Bane of all builds


cybermitheral

 

Posted

So this is my Bane build so far.

Any thoughts on improving it? Main focus is Defense and then MaxHP.

The current Positional Def values drop by 5.87% when in combat (1/2 Cloaking Device's bonus).


Cheers



Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

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Pure Bane_b: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Bash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(40)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7)
Level 2: Combat Training: Defensive -- GftotA-Def(A), GftotA-Def/Rchg(7)
Level 4: Mace Beam -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9), Decim-Dmg/EndRdx(27)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 8: Wolf Spider Armor -- S'fstPrt-ResKB(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11), LkGmblr-Def/EndRdx/Rchg(17)
Level 12: Pulverize -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 14: Poisonous Ray -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Dmg/Rchg(21), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(39), Dev'n-Hold%(43)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Shatter -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(19), Hectmb-Dmg/Rchg(21), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 20: Tactical Training: Leadership -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), EndRdx-I(42)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- GftotA-Def/EndRdx(A), GftotA-Def(25), GftotA-Def/EndRdx/Rchg(25), GftotA-Run+(27)
Level 26: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(50)
Level 28: Surveillance -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(29), ShldBrk-Acc/Rchg(29), ShldBrk-DefDeb/EndRdx/Rchg(37), ShldBrk-%Dam(37), ShldBrk-Acc/EndRdx/Rchg(42)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-EndRdx/Rchg(31)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Erad-Dmg(40), Erad-%Dam(43)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-EndRdx/Immob(46)
Level 44: Shatter Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Call Reinforcements -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(50), S'bndAl-Dmg/EndRdx(50)
Level 49: Recall Friend -- Winter-ResSlow(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-Rcvry+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(5), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17)
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Posted

The one thing I'll note is that you can replace Weave with Maneuvers and still be soft-capped to Melee and Ranged while not needing the whole fighting pool. The Endurance cost is very slightly higher, but shouldn't make a difference, and would further enhance any of your teammates as well. I wouldn't call it necessary, but it'd be a way to free up some power/slot picks.


 

Posted

Cheers for that Lazarillo.
Tried that but I prefer having Tough/Weave if for nothing more than the Resistance (33.7% with 11.8% without Tough).

Having only Maneuvers does still keep my Melee/Ranged above 45% but AoE is way below s/c.
With Weave (and CJ 2 slotted) AoE is around 43.6% (with Cloaking Device active but in combat).

I did move the 2nd Boxing slot to Combat Jumping and slotted LotG Defense which gives me 2% more Regen (8% -> 10%).


 

Posted

Can I get a basic build for a lvl 27? Post a link for mids too, thanks



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