Help on a DP/MM build
I love the DP/Mental build... It's one my most fun blasters and it is my sturdiest. However, I am nowhere near cap on ANY of the Def/Resist types and Drain Psyche is NOT perma.
I built mine to stand in the middle of +2(x8) mobs and survive. I went for as much positional def i could get, as much +rech for perma Drain Psyche if possible, as much S/L resists, max HPs, and as much extra +regen as possible to stack with Drain Psyche... much like you are trying to do as well, I assume.
However.... I only got to 25%/22%/20% Melee/Range/Aoe def and 30% S/L resists and my Drain Psyche has a down time of 6s (3s with tier 4 spiritual incarnate alpha)... not capped or perma on anything. Except HPs--I did manage to max out HPs and an extra +80% (4 HP/s) regen. Not the greatest numbers, but I can tell you from practical experience, it is still EXTREMELY survivable. I look at the numbers and go... "why am I not faceplanting all the time?!" I rarely, if ever, die. If I do, It's usually because I'm out of break frees--that's my weak point. But I guess the other "tricks" and damage from the powers are enough to keep me alive.
World of Confusion is great for mitigation and really requires 6 slotting with the purple confuse set, imo (especially the Contagious Confusion proc). The proc REALLY shines and does great here and can get bosses and Lts too. The stun from Psychic Shockwave is minor and only gets minions, but it does help if you do not outright kill them. Drain Psyche should be slotted for Heal/Regen since it will cap your recovery (unslotted) from ~3 mobs (and you don't need capped recov to carry you through a fight even on a toggle heavy build like I have).
With my build, I honestly have no fear with this blaster--solo at +2 or higher x8--and on a team where I get buffs... I am godlike. I may chew a small purple or breakfree as needed for higher level mobs (+3 or +4 or AVs/EBs).
Also, you're not going to get capped S/L resists with only Tough and an epic power pool shield... you'll need a sonic shielder, orange insps, or the devs to make a resist bonuses more readily available to us in sets.
Going for Perma Drain Psyche is obtainable, however. I wished i had it, but again, it's not really needed. Typically, you'll level the initial mob (uing Drain Psyche) within 15-20s. Drain Psyche at perma recharges in 30s. So it's not going to be up for the 2nd mob but you should still have some of the buff for the 2nd's alpha, and it'll be back for the 3rd (even if you're not quite at the perma mark like me).
I guess what I'm trying to say is... you don't HAVE to be capped on anything or have the perma this-or-that to still have an extremely survivable, powerful, and fun DP/MM blaster.
I am sure there are others out there that can tweak and munchkin out a build with slightly better numbers... but it's not needed. My suggeston is, just play it and slot it as best as YOU think, and I am sure you will find that you are VERY survivable and will have a fun time.
Could you post a leveling build and endgame build please? My altitus has hit bad, and I'm looking for a new toon, trying out all sorts of combos.
Thanks!
Hey guys,
I have been trying to create a DP/MM build on Mids with capped s/l resistance while trying to have very high recharge so that the drain psyche is perma and would like hasten in there. And i'm coming out empty, plus its early in the morning and my brain isn't fully awake yet.
Anyways if you all have some suggestions, post the builds.
Thanks