I'm going back to my "2nd tier" of 50s these days. That is, I've made my builds for the toons I play most of the time, now on to ones I play some of the time.
Next up - a Dual Blades / Willpower Scrapper. Mostly on basic IOs at the moment, I did enjoy a smooth leveling experience with this Scrapper and I find she performs satisfactorily at 50 as is.
I don't have the highest amibitions for her, just teamming and helping out my lowbies on another account when needed (not PL, just tough missions for say, a Defender). So, nothing expensive here - no purples, no glad armors.
Hopefully that sets the stage for what I do with this toon and what I'm hoping to do.
Build-wise, my goal was to soft-cap s/l def, get some sweet recharge (50ish percent) with miscellaneous HP and Regen bonuses.
I'm pretty pleased with this, ended up with 49.8% s/l Def (or 46.5 w/o Maneuvers). I'm ok with being over given that WP is light on DDR. Recharge is 52.5%, HP = 1960, regen = 51.81 hp/sec, recovery 3.98 end/sec.
What I'm waffling about is Maneuvers vs Stealth. Either accomplishes my ultimate goal for the pick - LOTG mule. Maneuvers gives +Def to all, and a cushion to Def debuffs, but Stealth would give me full invis (with Stealth io), helpful on the type of tfs I like to participate in (speedy).
So, I would appreciate any feedback, building Scrappers isn't a strength of mine.
Lotus Petal: Level 50 Science Scrapper Primary Power Set: Dual Blades Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery
(48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense/Endurance
(50) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Physical Perfection
(A) Endurance Modification IO
Level 49: Resurgence
(A) Efficacy Adaptor - EndMod/Recharge
------------ Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Unbounded Leap - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Critical Hit Level 4: Ninja Run Level 2: Swift
(A) Run Speed IO
Level 2: Hurdle
(A) Jumping IO
Level 2: Health
(A) Miracle - +Recovery
(17) Miracle - Heal
Level 2: Stamina
(A) Performance Shifter - EndMod
(50) Performance Shifter - EndMod/Recharge
(50) Performance Shifter - Chance for +End
Code:
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Global = Hedgefund (or some derivation thereof)
Posted
Looks pretty good to me. Your relatively close to the melee softcap as well. You might be able to get some titanium coatings or touch of death sets in there and be softcapped to all three.
I'm going back to my "2nd tier" of 50s these days. That is, I've made my builds for the toons I play most of the time, now on to ones I play some of the time.
Next up - a Dual Blades / Willpower Scrapper. Mostly on basic IOs at the moment, I did enjoy a smooth leveling experience with this Scrapper and I find she performs satisfactorily at 50 as is.
I don't have the highest amibitions for her, just teamming and helping out my lowbies on another account when needed (not PL, just tough missions for say, a Defender). So, nothing expensive here - no purples, no glad armors.
Hopefully that sets the stage for what I do with this toon and what I'm hoping to do.
Build-wise, my goal was to soft-cap s/l def, get some sweet recharge (50ish percent) with miscellaneous HP and Regen bonuses.
I'm pretty pleased with this, ended up with 49.8% s/l Def (or 46.5 w/o Maneuvers). I'm ok with being over given that WP is light on DDR. Recharge is 52.5%, HP = 1960, regen = 51.81 hp/sec, recovery 3.98 end/sec.
What I'm waffling about is Maneuvers vs Stealth. Either accomplishes my ultimate goal for the pick - LOTG mule. Maneuvers gives +Def to all, and a cushion to Def debuffs, but Stealth would give me full invis (with Stealth io), helpful on the type of tfs I like to participate in (speedy).
So, I would appreciate any feedback, building Scrappers isn't a strength of mine.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Lotus Petal: Level 50 Science Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 1: High Pain Tolerance- (A) Numina's Convalescence - Heal
- (5) Numina's Convalescence - Heal/Endurance
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance
- (13) Reactive Armor - Resistance/Recharge
Level 2: Ablating Strike- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (11) Kinetic Combat - Damage/Endurance
- (11) Kinetic Combat - Damage/Recharge
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Fast Healing- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal/Endurance
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 8: Typhoon's Edge- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (23) Obliteration - Chance for Smashing Damage
Level 10: Indomitable Will- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Recharge Speed
Level 12: Blinding Feint- (A) Rectified Reticle - To Hit Buff/Recharge
- (13) Rectified Reticle - To Hit Buff
- (27) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Knockdown Bonus
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (33) Kinetic Combat - Damage/Recharge
Level 14: Mind Over Body- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Endurance
Level 16: Rise to the Challenge- (A) Numina's Convalescence - Heal
- (33) Numina's Convalescence - Heal/Endurance
- (33) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Super Jump- (A) Winter's Gift - Slow Resistance (20%)
Level 20: Quick Recovery- (A) Efficacy Adaptor - EndMod
- (34) Efficacy Adaptor - EndMod/Recharge
Level 22: Vengeful Slice- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
Level 24: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Knockdown Bonus
- (46) Kinetic Combat - Damage/Recharge
Level 26: Sweeping Strike- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 28: Heightened Senses- (A) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Recharge Speed
Level 30: Tough- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Endurance
- (42) Reactive Armor - Resistance
Level 32: One Thousand Cuts- (A) Obliteration - Damage
- (37) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Weave- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Recharge Speed
Level 38: Strength of Will- (A) Steadfast Protection - Resistance/+Def 3%
Level 41: Focused Accuracy- (A) Rectified Reticle - To Hit Buff
- (43) Rectified Reticle - Increased Perception
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Physical Perfection- (A) Endurance Modification IO
Level 49: Resurgence- (A) Efficacy Adaptor - EndMod/Recharge
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Miracle - +Recovery
- (17) Miracle - Heal
Level 2: StaminaGlobal = Hedgefund (or some derivation thereof)