Bots / Traps Build help to get from 45-50 as smooth and as soon as possible.


anonymoose

 

Posted

Hello Everyone, I need a big help on my build. This is the first time I'm using Mids and this is my very first character to get close to 50. As of right now, the build is based off of Single Origin Enhancements only. The ones that can be bought from vendors. My current lvl is 45 atm. Once I get to 47 or 50, I will start worrying about IOs and Sets and everything else. Right now, my goal is to get to lvl 47 or 50 ASAP, preferably solo, but at the same time, doing well in teams when I'm with friends. Also, it's important that I don't have to respec once I get to 47 or 50 if possible. I just plan on replacing the enhancements at lvl 47 or 50.

Right now, my build is kind of all messed up so I'm going to respec to this one. From playing last night and with friends, I discovered I can't survive well in teams especially if the mobs, or just one mob are on me. This is to say though that most of the time, I'm being put at lvl 49 whenever I'm in a team with friends because my friends are all lvl 50 so I jump from being lvl 40 (45 today) to 49 when I'm with them. so that might be a part of it.

As for soloing, I depend mainly on ambushes. I would set up tons of traps, mainly trip mines, one acid mortar, one poison gas, and caltrops before going for enemies. I then would pull them to the traps and once the traps are activated, that's when i have my bots attack. This works well most of the time but it takes quite a bit of time to set up the traps. I'm currently running at 0/x7 difficulty. There are times when it would get ugly and I can say for sure I don't do well when I get targeted by enemies. That's also one of the reason why I'm trying to stack def and resistances on this build so I can at least survive well. Because of this, I took tough and weave and in the process, had to take kick (which is a waste on me).

The trip mines were at around 10 second recharge and I would put at least 3 or 4 of them on the ambush area before encountering the enemy.


I would like NOT to depend on setting up traps especially trips mines BEFORE facing an enemy on this build this time. I'd like to be able to attack the enemies FIRST (with web envelope) then put the other traps in the middle of battle preferably on 0/x8 difficulty. This time, I didn't get Trip mines on this build since i didn't want to depend on them.

Any helpful feedback is greatly appreciated. My main goal for this build right now is to be able to get to 47 or 50 ASAP to the most possible smoothest way preferably on 0/x8 difficulty. I'd like to be able to fight enemies first then set up traps. Instead of setting up traps first then pulling them into the trap before confronting them. I was also thinking in terms of being in a team so the faster the recharge, the more I could use them often in a team.

I'm willing to change and replace any of the skills. There are other skills I wanted to put in but I wasn't sure which ones to replace them with and I hope you guys can help me. Here are the skills I wanted to take but wasn't able to take. Please let me know if they'll help me:

Assault Manuever
Aid Self (I have no means to heal myself instantly other then insp and I'd rather use them on emergencies if I could)
Not sure if I should have gotten Flight or super jump or even teleport instead of Super Speed as a travel power. Getting flight or the others means having to remove one skill out of the ones I already chose so I could get Hover in order to get flight (not big on air superiority) Also, me and my friends team up in the rogue isles and from what I see, being able to travel vertically could be more beneficial and sadly, I don't have ninja run. But that means I have to sacrifice one more skill and flight is a bit slow for me.

I'm think also that with def and resistance, I'd be able to get inside enemy lines to set up my traps without dying or almost dying while my bots attack them.

