Bane of all builds
The one thing I'll note is that you can replace Weave with Maneuvers and still be soft-capped to Melee and Ranged while not needing the whole fighting pool. The Endurance cost is very slightly higher, but shouldn't make a difference, and would further enhance any of your teammates as well. I wouldn't call it necessary, but it'd be a way to free up some power/slot picks.
Cheers for that Lazarillo.
Tried that but I prefer having Tough/Weave if for nothing more than the Resistance (33.7% with 11.8% without Tough).
Having only Maneuvers does still keep my Melee/Ranged above 45% but AoE is way below s/c.
With Weave (and CJ 2 slotted) AoE is around 43.6% (with Cloaking Device active but in combat).
I did move the 2nd Boxing slot to Combat Jumping and slotted LotG Defense which gives me 2% more Regen (8% -> 10%).
Can I get a basic build for a lvl 27? Post a link for mids too, thanks
THIS TOON IS NOW A HERO!
So this is my Bane build so far.
Any thoughts on improving it? Main focus is Defense and then MaxHP.
The current Positional Def values drop by 5.87% when in combat (1/2 Cloaking Device's bonus).
Cheers
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Pure Bane_b: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Combat Training: Defensive -- GftotA-Def(A), GftotA-Def/Rchg(7)
Level 4: Mace Beam -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Decim-Dmg/EndRdx(27)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 8: Wolf Spider Armor -- S'fstPrt-ResKB(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx/Rchg(17)
Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 14: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Hold%(43)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Shatter -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(19), Hectmb-Dmg/Rchg(21), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 20: Tactical Training: Leadership -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), EndRdx-I(42)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- GftotA-Def/EndRdx(A), GftotA-Def(25), GftotA-Def/EndRdx/Rchg(25), GftotA-Run+(27)
Level 26: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(50)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(29), ShldBrk-Acc/Rchg(29), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-%Dam(37), ShldBrk-Acc/EndRdx/Rchg(42)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-EndRdx/Rchg(31)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Erad-Dmg(40), Erad-%Dam(43)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-EndRdx/Immob(46)
Level 44: Shatter Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Call Reinforcements -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(50), S'bndAl-Dmg/EndRdx(50)
Level 49: Recall Friend -- Winter-ResSlow(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17)
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