DS Thermal or Pain?


kalashnikow

 

Posted

Ok time to roll a new mm, was wondering what seems to work synergy wise?

Also, are any of these builds good for tankermind?

Rolled acouple sample builds on Mid's love the buffs/heal/debuffs on Thermal and Pains heals/debuffs seem good too.Do these builds benefit greatly from the Leadership pool?

What kind of tactics work well? Tankermind? Or using whip attacks as a aggro magnet?

How do these builds seem when leveling up, I realize high levels are going to be better.

In addition how do you slot them say Demon Prince it seems you can throw alot into his slots.I also have seen in previous threads that slotting Hell on Earth with all the protection procs seems wise, do the lil' demon gremlins have to be spawned for the procs to work for the rest of the demons?

Any help/advice/experience would be appreciated.


 

Posted

Quote:
Originally Posted by The_Larker View Post
Ok time to roll a new mm, was wondering what seems to work synergy wise?

Also, are any of these builds good for tankermind?

Rolled acouple sample builds on Mid's love the buffs/heal/debuffs on Thermal and Pains heals/debuffs seem good too.Do these builds benefit greatly from the Leadership pool?

What kind of tactics work well? Tankermind? Or using whip attacks as a aggro magnet?

How do these builds seem when leveling up, I realize high levels are going to be better.

In addition how do you slot them say Demon Prince it seems you can throw alot into his slots.I also have seen in previous threads that slotting Hell on Earth with all the protection procs seems wise, do the lil' demon gremlins have to be spawned for the procs to work for the rest of the demons?

Any help/advice/experience would be appreciated.
I have a Demon Summoning/Thermal mastermind that I really like. The resistance buffs from the mastermind, the resistance buff aura from the ember demon, the heals from the mastermind and the ember demon are a great package for survivability. Endurance, especially in the second and third demon summons is the issue that needs to be addressed most. From experiences with slotting have masterminds have reported that the buff aura, heal, the cold aura on the demon prince do not receive endurance enhancement from the endurance component of pet damage IO enhancers. Slotting generic IO endurance reduction or frankenslotting of other other IO sets (heal, damage resistance, or slow) is recommended.

I took two whip attacks and whack away with them to reduce resistance on targets.

I slotted 4 Pacing of the Turtles in my Demon Prince. That slow set has accuracy, slow and damage in it, too.

The resistance and defense bonuses from the pet damage and recharge intensive pets are not really procs per say that fire on an attack. They are bonuses like the LotG 7.5% that provide a bonus centered on the mastermind to the pets in range. Short answer, no, the hell on earth does not have to be active for the bonus.

I honestly can't give a yay or nay on pain secondary. I haven't played it high enough to comment.


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Posted

i would recommend ds/therm. and there some reasons why>

1. both sets are healers, but the thermal can also actively prevent incoming damage, so you have to heal waaaay less.
2. the only useful debuff on pain is a pointblank seminuke. yeah, walk in to melee range of reichsman or some other AVs would be quite suicidal...... melt armor is ranged and can be fired from safe distance.
3. world of pain is not bad, but it is not a fulcrum shift in the quality and quantity. "forge" can be constantly buffed on at least 2 players, and 30% damage on a super strength brute is kinda uber, he alone would be able to kill spawn by himself and his knockout blows could hit 1k limit and more. forged demonprince in solo is a killing machine.
4. heat exhaustion has -reg component, which can be from time to time highly in need to kill some nasty AVs or elite bosses and with couple of sets you can have it nearly permanent.

my ds/thermal is around lvl 42 atm, the only concerns are, like always on support characters, the heave endurance demand for healing and fragile nature for the mm itself. but both are common for all healer sets, full numina and miracle and end proc from performance shifter is a MUST. full set of defense pulls powers like tough and weave and combat jumping also a MUST. so it will cost you a bit to develop, but is is very rewarding IMHO for later game, the team will definitely love your buffs and debuffs.


 

Posted

Yea was leaning towards /therm anyways and to tell ya the truth already made the toon.Thanks for the facts folks!