I'm also not sure about the slotting. I put at least 3 -recharge on the skills I use the most for team reasons. Any advice is greatly appreciated.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Damage Increase
  • (3) Damage Increase
  • (3) Damage Increase
  • (5) Accuracy
  • (5) Accuracy
  • (7) Endurance Reduction
Level 1: Web Grenade
  • (A) Recharge Reduction
  • (9) Recharge Reduction
  • (36) Accuracy
Level 2: Caltrops
  • (A) Recharge Reduction
  • (7) Recharge Reduction
  • (9) Recharge Reduction
  • (37) Damage Increase
  • (37) Damage Increase
  • (39) Slow
Level 4: Triage Beacon
  • (A) Recharge Reduction
  • (23) Recharge Reduction
  • (23) Recharge Reduction
  • (40) Healing
  • (40) Healing
  • (40) Healing
Level 6: Equip Robot
  • (A) Endurance Reduction
Level 8: Hasten
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (37) Recharge Reduction
Level 10: Acid Mortar
  • (A) Recharge Reduction
  • (11) Recharge Reduction
  • (11) Recharge Reduction
  • (19) Defense Debuff
  • (48) Defense Debuff
Level 12: Protector Bots
  • (A) Defense Buff
  • (13) Defense Buff
  • (13) Defense Buff
  • (15) Damage Increase
  • (15) Damage Increase
  • (19) Accuracy
Level 14: Super Speed
  • (A) Run Speed
Level 16: Force Field Generator
  • (A) Defense Buff
  • (17) Defense Buff
  • (17) Defense Buff
Level 18: Kick
  • (A) Knockback Distance
Level 20: Poison Trap
  • (A) Recharge Reduction
  • (21) Recharge Reduction
  • (21) Recharge Reduction
  • (46) Hold Duration
  • (50) Slow
Level 22: Tough
  • (A) Resist Damage
  • (33) Resist Damage
  • (34) Resist Damage
  • (34) Endurance Reduction
Level 24: Maneuvers
  • (A) Defense Buff
  • (25) Defense Buff
  • (25) Defense Buff
Level 26: Assault Bot
  • (A) Damage Increase
  • (27) Damage Increase
  • (27) Damage Increase
  • (29) Accuracy
  • (43) Endurance Reduction
  • (46) Disorient Duration
Level 28: Seeker Drones
  • (A) Recharge Reduction
  • (29) Recharge Reduction
  • (31) Recharge Reduction
  • (31) To Hit Debuff
  • (31) To Hit Debuff
Level 30: Weave
  • (A) Defense Buff
  • (33) Defense Buff
  • (33) Endurance Reduction
Level 32: Upgrade Robot
  • (A) Endurance Reduction
Level 35: Tactics
  • (A) To Hit Buff
Level 38: Aid Other
  • (A) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Healing
  • (46) Healing
Level 41: Web Envelope
  • (A) Recharge Reduction
  • (42) Recharge Reduction
  • (42) Recharge Reduction
  • (42) Accuracy
  • (43) Immobilisation Duration
  • (43) Immobilisation Duration
Level 44: Scorpion Shield
  • (A) Defense Buff
  • (45) Defense Buff
  • (45) Defense Buff
  • (45) Endurance Reduction
Level 47: Power Boost
  • (A) Recharge Reduction
  • (48) Recharge Reduction
  • (48) Recharge Reduction
Level 49: Web Cocoon
  • (A) Recharge Reduction
  • (50) Recharge Reduction
  • (50) Recharge Reduction
------------
Level 1: Brawl
  • (A) Accuracy
Level 1: Sprint
  • (A) Jumping
Level 1: Supremacy
Level 2: Rest
  • (A) Healing
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed
Level 2: Health
  • (A) Healing
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Endurance Modification
  • (34) Endurance Modification
  • (36) Endurance Modification
I'm open to any change in skills or slotting. I'd like to achieve the best possible result for this build. Again, this build is for soloing on the highest difficulty and at the same time, being able to do well in teams and raids. Thank you in advance!





 

Posted

Just a quick playstyle comment, if I get a chance I'll look at the build and comment again.

Most importantly, are you running in bodyguard mode?

Second most importantly, toebomb is superior to pull tactics.

Opening with seeker drones is the best technique for a trapper, you summon them on the edge of the crowd and they take the alpha and debuff.

While the crowd is distracted, run into the middle and plant poison gas trap. The mobs will be stuck in the puking animation and suffer a regen debuff.

By this time your pets will start to realise there's a fight brewin' and they'll attack.

Plant acid mortar, toss some caltrops, plant a trip mine. By this time half the crowd will be down.

Super quick build comments - what's your defence when all your toggles are up and the protbots have shielded you? What defences do your bots have?

Aid other/aid self are great once you're softcapped, you hardly ever get interrupted.

I personally find that crowds melt quickly enough that I don't need the aoe web grenade, especially now that the bots' burn patches don't cause mobs to flee. The traps' web 'nade is enough to deal with a couple of stragglers.


 

Posted

Quote:
Originally Posted by anonymoose View Post
Just a quick playstyle comment, if I get a chance I'll look at the build and comment again.

Most importantly, are you running in bodyguard mode?

Second most importantly, toebomb is superior to pull tactics.

