Gravity Control/Storm Summoning Build Help
You haven't gotten any responses because folks around here are kind of tired of the "make me a build" requests. Yes, since you are on a Mac, you can't use Mids so your request is not quite the same as others. Sorry. You may want to try the on-line builder HERE.
Part of the problem is that Gravity Controllers are not very popular. I have a Grav/Storm who has almost entirely solo'ed his way to level 44, but stalled there. He's fun, but my buddies play on a different server. I haven't come up with a "end game" build for him, since I'm not sure he'll ever get there. (I was hoping for Free Server Transfers again this winter, but Oh Well.)
One problem with the "make me a build" requests are that there are a lot of different ways to make builds. I think a Team-Friendly build could be quite a bit different than a solo build. Therefore, your playstyle can make a big difference. There are also a lot of choices to make. Do you want the Medicine Pool? Slot for Recharge? Damage? Defense? And if you go for Defense, do you go Smash/Lethal? Ranged? Singy can protect you from most melee attacks for as long as he lasts, but the epic shields give you a good start on Smash/Lethal defense if you go that way.
I have gone with the Cardiac boost for my Ice/Storm, and will go for it on my Earth/Storm (she just hit 50 over the 2XP weekend and did the Incarnate arc last night). I went with the Spiritual Boost on my Illusion/Storm to boost the recharge of Phantom Army. I can see where Cardiac is probably the best choice for a Grav/Storm. One interesting thought is that the upper level Cardiac also boost Intangibility. Now, I generally hate Intang powers, but agree that they can be useful solo (or if the team understands what you are doing). The upper level boost to Intangibility might make me tempted to throw Dimension Shift into the build just for the heck of it.
From Grav, I took everything except Dimension Shift and Lift. I have Crush slotted purely for damage, so my attack chain is GD-Crush-Propel. That mostly insures that I get Containment for Propel. (On a team build, I might be tempted to take Lift over Propel.) When I hit 47, I will think about using some Acc/Mez and Dam/Mez Hami-Os in Singy to enhance the multi-aspects of the power. On the Storm side, I skipped O2 Boost on my solo build since Singy can't be healed.
In terms of slotting, I mostly go for Recharge, Recovery, Regen. I rely upon Hurricane and Singy to protect me, so I have not gone for the High Defense build. Others will do it differently.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Well, I'm also a Mac-user, so I also don't have access to MIDS.
My Grav/Storm was my first 50, and I found him very enjoyable. He played both solo and on teams and yes, it WAS challenging.
Dusting him off recently to get him all set for some incarnate action, I decided to rebuild him. I found the build below on the forums and tweaked it just a bit to reflect my own power preferences. I would gladly give credit where credit is due to the originator of this build, but I made no note of that when I copied it, (might even have been Local Man!) so apologies to whomever this came from.
I've almost completed the build, and it is VERY effective. I'm not much of a numbers guy, so I don't know how close this is to any softcaps, or anything like that, but what I CAN tell you is that my Grav/Storm never felt so super. I also went with the Cardiac Boost, up to tier 2 now, so I'm not feeling much end pain at all.
So here it is:
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 1: Gale -- Acc-I(A)
Level 2: Gravity Distortion -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/Rchg(9)
Level 4: O2 Boost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx/Rchg(13)
Level 6: Propel -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(13), Decim-Dmg/Rchg(15), Decim-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(42)
Level 8: Crushing Field -- TotHntr-Acc/Immob/Rchg(A), TotHntr-Acc/EndRdx(11), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Acc/Immob/Rchg(37)
Level 10: Snow Storm -- EndRdx-I(A), EndRdx-I(17)
Level 12: Steamy Mist -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(36)
Level 16: Freezing Rain -- ShldBrk-Acc/Rchg(A), LdyGrey-%Dam(25), ShldBrk-DefDeb/EndRdx/Rchg(42), LdyGrey-DefDeb/Rchg/EndRdx(43), LdyGrey-DefDeb/EndRdx(43)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(23), G'Wdw-Acc/Hold/Rchg(23)
Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(40), DarkWD-Rchg/EndRdx(42)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Wormhole -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(27), Stpfy-Stun/Rng(34), Stpfy-Acc/Stun/Rchg(36), RechRdx-I(36)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(31)
Level 30: Recall Friend -- Zephyr-ResKB(A)
Level 32: Singularity -- C'Arms-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(33), Hold-I(34), ExRmnt-+Res(Pets)(34)
Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(43), BldM'dt-Dmg(46), RechRdx-I(46)
Level 38: Lightning Storm -- Dev'n-Dmg/Rchg(A), Dev'n-Hold%(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Entrpc-Dmg/Rchg(40), Entrpc-Dmg/EndRdx/Rchg(40)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5)
Level 47: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48)
Level 49: Frozen Armor -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50), GftotA-Run+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
...And I do have Stamina 3-slotted (with plain ol' generic IO's so far), but that's not noted in the post above.
Here's my build, which I typically run solo but will team on the occasional TF. I've also opted for Cardiac. I can't say I really built for much in particular, though I do have an ok bit of regen and some recharge (though technically I don't yet have all three of the LoTG+ slotted...or all the Posi's, for that matter). The slots in Steamy Mist would probably be beneficial somewhere else, admittedly. Oh, and the APP is really only for thematic purposes, though I do like having the heal.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Astrasmash: Level 50 Science Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Crush -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg(9), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(23), Thundr-Dmg/EndRdx(36)
Level 1: Gale -- Acc-I(A)
Level 2: Lift -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Rchg/KB(5), KinCrsh-Rechg/EndRdx(13), KinCrsh-Dmg/EndRdx/KB(21), KinCrsh-Acc/Dmg/KB(33)
Level 4: Gravity Distortion -- HO:Endo(A), HO:Endo(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(31)
Level 6: Propel -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(34)
Level 8: Snow Storm -- EndRdx-I(A)
Level 10: Steamy Mist -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Fly -- Flight-I(A)
Level 16: Crushing Field -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 18: Freezing Rain -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/EndRdx(19), LdyGrey-%Dam(19), LdyGrey-Rchg/EndRdx(34), LdyGrey-DefDeb/Rchg/EndRdx(37), LdyGrey-DefDeb/Rchg(46)
Level 20: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: O2 Boost -- Heal-I(A)
Level 26: Wormhole -- Rope-Acc/Rchg(A), Rope-Stun/Rng(29), Jnt-Rng(31), Jnt-EndRdx/Rng(36), TSM'n-EndRdx(37), TSM'n-Rng(40)
Level 28: Thunder Clap -- Acc-I(A)
Level 30: Hurricane -- DarkWD-Slow%(A), DarkWD-ToHitDeb/EndRdx(31), DarkWD-ToHitDeb(34), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(40)
Level 35: Tornado -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(46), S'bndAl-Acc/Rchg(50), S'bndAl-Dmg/EndRdx(50)
Level 38: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 44: Hurl Boulder -- HO:Centri(A)
Level 47: Earth's Embrace -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Heal/EndRdx/Rchg(48)
Level 49: Seismic Smash -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(50)
Level 50: Cardiac Total Core Revamp
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(25)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
I have a level 50 Gravity/Storm controller on Virtue and he has some IO's slotted, but recently I've encountered a chunk of change that I could possibly spend on a new build about 500mil so nothing too major. I'm in the Cardiac Alpha slot and would preferably like to stick with that for the Resistance bonus that'll go along with my Steamy Mist. Now I am on a Mac so MIDS doesn't work so if you would be so kind as to just list the power, how many slots, and what enhancements I should put in there. Thank you!