katana/will power/soul mastery build help


beowulf2010

 

Posted

Hi,

anyone help me with my build for my katana/will power/soul mastery scrapper?

This is what I have. I have enough villian merits to get a fair few more recipes if they will help, was thinking more luck of the gamblers.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!


 

Posted

Your link is broken and there is no data chunk to copy/paste.

No one can help you if they can't see the build you're asking for help with.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

oops, I'll try that again then.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Huntress: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(5), KntkC'bat-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: High Pain Tolerance -- RgnTis-Regen+(A), Heal-I(7), Heal-I(9)
Level 2: Flashing Steel -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Dmg(11), Oblit-%Dam(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Mind Over Body -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(15), EndRdx-I(17)
Level 6: Fast Healing -- Heal-I(A), Heal-I(17)
Level 8: Divine Avalanche -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(21), DefBuff-I(21), Ksmt-ToHit+(23)
Level 10: Indomitable Will -- EndRdx-I(A), LkGmblr-Rchg+(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(27), EndRdx-I(27), EndRdx-I(29)
Level 18: The Lotus Drops -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg/Rchg(29), Oblit-%Dam(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Acc/Dmg/Rchg(33)
Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(33), EndMod-I(33)
Level 22: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(34), Zephyr-Travel(34)
Level 24: Boxing -- Acc-I(A)
Level 26: Soaring Dragon -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(34), ShldBrk-Acc/Rchg(36), ShldBrk-DefDeb/EndRdx/Rchg(36), Dmg-I(36), Dmg-I(37)
Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(37), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx(39)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(39)
Level 32: Golden Dragonfly -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(39), Oblit-%Dam(40), Oblit-Dmg/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42)
Level 38: Weave -- S'dpty-Def/EndRdx(A), S'dpty-EndRdx(42), S'dpty-Def(43)
Level 41: Dark Blast -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Dev'n-Dmg/EndRdx(45)
Level 44: Shadow Meld -- DefBuff-I(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45), LkGmblr-EndRdx/Rchg(46)
Level 47: Summon Widow -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/Rchg(48), S'bndAl-Dmg(48), RechRdx-I(50)
Level 49: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Mrcl-Rcvry+(46), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(50)


 

Posted

I will just list all that has jumped out to me (There may be some deeper reason behind some of your choices that have to do with your alpha choice, which I do not know):
- Kismet unique in an attack power (especially DA) is a no-no, there is so much more beneficial stuff you can put into it, the Kismet goes into some defensive power like CJ.
- Best slotting for DA if you have four Kinetic Combats in it is imho two Lysosome Exposures, they increase accuracy and def (the two most important things in DA) significantly and are very cheap (around 10 mil last i checked)
- You are slotting a lot of generic IOs for no apparent reason. Heightened Senses for example is way overslotted and would do much better if you'd replace the two generics with one +Def LotG. There are also a lot of +End Red generics slotted, like in RttC, which really isn't end heavy. Plus as a WP you already have a high recovery. Additionally you have many generic heal IOs slotted, which, when replaced with numinas, could give you very nice regen and hp bonuses.
- You've slotted things like shield breaker that gives mainly ae def and only secondary f/c but all your powers with Aegis in it have only two of the set even though Aegis gives an incredible f/c boost with three slotted.
- Serendipity is a waste in weave, slot LotGs
- Gambler's Cut is best with five Hecatomb and the res debuff (your s/l def is already way high, especially with an improved DA slotting), but you might have avoided purples on purpose.
- Your hasten has 40 seconds downtime between applications. Generally you either have hasten (near) perma or not at all since you want to use the same attack chain all the time. What is your target chain? You will only really need Hasten for the top end chains that do not include DA and your GD recharge is too high for that.
- Why did you decide to get Soul Mastery? Shadow Meld seems a waste on a Kat/WP, you can get soft-capped in most defenses without it and it is nowhere near perma without insane recharge (and even then you won't be coming close).


In conclusion it seems to me that you have not really worked towards a clear goal with your build (like hp/reg/def or hp/reg/rech) and because of it you're lacking in all areas. I hope this didn't come off too rough, I was trying to point out some glaring problems and explaining the common thinking. I would recommend looking at some other Kat/WP builds here in the scrapper section and draw inspiration from them for your own build. I can post my build(s) later tonight as a point of reference, but I currently do not have access to them.


 

Posted

Thanks for thehelp.
If you get time, I would love to look at some of your builds. When I first posted there was really only one set of builds to look at in the katana/wp guide, and they didnt work with my mids.
edit: I see another thread with lots of builds so yay

I haven't planned the build out, it just sort of happened on the way to 50 which might explain some choices. So yeah, no clear goal.

- Kismet unique: I'll move it. I'd liked the idea of an attack buffing def and tohit whenever used which is why I first put it in. I'm thinking I may not need it anymore anyhow.
- I'll change the generic IOs, was leaving them in until I found out what would be good to exchange them. Good to know about the over slotting.
- I havent slotted hecatombs, not becasue of not wanting purples, but more that they cost a lot. long term I will most likley grab them, but after the numinas and lotgs and the rest of build. seems easy place to save a billion.
- Hasten - I am normally attacking groups so use lotus drops and flashing steel with golden dragonfly and gamblers cut to fill in spaces. Hasten helps if I need to use divine avalanche more, for longer recharge stuff like shadowmeld, and to be just more effective when its up
- shadowmeld seems to be up most mobs for when I first jump in, and i have been using it like having a purple inspiration to raise my defences. I would like not to need it.


 

Posted

Quote:
Originally Posted by Disappearing Girl View Post
- Kismet unique: I'll move it. I'd liked the idea of an attack buffing def and tohit whenever used which is why I first put it in. I'm thinking I may not need it anymore anyhow.
Basically the way effect IOs work like this one is they last for 2 minutes after the power they're in gets activated. Obviously an attack gets activated every time you use it. Always on powers like Health and toggles like Combat Jumping and Tactics "acctivate" every 10 seconds which serves to renew the 2 minute duration every 10 seconds.

Granted, you're attacking a lot so it's not too much of a problem but common theory is to not "waste" a slot in an attack and instead put things like Karma: -KB and Kismet: +ToHit in things like Combat Jumping where there's really not much to enhance in the first place.


Beowulf -
Too many Alts, not enough 50's. Story of my life...