Opening with seeker drones is the best technique for a trapper, you summon them on the edge of the crowd and they take the alpha and debuff.

While the crowd is distracted, run into the middle and plant poison gas trap. The mobs will be stuck in the puking animation and suffer a regen debuff.

By this time your pets will start to realise there's a fight brewin' and they'll attack.

Plant acid mortar, toss some caltrops, plant a trip mine. By this time half the crowd will be down.

Super quick build comments - what's your defence when all your toggles are up and the protbots have shielded you? What defences do your bots have?

Aid other/aid self are great once you're softcapped, you hardly ever get interrupted.

I personally find that crowds melt quickly enough that I don't need the aoe web grenade, especially now that the bots' burn patches don't cause mobs to flee. The traps' web 'nade is enough to deal with a couple of stragglers.
Thanks.

I don't think I have used BG mode. Mainly because I rarely get hit due to my pull tactic. The only time I'll get hit is if most of my bots die or it's an ambush. I never knew how to use the seeker drones until just a couple days ago. I didn't know they had a long range of summoning until then but I use them now.

I'm assuming that all of the SOs in my build were lvl 50. Since I'm level 45 right now and will use lvl 45 SOs, It'll be much lower than what it's saying.

My Smashing and Lethal Def are at 47.1%, 40% def on Energy, and 26% def on everything else. I think the cap on S/L was 45%? But if I take off 2% off S/L, the other def will lose 2% also.

In terms of Resistance, S/L is at 23.4% res, Tox is 17% res and everything else is at 0%.

That's with everything turned on. Weave, Tough, Pro bot's shield, FFG, Scorp's Shield, and Manuevers.

I'm not sure how to look at my bot's stats in mids though.

The Web Envelop is like a safety harness for me especially if there's an ambush which I encountered quite a few on a lot of the missions. I used to have difficulties on those. Not sure on this new build though. I'm looking for everyone's opinion before I go ahead and respec.

I would really like to get Aid Self but I'm not sure which skills to remove. I'm thinking of web cocoon,the single target from Mace Mastery but I'm not sure if I'll be missing it when fighting AVs if I chose to fight AVs.


 

Posted

Mids doesn't give the stats for pets, and it doesn't count the bubble from your protector bot, so it's more reliable to check your own defences in-game.

For your pets, right-click on them and choose properties (I think?)


 

Posted

I won't be able to check in game since I have not the done the build in game yet. I only have 1 respec atm so I want to make sure everything is right before I go ahead and do it. On my current character build right now, i'm not able to check since 98% of the enhancements expired once I reached lvl 45.


 

Posted

I could not click on your build to export and there was no data chunk so I just redid a build quickly.

You will be Smash Lethal and Energy Defense capped. With 2 defense in protector bot I think you will get 10 % added to your defenses. So you will be at 40% in everything else. Basically your 5% off cap. What you could do is buy one Steadfast protection and replace one of the tough resistance SOs with that IO. That will give you another 3% more defense. So you will be only 2% off the defense cap all around. Honestly its not bad you will really notice not getting hit that much at that level.

What you could be doing is do the Tip missions with your friends and get 2 Hero merits which is 4 days wait time. Buy a Luck of the Gambler +recharge with the merits and sell it on the market for 100 million range. You can now buy that steadfast protection IO I was talking about.

You could move 1 slot out of scorpion shield and place it somewhere else if you want. I am sure you could move some others around as well.

BUT these are some important thing to remember. You want to make sure your defenses are high. You want to make sure things like Triage Beacon recharge before it expires. This way you can have a steady stream of regen going.

I'm a bit torn in the sense I would consider maybe getting rid of Combat Jump and picking up Provoke. I would then make my inspiration tray half purples and half blue inspirations. Popping one purple will give you defense cap and a bit more. So you would be at 27% in defenses minus combat jump and the steadfast IO would put you at 30% again. Bubbles from pets would again bring you to 40%.

There is also a temp power you can buy and make off the market that will give you defense also. So between that and purples you can for now get to defense cap.

The next set of IOs I would buy is the Pet IOs, blood mandate for all your pets. Its cheap.

So now you will have steadfast protection Unique +3% to all defenses and blood mandate in your pets. You will be defense cap in just about everything. You will be shy by a few points in some of the types and a bit short in Melee positional defense which looks like it will be at 41%.

