Sonic/Elec Blapper: Help to Optimize


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Posted

Hey All,
I've had Lead Vocals for nearly five years now. Sort of a novelty character gone good, he was also my first attempt at theorycrafting (sorta) awhile back - maximize recharge without purples or LOTG's with damage bonuses. He's been 50 for awhile and with the Alpha Slot, I'm trying to see what I can do to make him more efficient in both team and solo play.

For the most part, my solo playstyle has been to use Siren's Song, then just pick off each baddy one by one at melee range, hence why I never went for softcap or near-softcap defense. If I'm faced with a boss, I'll stack Shocking Grasp and Shocking Bolt.

But soloing the level 50 content has been harder since I'm facing more sleep-resistant mobs (sigh, robots).On teams, I'm a bit lost since outside of Static Discharge I don't do any AoE damage. For the most part, since my damage mitigation is marginal, I don't wade into melee scrums on teams (though I'd like to!)

So I'd like to ask the community what advice you might give for any improvements or even playstyle changes that might (1) increase his survivability solo and/or (2) contribute more DPS to team play.

Other stuff:
Single-target chain outside of melee is: Shout --> Shriek ---> Scream ---> Shriek (repeat). I haven't checked exactly, but that chain is pretty much seamless subjectively.

Difficulty Settings: +1x3

Thanks!

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Lead Vocals: Level 50 Natural Blaster
Primary Power Set: Sonic Attack
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(37), Decim-Build%(46)
Level 1: Electric Fence -- TotHntr-Acc/Immob/Rchg(A)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(15)
Level 4: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Shout -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(23), Dev'n-Hold%(37)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(43)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- ImpSkn-Status(A)
Level 16: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit(23), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(37)
Level 18: Sirens Song -- CSndmn-Heal%(A), CSndmn-Acc/Sleep/Rchg(19), CSndmn-Sleep/Rng(19), CSndmn-Acc/EndRdx(36), CSndmn-Acc/Rchg(46)
Level 20: Weave -- S'dpty-Def/EndRdx(A)
Level 22: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(48)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 26: Screech -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(27), Stpfy-EndRdx/Stun(27)
Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 30: Super Speed -- QckFt-RunSpd(A)
Level 32: Dreadful Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(40)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-Rchg/Hold(39), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(50)
Level 41: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(48)
Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Acc/EndRdx/Rchg/Hold(45), BasGaze-Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 47: Charged Armor -- Aegis-Psi/Status(A)
Level 49: Surge of Power -- S'fstPrt-ResDam/Def+(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)



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