Arch/Dark?
I would say stick with the Corr. /Dark brings so much to the team that a Blaster just can't. I haven't played the sets together, but I have played them individually. Tar Patch>Rain of Arrows would be a devastating combo especially when followed up with Fistful and Explosive. All of the other DM greatness would make you an outstanding addition to a team.
Fire/ matures sooner and probably does more overall AoE damage, but it is a bit slower with Rain of Fire. You can't go wrong either way.
Thanks for the input. I've played a lot of Dark Miasma (on defenders) and know what I'm getting with it, and love what it has, but pairing it with Archery is new territory for me. Especially with viable damage output.
Traps is pretty great too, I especially love Caltrops procced out. Whatever set I pick up will be a great contribution to a team, although I think for sheer mob popping power I'd benefit from /Dark more.
Probably take Power Mastery to add in PBU for more burst damage goodness.
edit: As someone who plays a lot of Dark Miasma, my biggest pet peeve is those people who save HT to rez and NEVER, EVER use it otherwise. Not even to debuff AVs.
Yes, do it. Fun and effective. I have an Arch/Dark and an Arch/Traps and have enjoyed them both. Do both! I have played archery across the Archetypes, Blasters: Arch/Eng, Arch/Mental, Arch/Ice, and Arch/Devices; Defender: TA/ Arch, Sonic/Arch, out of all these I enjoyed the two Corruptors: Arch/Dark and Arch/Traps the most, well maybe not.
I actually loved Arch/Devices (What?), which on the surface is a very gimpy blaster combo, but I really loved it, however currently playing the Corruptors I think my Arch/Dark, and Arch/Traps, can pull more surprising impossible tricks then the old Arch/Devices.
Fearsome Stare, Tar Patch, Rain, Fistful (Arch/Dark) is beautiful, as is Acid Mortar, Poisen Trap, Caltrops, Rain, Fistful, (Arch/Traps), as is Caltrops, Rain, Fistful, if your still alive aggro on this stack of trip mines at my feet (Arch/Devices Blaster).
Did I mention I like Archery? I am going to shut up before I get into what I liked about the other arch/ or /arch I have played.
"Thank you Iraq! Goodnight!"
I know there's a lot of awesomeness involved with Fire/Dark corrs. But how about Arch/Dark? I've never taken a corr really high, mostly due to hating COV pre-GR. I imagine the fire/dark awesomeness is due in part to Tar Patch -res. Arch/Dark would benefit similarly, of course, but perhaps safer due to tossing out the patch and ROA from behind cover.
I was also considering Arch/Traps, but having a heck of a time deciding.
Can anyone who has played these sets together let me know how they perform? I will be on a regular team with the character.
Or perhaps I'd be better off just going blaster? Does the -30% res make up for the blaster difference in damage and then cap it off with Scourge being awesome?
I was planning on building for high levels of recharge, so as to bring up patch and ROA very often.