Since you only have 1 respec left I would either work with out combat jump and get provoke using purple inspirations to boost your defenses. Or keep combat jump slot the steadfast protection and buy the blood mandates and then do a respec mission to get another respec under your belt.

The reason for provoke to make the mobs attack you instead. Basically you would spam it on the mobs. In between you would drop a poison trap followed by a trip mine. The hold from poison trap will give you that extra time you need to place a trip mine. With Provoke your pets are free to attack while your getting the attention of the bad / good guys. With your high defenses you will not get hit much and with learning how to use bodyguard mode, which is a MUST you can survive very well until you can buy the IOs you need.

My issue is without Provoke you will be running around trying to keep your pets alive which I don't think will be at defense cap. And if you look at your endurance ratio it is very low. Meaning the amount of endurance spent vs how much you get back is low. It is about 1.2, where you want to have at least 2 point difference in these numbers.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Accuracy IO
  • (3) Accuracy IO
  • (3) Accuracy IO
  • (7) Damage Increase IO
  • (9) Damage Increase IO
  • (9) Damage Increase IO
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
  • (50) Immobilisation Duration IO
  • (50) Accuracy IO
Level 2: Caltrops
  • (A) Slow IO
  • (39) Slow IO
  • (46) Range IO
  • (46) Recharge Reduction IO
Level 4: Triage Beacon
  • (A) Healing IO
  • (5) Healing IO
  • (5) Healing IO
  • (7) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Kick
  • (A) Accuracy IO
Level 10: Acid Mortar
  • (A) Defense Debuff IO
  • (11) Defense Debuff IO
  • (11) Accuracy IO
  • (39) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 12: Protector Bots
  • (A) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Accuracy IO
  • (15) Damage Increase IO
  • (15) Damage Increase IO
  • (25) Damage Increase IO
Level 14: Tough
  • (A) Endurance Reduction IO
  • (34) Resist Damage IO
  • (40) Resist Damage IO
  • (40) Resist Damage IO
Level 16: Force Field Generator
  • (A) Defense Buff IO
  • (17) Defense Buff IO
  • (17) Defense Buff IO
  • (19) Recharge Reduction IO
Level 18: Maneuvers
  • (A) Defense Buff IO
  • (19) Defense Buff IO
  • (21) Defense Buff IO
  • (21) Endurance Reduction IO
Level 20: Poison Trap
  • (A) Hold Duration IO
  • (25) Hold Duration IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Hold Duration IO
Level 22: Weave
  • (A) Defense Buff IO
  • (23) Defense Buff IO
  • (23) Defense Buff IO
  • (34) Endurance Reduction IO
Level 24: Tactics
  • (A) Endurance Reduction IO
  • (33) To Hit Buff IO
  • (42) To Hit Buff IO
Level 26: Assault Bot
  • (A) Accuracy IO
  • (27) Accuracy IO
  • (27) Accuracy IO
  • (29) Damage Increase IO
  • (29) Damage Increase IO
  • (31) Damage Increase IO
Level 28: Seeker Drones
  • (A) To Hit Debuff IO
  • (37) Disorient Duration IO
  • (39) Range IO
  • (48) Recharge Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Damage Increase IO
  • (36) Damage Increase IO
  • (36) Damage Increase IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Damage Increase IO
Level 38: Super Speed
  • (A) Run Speed IO
Level 41: Scorpion Shield
  • (A) Defense Buff IO
  • (42) Defense Buff IO
  • (42) Endurance Reduction IO
Level 44: Web Envelope
  • (A) Immobilisation Duration IO
  • (45) Immobilisation Duration IO
  • (45) Accuracy IO
  • (46) Range IO
Level 47: Combat Jumping
  • (A) Defense Buff IO
  • (48) Defense Buff IO
Level 49: Repair
  • (A) Recharge Reduction IO
  • (50) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Healing IO
  • (45) Healing IO
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (34) Endurance Modification IO
  • (48) Endurance Modification IO



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

This is what I am talking about where you should be looking to do.

If you add 7.5% from pet bubbles you will see all but melee and psionic at beyond defense cap.

Some will say your over the defense cap and wasting slots and such. Here is what I think.

