This is my second foray into the world of controllers, my first was a Plant/Rad that Ive taken all the way to 50+1 and while the road to 40 or so took 3 years Ive been enjoying playing her since I rediscovered her.
My goal for this hero is the typical FotM solo damage monster with some light teaming when I feel like it, but I want to be able to solo +0/+1 x8 spawns for fast leveling.
There are a few things I would like some advice on, first, the order in which Ive taken the powers and the slotting of said powers.
Second leadership Vs. Fighting, I like the team buffs of leadership and as a controller one of your main rolls is team support, but I also plan to solo much of the time so I want to ultimately give myself the best buffs.
Third my APP, I went with fire for theme and its not a bad chose but as Ive said I also have a Plant/Rad that uses Ice mastery and I love the AoE power of Ice storm, very nice damage when combined with Root + Seeds, so thought on Fire Vs, Ice for APP chooses.
Looking for build advice, suggestions and any leveling advice you feel like passing on.
Thanks
Here are the two builds Im thinking of right now, one with leadership the other with fighting.
Fire Controller: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Fire Mastery
Fire Controller: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Fire Mastery
This is my second foray into the world of controllers, my first was a Plant/Rad that Ive taken all the way to 50+1 and while the road to 40 or so took 3 years Ive been enjoying playing her since I rediscovered her.
My goal for this hero is the typical FotM solo damage monster with some light teaming when I feel like it, but I want to be able to solo +0/+1 x8 spawns for fast leveling.
There are a few things I would like some advice on, first, the order in which Ive taken the powers and the slotting of said powers.
Second leadership Vs. Fighting, I like the team buffs of leadership and as a controller one of your main rolls is team support, but I also plan to solo much of the time so I want to ultimately give myself the best buffs.
Third my APP, I went with fire for theme and its not a bad chose but as Ive said I also have a Plant/Rad that uses Ice mastery and I love the AoE power of Ice storm, very nice damage when combined with Root + Seeds, so thought on Fire Vs, Ice for APP chooses.
Looking for build advice, suggestions and any leveling advice you feel like passing on.
Thanks
Here are the two builds Im thinking of right now, one with leadership the other with fighting.
Leadership:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Controller: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(39)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(15), Theft-+End%(34), Theft-Acc/Heal(46)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(27), Det'tn-Acc/Dmg(46)
Level 4: Siphon Power -- RechRdx-I(A), Acc-I(7)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(36)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(13), RzDz-Stun/Rng(29), RzDz-Acc/Stun/Rchg(42), RzDz-Immob%(48)
Level 14: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(17)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(37)
Level 20: Speed Boost -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Smoke -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(48), DampS-ToHitDeb/Rchg/EndRdx(50), DampS-Rchg(50)
Level 24: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(31)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 30: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(48)
Level 32: Fire Imps -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(33), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-PetResDam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(40), RechRdx-I(50)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(45)
Level 47: Rise of the Phoenix -- Mrcl-Rcvry+(A)
Level 49: Vengeance -- RgnTis-Regen+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire Controller: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(23), Lock-Acc/EndRdx/Rchg/Hold(39)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(15), Theft-+End%(34), Theft-Acc/Heal(46)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(27), Det'tn-Acc/Dmg(46)
Level 4: Siphon Power -- RechRdx-I(A), Acc-I(7)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(31)
Level 10: Siphon Speed -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(36)
Level 12: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(13), RzDz-Acc/EndRdx(13), RzDz-Stun/Rng(29), RzDz-Acc/Stun/Rchg(42), RzDz-Immob%(48)
Level 14: Boxing -- Acc-I(A)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(19), Lock-Rchg/Hold(19), Lock-EndRdx/Rchg/Hold(25), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-%Hold(37)
Level 20: Speed Boost -- P'Shift-End%(A), P'Shift-EndMod(21)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(23)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(37)
Level 26: Hasten -- RechRdx-I(A)
Level 28: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(29)
Level 30: Smoke -- DampS-ToHitDeb(A), DampS-Rchg(31), DampS-ToHitDeb/EndRdx(40), DampS-ToHitDeb/Rchg/EndRdx(48)
Level 32: Fire Imps -- SvgnRt-Acc(A), SvgnRt-Acc/Dmg(33), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(34), SvgnRt-PetResDam(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(40), RechRdx-I(48)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(46)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(45)
Level 47: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(50), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- RgnTis-Regen+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(21)
Dark Tower. SL50 Stone/Stone Tanker
Founder The Freedom Phalanx Reserve
An Infinity Top 25 Super Group
Founded January 4th 2006