Inv/Fire Melee.....need advice
Quote:
Without seeing what difficulty or what how you play - it's important to know what type of opponents do what - for example - Carnies can do Psi damage which is Invul's big hole.
I have a lvl 50 Invuln/Fire Melee tank and would like to know why I can run Council and DE @ 4x8 with no trouble at all but instantly get stomped into the ground by groups like Longbow, Carnies and Arachnos when running tip missions at the same level. I went broke crafting this build (easily over a billion) and needless to say I'm extremely pissed.... Anyway, any help or advice as to what I'm doing wrong will be greatly appreciated. Here is the build...
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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I've reposted your build and looked it over. You have nice sets but it's like you didnt have a goal in mind. For me - getting an Invul to the S/L cap with one critter in Invincibility was my primary goal then rounding out some of my DEF / RES values and improving my ability to tank.
I'm pretty sure this is my current build. It was pretty inexpensive - maybe 200 million? as I got lot of sets from merits.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Perhaps you can draw some ideas from there (move some slots around - etc - I'd definately keep the whole set of Oblits that you have for example.
@Deadboy
I have a lvl 50 Invuln/Fire Melee tank and would like to know why I can run Council and DE @ 4x8 with no trouble at all but instantly get stomped into the ground by groups like Longbow, Carnies and Arachnos when running tip missions at the same level. I went broke crafting this build (easily over a billion) and needless to say I'm extremely pissed.... Anyway, any help or advice as to what I'm doing wrong will be greatly appreciated. Here is the build...
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