You cannot have your pets out all the time, stuff happens. You get those set bonuses even if your pets are not out. So without the pets you will have some defense cap. At a minimum one purple inspiration will cap you out. This way if you have no pets you pop a purple inspiration and slowly dropping down traps to give you some breathing room. EG Poison trap followed by Triage Beacon, followed by Caltrops, followed by acid mortar. Poison Traps again followed by Trip mine.

The simple reality the less your pets get hit the better.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (7) Blood Mandate - Accuracy/Damage/Endurance
  • (9) Blood Mandate - Accuracy
  • (9) Blood Mandate - Damage
Level 1: Web Grenade
  • (A) Immobilisation Duration IO
  • (50) Immobilisation Duration IO
  • (50) Accuracy IO
Level 2: Caltrops
  • (A) Slow IO
  • (39) Slow IO
  • (46) Range IO
  • (46) Recharge Reduction IO
Level 4: Triage Beacon
  • (A) Healing IO
  • (5) Healing IO
  • (5) Healing IO
  • (7) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 6: Equip Robot
  • (A) Endurance Reduction IO
Level 8: Kick
  • (A) Accuracy IO
Level 10: Acid Mortar
  • (A) Defense Debuff IO
  • (11) Defense Debuff IO
  • (11) Accuracy IO
  • (39) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 12: Protector Bots
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
Level 14: Tough
  • (A) Endurance Reduction IO
  • (34) Resist Damage IO
  • (40) Resist Damage IO
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 16: Force Field Generator
  • (A) Defense Buff IO
  • (17) Defense Buff IO
  • (17) Defense Buff IO
  • (19) Recharge Reduction IO
Level 18: Maneuvers
  • (A) Defense Buff IO
  • (19) Defense Buff IO
  • (21) Defense Buff IO
  • (21) Endurance Reduction IO
Level 20: Poison Trap
  • (A) Hold Duration IO
  • (25) Hold Duration IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (43) Hold Duration IO
Level 22: Weave
  • (A) Defense Buff IO
  • (23) Defense Buff IO
  • (23) Defense Buff IO
  • (34) Endurance Reduction IO
Level 24: Tactics
  • (A) Endurance Reduction IO
  • (33) To Hit Buff IO
  • (42) To Hit Buff IO
Level 26: Assault Bot
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (27) Blood Mandate - Accuracy/Endurance
  • (29) Blood Mandate - Accuracy/Damage/Endurance
  • (29) Blood Mandate - Accuracy
  • (31) Blood Mandate - Damage
Level 28: Seeker Drones
  • (A) To Hit Debuff IO
  • (37) Disorient Duration IO
  • (39) Range IO
  • (48) Recharge Reduction IO
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Trip Mine
  • (A) Damage Increase IO
  • (36) Damage Increase IO
  • (36) Damage Increase IO
  • (36) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Damage Increase IO
Level 38: Super Speed
  • (A) Run Speed IO
Level 41: Scorpion Shield
  • (A) Defense Buff IO
  • (42) Defense Buff IO
  • (42) Endurance Reduction IO
Level 44: Web Envelope
  • (A) Immobilisation Duration IO
  • (45) Immobilisation Duration IO
  • (45) Accuracy IO
  • (46) Range IO
Level 47: Provoke
  • (A) Taunt Duration IO
  • (48) Accuracy IO
Level 49: Repair
  • (A) Recharge Reduction IO
  • (50) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Healing IO
  • (45) Healing IO
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (34) Endurance Modification IO
  • (48) Endurance Modification IO



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Thanks. Unfortunately, I went ahead and respec'd last night. I changed a few things on my build. After figuring out I'll be over s/l cap, I decided to remove weave and put in aid other instead. I rearranged some enhancement slots. But I will keep your build and respec based on yours.

As of right now, with everything turned on, I get 52% def on smashing and lethal damage and 31% def on everything else. It might have been a bad move on my part to remove weave since I'm having some difficulty on the mission I am in now where I have to destroy Ghost Widow's place for Black Scorpion.

I'm fighting those muu magicians and those spiders thingy.

My problem right now is, I easily run out of Endurance and my bots easily die on those lightning attacks that the muus do.

I'm also kind of regretting getting Super Speed as a travel power. I'm not sure if I'm just getting used to it but my character is too fast for me to control so most of the time, he gets stuck. Plus, in Grandville, it's a big pain getting from one high place to another because of the high walls.

