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Chad Gulzow-Man

 

Posted

Let me clarify by saying that I'm fully aware that the web staff are completely unrelated and distinct from the WTF programmers, who are probably also completely unrelated and distinct from the folks who handle veterans rewards. And, that my statement could be analogous to, "He doesn't know the capitol of Vanuatu? Pfft! He probably can't even roll his tongue, or make a decent pot of chili."

I'm just saying that, in the grand scheme of things, I imagine a bug like this is going to be considered de minimis.


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Posted

Quote:
Originally Posted by Lothic View Post
I realize the Universe is not going to come to an end just because some people got something a week earlier than they should have in a MMO. Heck, due to one of the bugs I mentioned earlier even I got a Very Rare Alpha slotted last night.

I just continue to find it mildly annoying that the game tries to create these "gates" based on real world times and then lets so many exceptions/bugs happen to render those gates effectively meaningless for lots of people. It's happened in a number of other situations over the years so this is hardly the first time it's come up.

Like them or not gates like this in games should strictly apply to EVERYONE, period. It raises the very legitimate question that if they always have these "leaks" with so many people then why should the Devs even try to use time gates on anything? I know there are people who think I make too much out of this issue but once again I'll just ask the basic question: is it really too hard for the game to follow its own rules? Is that really too much to ask for from a game like this? Apparently it is. *shrugs*
I too wouldn't mind gates applying to everyone, but even so, some will seek a way to crash the gate anyway.

Also, I can only guess how many lines of code are involved with the incarnate rewards and weekly notice rewards, who knows where in that code the bug may be? If its even in that code section and not elsewhere.


 

Posted

Quote:
Originally Posted by Nericus View Post
I too wouldn't mind gates applying to everyone, but even so, some will seek a way to crash the gate anyway.

Also, I can only guess how many lines of code are involved with the incarnate rewards and weekly notice rewards, who knows where in that code the bug may be? If its even in that code section and not elsewhere.
Well there's a definite difference between actively trying to find ways to exploit the system to work around established gates and the game simply being so bug/problem ridden that large numbers of people accidentally "crash" the gates without any overt malicious effort.

Obviously any game this large will have bugs. All I'm saying is that there have been bugs with so many of these "gate" situations that it basically undermines my confidence in whether trying to gate anything in this game is worthwhile. I know it may be naive of me but I'd simply like to have more confidence in the game than I currently do. *shrugs*


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Posted

Quote:
Originally Posted by DumpleBerry View Post
Let me clarify by saying that I'm fully aware that the web staff are completely unrelated and distinct from the WTF programmers, who are probably also completely unrelated and distinct from the folks who handle veterans rewards. And, that my statement could be analogous to, "He doesn't know the capitol of Vanuatu? Pfft! He probably can't even roll his tongue, or make a decent pot of chili."

I'm just saying that, in the grand scheme of things, I imagine a bug like this is going to be considered de minimis.
Individual bugs, taken individually, are relatively ignorable in the grand scheme of things.

But when you have many of these similar bugs popping up continuously over the span of years then a slightly less optimistic picture of the overall state of the game begins to emerge.


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Posted

When Chain Induction went live, it sapped XP for months. Maybe they should've just given up on all chaining powers.

Gauntlet used to break all the time. Maybe Tankers taunting multiple enemies with single-target attacks just wasn't in the cards.

Used to be that powers like Burn, Lightning Rod, and Trip Mine couldn't have their damage buffed by anything but enhancements. Maybe using those powers was just a DPS dead end.

Or maybe they could be unafraid to make mistakes, and therefore learn from them to become better at what they do.


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Posted

Quote:
Originally Posted by Vanden View Post
When Chain Induction went live, it sapped XP for months. Maybe they should've just given up on all chaining powers.

Gauntlet used to break all the time. Maybe Tankers taunting multiple enemies with single-target attacks just wasn't in the cards.

Used to be that powers like Burn, Lightning Rod, and Trip Mine couldn't have their damage buffed by anything but enhancements. Maybe using those powers was just a DPS dead end.

Or maybe they could be unafraid to make mistakes, and therefore learn from them to become better at what they do.
Learning from their mistakes is one thing.
Allowing the same kinds of mistakes to happen over and over again is something else.


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