Flying Scrapper?


CBeet

 

Posted

Well I have this toon, my first toon, and I consider him my primary Hero. He is a Claw/SR and the concept has always been having the ability to fly. Considering I don't have the ability to buy transportation powers with out the prerequisites yet I am left in a bit of a pickle.

I play PvE and I was wondering if anyone have any build suggestions? I am also a big noob when it comes to IOs so help there would be great.

I have considered abandoning Strike. I have also found Air Superiority good in 1v1 PvE fights.

Thanks


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
Well I have this toon, my first toon, and I consider him my primary Hero. He is a Claw/SR and the concept has always been having the ability to fly. Considering I don't have the ability to buy transportation powers with out the prerequisites yet I am left in a bit of a pickle.

I play PvE and I was wondering if anyone have any build suggestions? I am also a big noob when it comes to IOs so help there would be great.

I have considered abandoning Strike. I have also found Air Superiority good in 1v1 PvE fights.

Thanks

Flying melee toons are a bit of an oddball, but can be rewarding.

The BIG issue, of course, is the endurance cost of Hover, and the fact that 'autofollow' with Hover stops you before you get into most melee range. (Thanks blasters!)

So, hover scrapping is a more active, busier playstyle. However, if you can afford the End, (which is easier on a Claw) it is very fun indeed.

Hover-scrapping is all about manueverability: It is a hard skill to learn to play melee in three dimensions. But, many mapsets that are downright terrible to deal with on the ground become quite simple if you can just fly about. The 'cake room' for example, is no big deal on a hover scrapper.

As for IO's, well, it's a multi-faceted decision process.

1) Do I care for enhancement bonuses or set bonuses more for a particular power?
2) What is the overall thrust of my build effort?
3) How many slots does it take to get the bonuses (both set and enhance) I want in a given number of powers?
4) What am I giving up by placing slots and sets toward a given goal?


For a claw/sr, I'd look at +hp's, +recovery, +regen, +recharge, and +defense as your global targets. But, because of the way claws/sr plays, I'd not get tunnel vision on any of them, and instead shoot for medium levels of all.

Hope that helps!

Also, maybe work up a sample build, toss it up and let's take a look at it!


 

Posted

I have an MA/SR Scrapper who's constantly hovering in a fight and not only does it look awesome, it's really useful numbers wise. It's 2-3% extra defense, the endurance cost is minimal and great mobility in combat for cones or flying enemies.

For slotting Hover, I'd suggest going for 2 defense and 1 flyspeed (endred isn't needed) then putting 1 or 2 flyspeed into Swift, Hover's faster than you'd think and slotting up like this is effective.

Build-wise, getting Tough and Weave on top of Hover will help softcap quickly (the 3% defense proc is awesome in Tough, no need to put any slots in or run the power) and you can also get Combat Jumping for a little extra defense. You should then be one bonus away per defense position to softcap, so three powers used up (Mako's Bite, Touch of Death and Scirocco's Dervish are the easiest I find). I'd then suggest using the rest for +end/recovery then +hp/regen, depending on how much inf and time you can put into it. Alternatively, get the endred Alpha Slot and use your IOs for +recharge and +hp once you're softcapped.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Okay, I am assuming both of you are not suggesting I skip on fly. I didn't know hover and combat jumping stacked?

I will try and make my first full build on Mids. There are just soo many options.


 

Posted

If anyone has any suggestions, the sky is the limit on the cost. I am looking at end costs to not need to re-buy much of anything later on.


 

Posted

This is a rework of something close to my live build with Hover and Fly replacing Aid Another and Aid Self (and the order of several powers is different).

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

HoverFly ClawsSR (v1.00.Incarnate): Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(3), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(15), Ksmt-ToHit+(37)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(25), Achilles-ResDeb%(45)
Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(37)
Level 6: Spin -- Erad-Dmg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(7), Erad-Acc/Dmg/EndRdx/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(25)
Level 8: Follow Up -- T'Death-Dmg/Rchg(A), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg(31), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- GftotA-Def(A), GftotA-Run+(42), LkGmblr-Rchg+(43)
Level 14: Boxing -- Empty(A)
Level 16: Dodge -- GftotA-Def(A), GftotA-Run+(42), LkGmblr-Rchg+(43)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21)
Level 20: Quickness -- Run-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(23), TtmC'tng-ResDam(29), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(34)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(36)
Level 26: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(31)
Level 28: Lucky -- GftotA-Def(A), GftotA-Run+(42), LkGmblr-Rchg+(43)
Level 30: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(33), Flight-I(50)
Level 32: Fly -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(33), Winter-ResSlow(33)
Level 35: Evasion -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(40)
Level 41: Combat Jumping -- SW-ResDam/Re TP(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-End%(48), Numna-Regen/Rcvry+(48), Panac-Heal/+End(50)
Level 49: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(17), Mrcl-Rcvry+(34), RgnTis-Heal/EndRdx(40), RgnTis-Heal/Rchg(46), RgnTis-Regen+(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(40), P'Shift-End%(46)



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Posted

Quote:
Originally Posted by Doomguide View Post
This is a rework of something close to my live build with Hover and Fly replacing Aid Another and Aid Self (and the order of several powers is different).


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Thank you!

I a little set off by spin not having 6 slots, but I will probably give it a try.

Can you give me any pointers on making and understanding these builds please?