But the other problem if I remove Super Speed is that I have to remove one of the skills in order to get on of the travel powers again. I find myself rarely using Hasten. Can I afford to remove Hasten on my skill list?

Fortunately, this isn't my last respec. My friends say they'll be doing a respec run sometimes this week I think. I might do the respec when I reach 47 again. Here's my current build so far.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Damage Increase
  • (3) Damage Increase
  • (3) Damage Increase
  • (5) Accuracy
  • (5) Accuracy
  • (7) Endurance Reduction
Level 1: Web Grenade
  • (A) Recharge Reduction
  • (9) Recharge Reduction
  • (36) Accuracy
Level 2: Caltrops
  • (A) Recharge Reduction
  • (7) Recharge Reduction
  • (9) Recharge Reduction
  • (39) Slow
Level 4: Triage Beacon
  • (A) Recharge Reduction
  • (23) Recharge Reduction
  • (23) Recharge Reduction
  • (40) Healing
  • (40) Healing
  • (40) Healing
Level 6: Equip Robot
  • (A) Endurance Reduction
Level 8: Hasten
  • (A) Recharge Reduction
  • (36) Recharge Reduction
  • (46) Recharge Reduction
Level 10: Acid Mortar
  • (A) Recharge Reduction
  • (11) Recharge Reduction
  • (11) Recharge Reduction
  • (19) Defense Debuff
  • (48) Defense Debuff
Level 12: Protector Bots
  • (A) Defense Buff
  • (13) Defense Buff
  • (13) Defense Buff
  • (15) Damage Increase
  • (15) Damage Increase
  • (19) Accuracy
Level 14: Super Speed
  • (A) Run Speed
Level 16: Force Field Generator
  • (A) Defense Buff
  • (17) Defense Buff
  • (17) Defense Buff
Level 18: Kick
  • (A) Knockback Distance
Level 20: Poison Trap
  • (A) Recharge Reduction
  • (21) Recharge Reduction
  • (21) Recharge Reduction
  • (46) Hold Duration
  • (50) Slow
Level 22: Tough
  • (A) Resist Damage
  • (33) Resist Damage
  • (34) Resist Damage
  • (34) Endurance Reduction
Level 24: Maneuvers
  • (A) Defense Buff
  • (25) Defense Buff
  • (25) Defense Buff
Level 26: Assault Bot
  • (A) Damage Increase
  • (27) Damage Increase
  • (27) Damage Increase
  • (29) Accuracy
  • (43) Endurance Reduction
Level 28: Seeker Drones
  • (A) Recharge Reduction
  • (29) Recharge Reduction
  • (31) Recharge Reduction
  • (31) To Hit Debuff
  • (31) To Hit Debuff
  • (37) To Hit Debuff
Level 30: Aid Other
  • (A) Recharge Reduction
  • (33) Recharge Reduction
  • (33) Healing
  • (37) Healing
  • (43) Healing
Level 32: Upgrade Robot
  • (A) Endurance Reduction
Level 35: Aid Self
  • (A) Recharge Reduction
  • (37) Recharge Reduction
  • (39) Healing
  • (39) Healing
  • (46) Healing
Level 38: Tactics
  • (A) To Hit Buff
Level 41: Web Envelope
  • (A) Recharge Reduction
  • (42) Recharge Reduction
  • (42) Recharge Reduction
  • (42) Accuracy
  • (43) Immobilisation Duration
Level 44: Scorpion Shield
  • (A) Defense Buff
  • (45) Defense Buff
  • (45) Defense Buff
  • (45) Endurance Reduction
Level 47: Power Boost
  • (A) Recharge Reduction
  • (48) Recharge Reduction
  • (48) Recharge Reduction
Level 49: Web Cocoon
  • (A) Recharge Reduction
  • (50) Recharge Reduction
  • (50) Recharge Reduction
------------
Level 1: Brawl
  • (A) Accuracy
Level 1: Sprint
  • (A) Jumping
Level 1: Supremacy
Level 2: Rest
  • (A) Healing
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed
Level 2: Health
  • (A) Healing
Level 2: Hurdle
  • (A) Jumping
Level 2: Stamina
  • (A) Endurance Modification
  • (34) Endurance Modification
  • (36) Endurance Modification
------------
Set Bonus Totals:






http://www.cohplanner.com/mids/downl...ABE03F20AAA4DB


 

Posted

Quote:
Originally Posted by Silvre View Post
I'm fighting those muu magicians and those spiders thingy.

