Check my Exemping Build, Please
Bear in mind, you can mule Sets into high level powers that you don't have access to while exemped. All that matters is the level of the IOs, not whether or not you have the power.
For example, take Char and Ring of Fire. Put 4 Level-10 Basilisks Gaze in it. The set bonuses will work down to level 7. Put 6 L20 Enfeebled Operation in RoF. These bonuses will work down to L17.
This allows you to get lots of nice bonuses and use all the slots you have at 50 to your best advantage.
I took your suggestions into account and revised my build a couple more times. The first version I was able to soft-cap Melee def without using DA, but it left me feeling like a one-trick pony. The second version reinstates DA, but also is able to soft-cap Ranged def (or at least 44.3% without Maneuvers), and most of that is good down to level 17. Here's that second version.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Blondeshell: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Gambler's Cut -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(3), F'dSmite-Acc/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(27), S'dpty-EndRdx(33)
Level 2: Sting of the Wasp -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(7), P'ngS'Fest-Dmg/Rchg(9), F'dSmite-Acc/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 4: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(31), S'dpty-EndRdx(33)
Level 6: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 8: Divine Avalanche -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(39), P'ngS'Fest-Dmg/Rchg(39), Acc-I(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(13)
Level 12: Flashing Steel -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), M'Strk-Dmg/EndRdx(23), M'Strk-Acc/EndRdx(25), M'Strk-Dmg/EndRdx/Rchg(31)
Level 14: Combat Jumping -- Winter-ResSlow(A)
Level 16: Dodge -- LkGmblr-Def/Rchg(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: The Lotus Drops -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), M'Strk-Dmg/EndRdx(23), M'Strk-Acc/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(40)
Level 20: Quickness -- Run-I(A)
Level 22: Fly -- EndRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 26: Soaring Dragon -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(36), F'dSmite-Acc/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 28: Lucky -- LkGmblr-Def/Rchg(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 30: Maneuvers -- EndRdx-I(A), EndRdx-I(37)
Level 32: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Evasion -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(43), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(45), S'dpty-EndRdx(45)
Level 38: Elude -- LkGmblr-Rchg+(A)
Level 41: Ring of Fire -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(45), TotHntr-Acc/EndRdx(46), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(48)
Level 44: Char -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(48), EoCur-Acc/EndRdx(48), EoCur-Hold/Rng(50), EoCur-Acc/Hold(50), EoCur-Acc/Hold/Rchg(50)
Level 47: Melt Armor -- Empty(A)
Level 49: Fire Ball -- Empty(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(27)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29)
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 3.125% Defense(Fire)
- 3.125% Defense(Cold)
- 18.13% Defense(Energy)
- 18.13% Defense(Negative)
- 2.5% Defense(Melee)
- 14.69% Defense(Ranged)
- 6.25% Defense(AoE)
- 5.4% Max End
- 1.5% Enhancement(Held)
- 18% Enhancement(Accuracy)
- 5% Enhancement(Immobilize)
- 30% Enhancement(RechargeTime)
- 5% FlySpeed
- 125.5 HP (9.372%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Held) 2.75%
- MezResist(Immobilize) 9.9%
- MezResist(Sleep) 3.3%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 1.65%
- 2.5% (0.042 End/sec) Recovery
- 74% (4.137 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.89% Resistance(Fire)
- 1.89% Resistance(Cold)
- 5% RunSpeed
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Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts
Only thing I see worth note is...
You could pick Hover in place of Melt Armor. Put the WG -Slow in it instead of CJ.
You can then slot something else (maybe a 5th LotG) in CJ.
With the revelation that lower-level content will be included in the WSTs, I got curious how my Kat/SR will perform while exemped. I first went through the Ouroboros mission list and found missions at five-level increments, noting my defense stats along the way. I discovered that the combination of powers and IO levels that I chose for my primary build really drop off in the level 25-20 range.
This is my proposed secondary build for exemping to no higher than level 25. I tried to be mindful of IO levels for set bonuses, but it's hard to know for sure since Mids hasn't implemented the exemping feature yet. I realize that the cost/supply of some of these low-level IOs could be prohibitive, but that's what merits are for, right?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Blondeshell: Level 48 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(27), S'dpty-EndRdx(33)
Level 2: Sting of the Wasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), F'dSmite-Acc/EndRdx/Rchg(31), Mako-Acc/EndRdx/Rchg(39)
Level 4: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def(31), S'dpty-EndRdx(33)
Level 6: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(23), F'dSmite-Acc/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(13)
Level 12: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(33), Erad-Acc/Dmg/EndRdx/Rchg(39)
Level 14: Hover -- Winter-ResSlow(A)
Level 16: Dodge -- LkGmblr-Def/Rchg(A), LkGmblr-Def(17), LkGmblr-Rchg+(17)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(21), Sciroc-Dmg/Rchg(21), Sciroc-Acc/Rchg(23), Sciroc-Acc/Dmg/EndRdx(34), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 20: Quickness -- Run-I(A)
Level 22: Fly -- EndRdx-I(A)
Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(37), F'dSmite-Acc/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(40)
Level 28: Lucky -- LkGmblr-Def/Rchg(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 30: Maneuvers -- EndRdx-I(A), EndRdx-I(37)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A), Heal-I(27)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29)
------------
Set Bonus Totals:
Blondeshell (1381 badges) - My other badge hunters
VidiotMaps Master Cartographer
MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts