What were the defense dumbers for X opponent?
The new content (the new BAF trial on the beta server, Praetorian DE, probably Battlemaiden too, though I haven't checked that out) features opponents with a ToHit of 64%, as opposed to the 50% we see as a general rule everywhere else.
So to the extent that we can draw a line in the sand at this early date, the new soft cap for new high-end content seems to be 59% DEF, which ought to be quite easy to reach just through teammate buffs if you're already at 45% yourself.
Apparently the turrets in the BAF trial are auto-hit (and AFAIK unresistable), though, just as the blue patches of death are in the Apex TF. Instead of worrying about what constitutes the new soft cap, I think it's more accurate and more useful simply to note that the Devs are unlikely to allow us to rely on passive mitigation of any kind from now on.
Rightly or wrongly, they seem intent to give us a mix of different gimmicks along with the more standard cocktail of power effects to keep us on our toes.
Well, my most defensive character turns out will be... MY /EnA stalker:
(add about 3% for Hide):
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There was a thread, recently (within a week, iirc) that commented on the defense numbers relevant to the current content.
I know it noted what you'd be aiming for to be hard to touch from Battle Maiden and some of the new TFs.
Anyone know where that thread is or what it was called? I can't recall if it was in this, the Tanker or the Archetype/Powers forum.
Thanks for your help
-Mercator
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
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