My problem right now is, I easily run out of Endurance and my bots easily die on those lightning attacks that the muus do.

I'm also kind of regretting getting Super Speed as a travel power. I'm not sure if I'm just getting used to it but my character is too fast for me to control so most of the time, he gets stuck. Plus, in Grandville, it's a big pain getting from one high place to another because of the high walls.

But the other problem if I remove Super Speed is that I have to remove one of the skills in order to get on of the travel powers again. I find myself rarely using Hasten. Can I afford to remove Hasten on my skill list?
Yeah everyone hates those Mu guys, buy extra blues before you tackle them.

Grandville is an epic practical joke on all SuperSpeeders. Buy a jetpack like everyone else

I guess what I'm saying is that some bits of the game are challenging/annoying for everyone, sometimes it isn't your build or the way you play, it's the design.

Hasten is very important, I'd say you can never have too many pgt and acid mortars out.


 

Posted

Quote:
Originally Posted by anonymoose View Post
Yeah everyone hates those Mu guys, buy extra blues before you tackle them.

Grandville is an epic practical joke on all SuperSpeeders. Buy a jetpack like everyone else

I guess what I'm saying is that some bits of the game are challenging/annoying for everyone, sometimes it isn't your build or the way you play, it's the design.

Hasten is very important, I'd say you can never have too many pgt and acid mortars out.
Just backing what moose said.

Everyone has had those problems.

Trust me when you end up doing BSF and its a speed run you will feel just about useless without super speed. Further once you start slotting IOs and get some money flowing you will be able to have Pseudo stealth with Super speed and a stealth Proc slotted in it. So basically everything but special mobs will not be able to see you. Snipers, Rikti Drones and mobs of those types will spot you but being defense capped and zipping by them you will not get many hits on you. But if no high perception mobs are around then you could just walk up to a bad guy and drop a trip mine at his feet and he won't even notice you.

Personally I would say try to get used to it as it really is a good way to get around on some missions and task forces.

You can hold up to 3 respecs. There is 1 for each certain level range. I would get a group together do the speed run version and get all 3 or at least the highest 2. If you get a group that knows where to go and what to do it can literally take 30 minutes. Again this just a standard PUG, you just need a few guys who know where the mobs are. And you get merits out of it as well.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Thanks everyone. Great to know I wasn't the only one having problems with the muu people and travelling around Grandville. I somehow got this respec after finishing the last mission for Black Scorpion where in he gives me the patron power. I just got a message about it I guess it's a reward for getting the new patron power?

I completely forgot that I can still use the 2nd build the game gives you at lvl 10. I have not touched it yet. I feel like I messed up on this new build I have. I'm having big trouble wtih endurance After my first round of traps in the beginning of a fight, my endurance is very low.

Also, I decided to do other missions and I didn't do really well. My bots die really fast and the mercenaries are the enemies. I am still having problems with them. I'm not sure if it's because of the 2 bosses that are in the group but they could still hit me pretty hard even after the traps were set.

I didn't think about the jet packs. I'll make sure to use them. Without flight, It takes like 10-15 minutes before I could get to my destination in Grandville with Super Speed. A jet pack will surely help tons.

I'm gonna try and respec my 2nd build temporarily to fix the problems I'm encountering and introduce weave into my build again. That extra 7% on all def would help me get to the cap to all def easier. With 7%, I'd be at 38% def on almost everything though my s/l defense will become 58%. But I plan on getting the blood mandate IO sets and slot each of my bots

I'm going to use Plain Guy's build. From what I can tell, the only way I could make the playstyle that I want to work, is to have the enemies' attention on me, that way, my bots will be alive to do the damage. I don't want to go back to the pull tactic of setting up traps first, then luring enemies into it. I want to set up traps in the middle of battle instead of before the battle. Of course, I'm gonna open fights with my seeker drones.

My only concern on the build is, I don't want to rely on inspirations for heals, unless the build makes me harder to hit and less worry for me to heal all the time. I haven't used repair also. I've only used Aid others. But then again, with the enemies' attention on me, I don't have to worry about my bots as much.

Any thing I should know about (your) / Plain Guy's build? Some weakness or some flaw that I should know about?

