War Mace/ Fire Aura for Critique
Your positional defense (except melee) aren't really any better than your positional. If you were go for the Kinetic Combats instead, you could probably get yourself softcapped to S/L, with 20% or so to everything else. You'd also have some extra slots to move around, since you wouldn't have to be chasing 6-piece set bonuses.
Remember, Melee defense does you no good against a guy standing in front of you shooting you with a gun, but S/L defense will block that bullet from any range, as well as punches, axes, baseball bats, arrows, etc. If you can only get one defense value high, it should always be S/L (or Ranged if you plan on hovering/flying outside melee range at all times).
@Roderick
Thanks! That's very helpful as I have always been unsure if positional defense works based on range attack was made or just the type of attack.
It won't be that bad to lose the Touch of Death sets or Mako's Bite as the KCbt sets have +HP as well.
Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue
That was one that confused me for a while as well. Each attack has a positional flag and one or more type flags*. The attack checks against all of the defense types that apply to it. If any one defense type beats the attack roll, the whole attack is stopped. Where you are doesn't affect positionals at all.
*There are a few exceptions, usually psi attacks with no positional flag.
@Roderick
Here is my revised build with Kinetic Combat sets in my melee powers:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam/EndRdx(15)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(23)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(13)
Level 12: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam(25)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(39)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc(43)
Level 22: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(45)
Level 26: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(33)
Level 28: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(31), Erad-Dmg/Rchg(31), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/EndRdx(34)
Level 30: Blazing Aura -- Erad-Dmg(A), Erad-Acc/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Acc/Dmg(50), C'ngBlow-Dmg/Rchg(50)
Level 32: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), FrcFbk-Rechg%(37)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(50)
Level 38: Taunt -- Taunt(A)
Level 41: Rise of the Phoenix -- RechRdx(A)
Level 44: Superior Conditioning -- EndMod(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A)
Level 49: Maneuvers -- DefBuff(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 23.63% Defense(Smashing)
- 23.63% Defense(Lethal)
- 4.563% Defense(Fire)
- 4.563% Defense(Cold)
- 18.63% Defense(Energy)
- 18.63% Defense(Negative)
- 3% Defense(Psionic)
- 16.13% Defense(Melee)
- 10.81% Defense(Ranged)
- 6.125% Defense(AoE)
- 5.4% Max End
- 36% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 140.56 HP (9.377%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 7.5% (0.125 End/sec) Recovery
- 42% (2.628 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.385% Resistance(Negative)
Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue
Hey, can anyone look over my build and let me know if I can improve? I am aware I could *potentialy* run tip missions for merits to get kinetic combat... I have no idea how long that will take though.
Should I stick with positional +DEF and the set bonuses I gain or suck it up and go for Kinetic Combat?
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Proletarian Rage: Level 50 Natural Brute
Primary Power Set: War Mace
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Bash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 2: Jawbreaker -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(7), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Rchg(27)
Level 6: Blazing Aura -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(19), Oblit-Dmg(19), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(23)
Level 8: Clobber -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg(9), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(13)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 12: Build Up -- RechRdx(A), RechRdx(48)
Level 14: Boxing -- Dmg(A)
Level 16: Plasma Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam(34)
Level 18: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Zinger-Dam%(37)
Level 20: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40), Efficacy-EndMod/EndRdx(42), Efficacy-EndMod/Acc(42)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 26: Shatter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-%Dam(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 28: Burn -- M'Strk-Dmg/Rchg(A), Sciroc-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31)
Level 30: Taunt -- Taunt(A)
Level 32: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(46), Sciroc-Dmg/Rchg(48), Sciroc-Dmg/EndRdx(50), Sciroc-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(37), RechRdx(37)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39)
Level 41: Superior Conditioning -- EndMod(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Hasten -- RechRdx(A)
------------
Level 1: Brawl -- Dmg(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A)
------------
Set Bonus Totals:
Lvl 50's: Twilight Projections-Dark/Psychic Defender- Justice,
Mad-Scientist -Bot/Poison MM- Freedom,
Ogun Ajala -Fire/Shield Scrapper - Virtue,
Make You Smile -Thugs/Dark - Virtue
Kyuji Warrior - Fire/Trick Arrow Corruptor - Virtue