Rad/Kin Build Critique


KatanaFury

 

Posted

I'm doing a complete rebuild of my Rad/Kin corruptor who I've gotten away from playing but want to go back to; his build is ancient and slotted entirely with common IOs right now.

I made the build going for capped S/L defense (it's at 45.5% as-is), perma-hasten (thank you Spiritual Core Paragon), and most importantly, as cheap as possible. I don't have billions of inf to dig into for this build, so I went as low as possible for the prices. Really, the 4 LOTGs are a luxury I'm going to spring for

Thanks for any advice.


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Gamma Kineticist: Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Neutrino Bolt -- LdyGrey-%Dam(A), Entrpc-Acc/Dmg(5), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Dmg/EndRdx/Rchg(46), Entrpc-Heal%(48)
Level 1: Transfusion -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(5), RgnTis-Heal/Rchg(7), RgnTis-Heal/EndRdx/Rchg(7), RgnTis-Regen+(17)
Level 2: Irradiate -- LdyGrey-DefDeb/Rchg(A), Sciroc-Acc/Dmg(3), LdyGrey-Rchg/EndRdx(3), Sciroc-Dmg/EndRdx(17)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(50)
Level 8: Proton Volley -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(9), ExtrmM-Acc/ActRdx/Rng(9), ExtrmM-Dmg/ActRdx/Rchg(11), ExtrmM-Dmg/EndRdx/Rchg(11), ExtrmM-Acc/Rng/Rchg(13)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-Acc/EndRdx(15), CtlSpd-EndRdx/Rchg/Slow(15), CtlSpd-Rng/Slow(19)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(13)
Level 14: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(21)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Cosmic Burst -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(33), Entrpc-Dmg/Rchg(40), Entrpc-Dmg/EndRdx/Rchg(43), Entrpc-Heal%(43)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(23), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(25), RedFtn-EndRdx(25), LkGmblr-Rchg+(39)
Level 24: Electron Haze -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(37), Posi-Dmg/EndRdx(46)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Inertial Reduction -- Jump-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(50)
Level 32: Atomic Blast -- Dmg-I(A), Dmg-I(46)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(45), Acc-I(48)
Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43), LkGmblr-Rchg+(48)
Level 44: Increase Density -- ResDam-I(A)
Level 47: Combat Jumping -- DefBuff-I(A), LkGmblr-Rchg+(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(40), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(39)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34)
------------
Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 11.13% Defense(Smashing)
  • 11.13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.938% Defense(Melee)
  • 3% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 2% Enhancement(RunSpeed)
  • 2% Enhancement(JumpHeight)
  • 2% Enhancement(FlySpeed)
  • 2% Enhancement(JumpSpeed)
  • 18% Enhancement(Accuracy)
  • 80% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 84.33 HP (7.874%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5.5%
  • MezResist(Immobilize) 12.1%
  • 8% (0.134 End/sec) Recovery
  • 40% (1.789 HP/sec) Regeneration
  • 6.93% Resistance(Fire)
  • 6.93% Resistance(Cold)
  • 4% RunSpeed



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@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)

 

Posted

I'll take that to mean there are no glaring "No! Don't do that you moron!" mistakes, at least.


@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)