Thank you again. I'm learning so much from trying to get this build up and running smoothly.


 

Posted

First off let me make it clear, if I am talking about something it is because I personally experienced it. I do not post about a build I never did or that because the numbers look good on paper it should work out okay, so that's good enough for me to post about something. I learned this by thinking that if I obtained Defense Cap with my Robot Force Field it would be as good as my Robot Traps. Sadly it is not the case and play style between the 2 is clearly different. Lesson learned.

If I don't know something about a build I will tell you. I'm not gonna talk out of my backside just to make you feel like I'm some smart player when I'm not. The simple reality is I read up on all the good stuff other players like Dech and Silas to name a few post up about the game and the mechanics. Things I would not figure out by myself or honestly wouldn't care to figure out. But I can read and understand. That being all said this is my build in the link

http://boards.cityofheroes.com/showthread.php?t=252688

I put it up because I see so many players ask about traps and to me this is one of the cheapest you can get away with which cost about 200 million with Hero merit purchases as well. Granted it might cost more today. But with this build if it is not improving your defenses it really isn't needed. What those other bonuses do though is improve other stats of your character.

Perfect example you mentioned specifically healing pets.

What I do is put Triage Beacon between me and the pets. I then provoke mobs to turn to me. This way pets are a bit out of the cone of some mobs but get the benefit of the regen Triage Beacon offers. Now my Triage Beacon is at over 500% regeneration and the other bonuses give me enough recharge that I can get 2 out for some time. If a fight is a bit tough I make sure I keep my eye open for Triage Beacon to pop so I can immediately place a 2nd Triage Beacon.

What I do then is make sure the pets stay to the back of the beacon to make sure they are out of combat. So I would be spamming Provoke and have my pets stay.

One thing I did not see anyone mention is the Numkey pad bind commands. Basically it make your number keypad on your keyboard short cuts to control pets. I would consider it a must. I added to that numkey pad command list a command to the (.) period button which tells the pets to stay. Since the pet AI is a bit screwy right now I use that command to keep the pets in place. Even when spamming that command they still fight which is good.

As I mentioned I would not worry about the Luck of the Gambler IO sets. You can put in there place some other defense IO set for now. Just get the cheapest you can get. This is where you put a low bid in and wait a week or more getting those IOs. I'm a bit in the middle of buy it now and wait a bit. I will place bids and wait to buy them. But if something doesn't come through and I am ready to go I will bite the bullet and go with buy it now if it not crazy expensive. I did Tip missions to buy the Luck of the Gambler +recharge IO as I wasn't going to spend the 100 million for one of these.

Again as I mentioned overall the sets placed are cheap. When I mean cheap I am saying anywhere for 10k to 1 million. Of course excluding some individual Inventions that can cost 30 million to 100 million.

But what you can do beyond Tip mission to get merit rewards. You can run AE missions. What you can do is run AE missions and with the Ticket rewards you can buy the salvage you want. So you can save yourself 2 to 3 million on the expensive salvage by purchasing that stuff with AE tickets. Players mentioned this to me at one time but I always thought it was all random rewards. Which of course I was mistaken.

So my game plan would be use mailbox, black market slots and alt characters to hold inventions for your toon. Just do not make alt toons to hold stuff because they have to be over level 10 to use the mail system. So once they take IOs out of the mail you will be screwed trying to mail them back. But between 1 or 2 alt toons and the market and the mail system you should be fine to make inventions in Batches.

Learn the Numkey pad bind system. This info is posted up in the stick at the top of the forums. Once you get it down you will wonder how you lived without it.

I think you made good sense with using your 2nd build instead of using the respec. I would do that but just keep the slots empty. Basically build the level 50 build you want and slot it up slowly as you get money to build it up. Just keep your SO until your IO build exceeds your SO build then switch over.

Once you get incarnate, I went with Musculature ( Damage ) and get the level shift to 50+1 you will be very well off. If I had any issues this really, really lifted any weight off my shoulders.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Oh I trusted your build. I wanted to build that exact build based on the playstyle that I wanted. So far, with lvl 45 Def buf IOs, and 3 lvl 47-48 Blood Mandate sets, I am at 45.75% def caps on most of the damages.

I'm still adjusting to the new playstyle but it's a big success from what I can see so far. Looking forward to lvl 47 and slowly upgrading SOs into IOs. Thank you!