ranged def kin/ice build


ClawsandEffect

 

Posted

I wanted to get some extra eyes on my kin/ice, to see where it can be improved. Goals were ranged & aoe def, planning to use the spiritual alpha (which explains the short-slotting of some powers).

without further ado:

http://www.cohplanner.com/mids/downl...9CFE034415ED05


 

Posted

Doesn't look like you're anywhere close to capping for s/l so I'd lose the reactive armour sets in favour of Aegis... And in your single target ranged attacks I'd swap Thunderstrike. Sure, capped damage is capped damage when FS is up, but if you ever exempt below that level, some damage might be nice...

Just by making those changes you gain 2% e/n, 8% f/c (which will really only come into play in melee anyhow), AOE def goes from 33% to 40%, and you gain some recovery, and some status protection, some psi Res, and you only lose s/l def from 24% down to 21.5%.



That's just a quick once over, and I tried to keep things basically the same in most regards. Hope that helps..

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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wally slows def: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Siphon Power -- Acc-I:50(A), RechRdx-I:50(48)
Level 1: Ice Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(11)
Level 2: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen:50(A), Nictus-Acc/EndRdx/Rchg:50(13), Nictus-Heal:50(13), Dct'dW-Heal/Rchg:50(15), P'Shift-Acc/Rchg:50(15)
Level 4: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(19)
Level 6: Siphon Speed -- P'ngTtl-Acc/Slow:50(A), RechRdx-I:50(17)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 10: Hover -- Zephyr-Travel:50(A), LkGmblr-Rchg+:50(25), Zephyr-Travel/EndRdx:30(43), Zephyr-ResKB:50(43)
Level 12: Speed Boost -- EndMod-I:50(A)
Level 14: Increase Density -- GA-3defTpProc:40(A), S'fstPrt-ResDam/Def+:30(46)
Level 16: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(21), Zephyr-ResKB:50(25)
Level 18: Boxing -- Empty(A)
Level 20: Ice Storm -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Rng/Slow:50(21), P'ngTtl--Rchg%:50(23), P'ngTtl-EndRdx/Rchg/Slow:50(23), P'ngTtl-Dmg/Slow:50(27), P'ngTtl-Acc/EndRdx:50(29)
Level 22: Inertial Reduction -- Jump-I:50(A)
Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Enzym(31)
Level 26: Transference -- P'Shift-EndMod:50(A), P'Shift-End%:50(29), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc/Rchg:50(33), P'Shift-Acc/Rchg:50(34), P'Shift-EndMod/Acc:50(34)
Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg:40(A), Thundr-Dmg/EndRdx/Rchg:50(31), Thundr-Dmg/EndRdx:40(36), Thundr-Dmg/Rchg:40(36), Thundr-Acc/Dmg/Rchg:40(36), Thundr-Acc/Dmg/EndRdx:40(37)
Level 30: Tough -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(31), Aegis-ResDam/EndRdx/Rchg:40(34), Aegis-ResDam:40(37), Aegis-EndRdx/Rchg:40(39)
Level 32: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(33), RechRdx-I:50(37)
Level 35: Freeze Ray -- Lock-Acc/Hold:50(A), Lock-%Hold:50(39), Lock-Acc/Rchg:50(40), Lock-Rchg/Hold:50(40), Lock-EndRdx/Rchg/Hold:50(40), Lock-Acc/EndRdx/Rchg/Hold:50(42)
Level 38: Blizzard -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(50), Ragnrk-Knock%:50(50)
Level 41: Oppressive Gloom -- Stpfy-Acc/EndRdx:50(A), Stpfy-KB%:50(42), Stpfy-Stun/Rng:50(43), Stpfy-EndRdx/Stun:50(45), Stpfy-Acc/Stun/Rchg:50(45), Stpfy-Acc/Rchg:50(48)
Level 44: Dark Embrace -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(45), Aegis-ResDam:40(46), Aegis-ResDam/EndRdx/Rchg:40(46), Aegis-Psi/Status:40(48)
Level 47: Soul Transfer -- Sciroc-Acc/Rchg:50(A)
Level 49: Weave -- LkGmblr-Rchg+:50(A), HO:Enzym(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-End%:50(3), P'Shift-EndMod:50(3)



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Posted

Thanks Madadh. I like the change to Aegis. I'm still mulling the t-strikes over. I'm not concerned with how it exemps, and it's probably going in my 3rd build. I'm planning to use the spiritual alpha, which explains the lack of recharge slotting in FS, etc. I mostly use it to team, and lean on the kin more heavily than the ice. The slowdown is also nice mitigation when something ugly is after me. I can easily swap builds for low level content.

Any other thoughts?


 

Posted

Nope, mostly looks good. I'll be honest, with a Glad Armor and a Ragnarok set in the build, I can't imagine the price difference between T-Strike and PotT being a problem, and if that's not, I can't see why you wouldn't want to pick up the extra Ranged Def and recovery set bonus that T-Strike offers, especially since it'll also allow you to stack the -speed a lot faster, as the t-strike set also has more base recharge... But, I do some stuff in builds of mine that make others shake their heads, so I can't give ya too much grief, even were I so inclined. ...That said, it won't make a huge difference, except in the damage department, and if you don't plan on this build doing damage except with a FSed Blizzrard, well, that is a very nice amount of damage right there.

I'd say then, the only thing really that can be done, without making big changes, is really minor tweaks. And, if you are mainly looking for minor tweaks for more def, I don't really see any place obvious where you can pick up any.

I would suggest that you swap out the Scirocco's in Soul Transfer for a strait Recharge IO, or a Damage/Recharge, maybe the Absolute Amazement Stun/Recharge, a Heal/Recharge, or even a End Mod/Recharge over the Acc/Recharge that's currently in it. I'm almost 100% certain that Soul Transfer is an auto hit, and if so, the Acc is a waste there.

I might also consider adding in the Winter's Gift Global IO into Inertial Reduction, as it really seems to make a difference to me, but your mileage my vary on that.

I might be tempted to slot Transfusion a little different, to see if I could tweak a little more recharge out of it at the cost of some accuracy, but again, with Spiritual, that's prolly a total time waster if you don't exempt with this build.


 

Posted

Quote:
Originally Posted by Madadh View Post
I'm almost 100% certain that Soul Transfer is an auto hit, and if so, the Acc is a waste there.
It is.

It kind of has to be really. You can't buff your accuracy when you're dead, and if it doesn't hit anything you don't get rezzed. It'd be really cheap of the devs to give you a rez power that might not work even when you're surrounded.

Pretty sure Rise of the Phoenix is autohit as well, but at least that one will actually rez you if it doesn't hit anything.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.