Help tidying things up


TheBruteSquad

 

Posted

This is my current build on live. Overall I'm content with it, but there's always room for improvement. Specifically,

1. Gloom's slotting is a damned shame.
2. My accuracy relies a LOT on Rage being up. Any way to keep my defense while finding a 5th slot for my single target attacks?
3. That last percentage point to softcapped smash/lethal would be nice, but it isn't as important to me as finding more damage for gloom.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Gunther: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(37)
Level 2: Haymaker -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Rchg(17), Dct'dW-Heal/Rchg(31), Dct'dW-Heal(40)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(9), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 12: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(13), Erad-Dmg(15), M'Strk-Acc/Dmg/EndRdx(37)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(31), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(46)
Level 16: Plasma Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam(39)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19), RechRdx-I(34)
Level 20: Consume -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/Rchg(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(34)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(36)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 30: Super Jump -- Jump-I(A)
Level 32: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(33), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tactics -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(40)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/Rchg(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(48), Zinger-Taunt/Rchg/Rng(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50), Zinger-Dam%(50)
Level 49: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Partial Radial Revamp
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(39)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), Efficacy-EndMod(37), Efficacy-EndMod/Acc(39)


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

Posted

Nabbed a slot from stamina for gloom. Cardiac alpha made it totally un-needed. That's really about all I could figure. (Yes, I burned a respec to move a single slot. ).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."