Damage/Endurance
- (34) Devastation - Chance of Hold
- (A) Gravitational Anchor - Immobilize/Recharge
- (39) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (39) Gravitational Anchor - Accuracy/Recharge
- (40) Gravitational Anchor - Immobilize/Endurance
- (40) Gravitational Anchor - Chance for Hold
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (5) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (34) Devastation - Chance of Hold
- (A) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Endurance
- (7) Positron's Blast - Chance of Damage(Energy)
- (11) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (A) Sting of the Manticore - Accuracy/Damage
- (13) Sting of the Manticore - Accuracy/Interrupt/Range
- (13) Sting of the Manticore - Damage/Interrupt/Recharge
- (36) Sting of the Manticore - Damage/Endurance/Recharge
- (36) Sting of the Manticore - Chance of Damage(Toxic)
- (A) Red Fortune - Defense/Endurance
- (15) Red Fortune - Defense/Recharge
- (15) Red Fortune - Endurance/Recharge
- (25) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense/Endurance
- (17) Red Fortune - Defense/Recharge
- (17) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (43) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (21) Basilisk's Gaze - Accuracy/Recharge
- (21) Basilisk's Gaze - Recharge/Hold
- (23) Basilisk's Gaze - Endurance/Recharge/Hold
- (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (27) Positron's Blast - Damage/Recharge
- (29) Positron's Blast - Damage/Range
- (29) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (A) Scirocco's Dervish - Accuracy/Damage
- (36) Scirocco's Dervish - Damage/Endurance
- (37) Scirocco's Dervish - Damage/Recharge
- (50) Scirocco's Dervish - Accuracy/Damage/Endurance
- (50) Scirocco's Dervish - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Red Fortune - Defense
- (42) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Recharge
- (43) Red Fortune - Defense/Endurance
- (43) Luck of the Gambler - Recharge Speed
- (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (45) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Immobilize/Range
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Healing IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod
- (46) Endurance Modification IO
The above build can slot out JC/Superjump for Hover/Fly, if you like, I enjoy having the ability to float contemputuously above the battlefield, but the stuff I've slotted can just as easily go in Superleap/CJ as Fly/Hover. Over 100% global recharge, Capped Smashing/Lethal, plus solid defenses in other areas, +17.5% global damage buff (plust more when you slot your Alpha Slot Musculature), and the ability to perma root entire spawns, bosses, AVs and all, while you barbecue them with Ignite. Plus, for extra snideness, you've got hold procs in Slug, Burst and Web Grenade, which Will comprise your single target chain on AVs/EBs anyway, while you melt them into slag with Ignite. Snipe lets you drop irritating minions like Sappers when you solo, far more effective than Beanbag, and can be inserted into your single target rotation when you're not worried about interrupts.
Tough pretty much as important as weave, since it gives you a place to put a res/def IO. 3% global defense for one unslotted power selection is a pretty good deal.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
Bean bag actually shines more with blasters where they have access to another stun to stack with. Still, bean bag has value for AR corruptors for secondaries that are not too busy (eg /Sonic Resonance). Since you are using /Traps, you don't need bean bag at all as it has been mentioned above.
As for burst vs slug? Normally I would say slug, but since Corruptors can leverage scourge, burst is very end friendly and very useful against single target AI below 50% health, so having both may end up being beneficial (especially for forming a single target chain, assuming you don't have perma hasten).
I am working on a build for an AR/Trap that I am starting in an effort to finally replace an old toon. After doing a lot of reading and forum browsing on the subject, I finally stole.. erm I mean borrowed this following basic build from someone here (although the individual's name escapes me off the top of my head so I apologize up front)
In the build I imported to use I did notice a couple things I decided to change (hence the post asking for input on the decision) First off, I replaced M30 Grenade with Buckshot. The reason here being two fold: Buckshot does equivalent damage but is more a defensive oriented ability which I think really compliments the build and how the rest of the powers were slotted to begin with. Second, it allowed me to keep the set bonuses for the slotting
The second change I made was switching out flamethrower with beanbag. This is the biggest question I had. I really like having an ability to aid more directly with primary targets although I have no first hand experience with it at a higher level and how effective it can be. I know flamethrower is more designed for crowds and I was thinking that this build already had enough abilities you could use in those situations without being overly redundant there (aka you already have enough toys to be using for crowds without having to worry about not having something to do) I also was not sure if the slotting choice I picked was the best combo or not as I just threw something on there.
Let me know what you think.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Villain Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(40), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Triage Beacon -- Heal-I(A)
Level 6: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(15)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-%Dam(19), ShldBrk-Acc/DefDeb(25), ShldBrk-Acc/Rchg(27), ShldBrk-Acc/EndRdx/Rchg(39), ShldBrk-DefDeb/EndRdx/Rchg(43)
Level 12: Caltrops -- Ragnrk-Knock%(A)
Level 14: Kick -- Empty(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(17), GftotA-Def(17), DefBuff-I(25)
Level 18: Beanbag -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(23), RzDz-Immob%(23)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 22: Poison Trap -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Ignite -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31)
Level 28: Super Speed -- Clrty-Stlth(A)
Level 30: Seeker Drones -- EndRdx-I(A)
Level 32: Full Auto -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), EndRdx-I(37)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), LkGmblr-Rchg+(40)
Level 41: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Maneuvers -- GftotA-Def(A), EndRdx-I(45), LkGmblr-Rchg+(45), GftotA-Def/EndRdx(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 49: Sniper Rifle -- Acc-I(A)
Level 50: Musculature Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(31), EndMod-I(31), EndMod-I(39)