incarnate system


AnElfCalledMack

 

Posted

i've a tanker Invul/ss and i want muscolature core paragon (+45% dmg +33%Def Debuff).
but defense debuff work on my powers "Thoug Hide, Invincibility?


 

Posted

No, the Musculature Core Paragon Incarnate Enhancement will not enhance your defence powers; they are not defence debuff powers. It doesn't work like HamiOs.


 

Posted

for my power set i've only "cardiac"... ?


Quote:
Originally Posted by Eiko-chan View Post
No, the Musculature Core Paragon Incarnate Enhancement will not enhance your defence powers; they are not defence debuff powers. It doesn't work like HamiOs.


 

Posted

Quote:
Originally Posted by Hero_EX View Post
for my power set i've only "cardiac"... ?
You can use any of them you like, but yes, some power sets will benefit more from certain boosts than from others.

Cardiac will lower your endurance costs and increase your resistance - Invulnerability benefits a lot from this one, as it has many resistance powers and is one of the more endurance-costly defence sets.

But you could slot the Nerve boost as well; it would boost your attacks' accuracy (possibly letting you move slots elsewhere, or slot something else in place of an accuracy) and those powers you have (such as Tough Hide and Invincibility) that provide defence.

Musculature will boost your attacks' damage, giving you the option to move enhancements like Nerve does.

Spiritual will boost your recharge - meaning more uptime for Dull Pain, as well as faster attacks. Since you're SS, the stun side could help out your attacks a bit, or you could slot the heal side to get a bigger boost out of Dull Pain as well as having it up more.

It's really about what you want to get out of the boost. Musculature is probably the least helpful, overall, for an Invuln/SS Tanker, but I've never heard anyone say no to doing a little more damage.


 

Posted

Well, you've got some options. You could take Cardiac, but your S/L Resistance is probably hard-capped if you have Tough, while your exotic resists are pretty pathetic. The EndRedux is nice, but that's pretty much it. You could take Musculature, but you're probably ED-capped for damage and you can't use the other components, so again it won't be massively efficient. Spiritual will get your attacks back faster, make Dull Pain recharge quicker and heal for more, and give you longer stuns in EM attacks, but with such long animations, you don't really need recharge in EM. Nerve is actually quite tempting. It boosts Incincibility, Tough Hide, and Weave, and also boosts the Accuracy of your attacks, meaning slotting four Kinetic Combats (or four Smashing Haymakers, if you're on a budget) won't screw over your attack's accuracy. Holds are useless to you, but Spiritual was the only alpha with no wasted components.

EDIT: SS, not EM. In that case, you still get the better stuns from Spiritual, but Nerve will now extend the Hold in KO Blow. Just FYI.

Frankly, Inv/EM gains surprisingly little from the Alpha Slot, so which one you pick isn't as critical as it might be for, say, a Warshade who desperately needs Recharge, Stun and Healing, or a Sonic/AR Defender, who would love EndRedux, Resistance Buff and Range enhancement to death.