KM / regen or / WP advice


beowulf2010

 

Posted

Hey everybody,

This new going rouge expansion got me, going to paypal and picking it up. Any who its been a little while since I played, I was wondering how Kin Melee fits with regen or WP.

I found out that now recovery is passive (crazy) so that probably changes some of regen and Wp that brought me to it, but how end hungry is Kin?

And looking at the powers quickly it looks like it has some damage mitigation knockdowns, stuns. How well does that work? i'm guessing its not enough to make a difference, tho the damage siphon looks interesting.

I was kinda just quickly thinking of more a Chi based user with minimal flashy powers, but if there is something that fits well let me know. Just looking for something fun *shrugs*


 

Posted

I'm not too sure about Kinetic Melee. It seems like just another damage set, overall. Its special effect doesn't seem that great to me.

Between Willpower and Regen, I would pick Willpower for PvE. I don't PvP and don't know anything about it. Regeneration can only heal, and by iteself, it isn't enough to keep you alive when fighting groups of enemies. Willpower reduces the damage you take so that the healing can keep up. It is ultimately up to you, though.


 

Posted

If you're considering IOing one out, there are two extreme ways you could travel with this.
KM/regen, with a build focussed on phat recharge. You get the the highest DPS attack chain, cram in Shadow Meld, and then the rest of your sets focus on defense.
The survivability of the set varies depending on what you want to click (This is my preferred playstyle, very dynamic gameplay).

Or, with km/wp, you don't build for much recharge (since wp doesn't benefit from it at all), and instead, focus on typed defenses primarily, with hp and recharge coming in afterwards. The survivability will likely be higher in general, but once you start going down, you won't have any tools to help bring you back up. Your survivability line is very static.

The damage output of both builds will be close to the same, with the regen only being a bit higher. The km/regen will also be a lot harder to live, whereas km/wp is set and go.

It really depends on what play style you enjoy.

I vote with the regen, just because it's harder.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

I created both a KM/Regen and a KM/WP. I stuck with the /Regen because the end usage was so bad using /WP. Of course this was before Fitness became an inherent. I was so sucking wind that it wasn't fun to play as /WP.

But I have to say that later in the game /WP really shines.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by UberRod View Post
I created both a KM/Regen and a KM/WP. I stuck with the /Regen because the end usage was so bad using /WP. Of course this was before Fitness became an inherent. I was so sucking wind that it wasn't fun to play as /WP.

But I have to say that later in the game /WP really shines.
I agree. I have 50's of both /WP and /Regen, though they are Dark Melee and I love both sets. /Regen is a ton better than a lot of people would have you think and is a very active playstyle while /WP is way more passive allowing you to focus just on arresting the bad guys. Both provide insane levels of Regeneration and both become super powerful after you build for a decent amount of defense.

Basically, who do you want to blame when you take a dirt nap. Yourself (Not using Reconstruction, Dull Pain, Moment of Glory or Instant Healing at the right times) or defense/regeneration/endurance sapping enemies (Cimerorans, machine guns, Longbow Nullifiers, Malta Sappers, etc).


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

One thing I noticed about my WP/SS tank is that I can just blow through carnies without any difficulty or huge endurance drain. Dark Ring Mistresses, which terrified my DM/Regen scrapper are just speed bumps. The only thing my tank fears is sappers. Even Knives of Artemis are but mere nuisances.

I'm thinking that WP can work similar for a scrapper. My willpower scrappers are not high enough of a level to really get a feel for the powerset outside of how it works for tanks.

/Regen is great, but if you rely on just the passive regen (as I tend to do) you will get into trouble. I always figure if I have to use Reconstruction or Dull Pain then I'm doing something wrong. I've just recently forced myself to realize that using these powers is what you do with the powerset as part of your defense.

I agree with those who say that /WP is a turn on and forget sort of powerset. But running all those toggles early on is a pain in the butt.

Now if they will only port over SS for scrappers, I'll be happy.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

I have a KM/Regen at 46 I made specifically for PvP....If it was for just PvE content, I would go WP all the way. The animation times on some of the attacks make it rough getting your clicks off for the Regen heals if you're not careful, but it's not that bad if you're played Regen before. One of my favorite toons is a Spines/Regen scrap, and regen can really shine if played correctly and built solidly....just my $02....

Regen will require a larger investment too (since it's so +rech based) to really shine. It really depends on how much of a challenge you want with the toon, and what you'd like out of it.


 

Posted

Quote:
The animation times on some of the attacks make it rough getting your clicks off for the Regen heals if you're not careful,
Don't take focussed burst. That means concentrated strike is your only attack with a long activation.

Quote:
It really depends on how much of a challenge you want with the toon, and what you'd like out of it.
^This. Regen is much more challenging, if that's what you're looking for.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Also with the Siphon Power mechanic you will want to be clicking KM attacks, not heals. So That right there is a good recommendation for /WP.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Quote:
Originally Posted by Elegost View Post
Regen is much more challenging, if that's what you're looking for.
While I understand and agree with your point, I'm not so sure I'd use the word challenging for /Regen. /Regen is a much more active set that a player actually gets to play almost as much as a Primary as opposed to /WP which is in the "toggle and forget" camp.


Beowulf -
Too many Alts, not enough 50's. Story of my life...