KM/FA build critique


Gaderath

 

Posted

This toon just hit 50 tonight, and was a total blast to play up. Been thinking about a build for it for a while, and I'm still not sure I'm happy with anything I've come up with. Considering how much fun this toon was, and how well it does on just SOs, I'm kinda surprised I haven't been able to find any other builds on here. This is the build I am leaning to, emphasis S/L defense first, recharge second, HP and damage third. It is intended to be used with the recharge/heal alpha slot.

I'm looking to go solo friendly (IE, playing at x8 >.>), and TFing with it. My main concern at the moment is all the energy damage that isn't coupled with S/L in the end game, Rikti, and Praetorian Clockwork in LGTF and Apex/Tin Mage. 24.4% energy def is something, but it isn't a lot, and I'm doubt the +HP I have is enough to cover the difference. Most of that E damage is ranged, so working in free/cheap E or ranged defense is something I'm hoping for.

Another thought I had was the PvP IO, PBAoE -res proc. Worth it in Blazing Aura? Not sure I'd want to lose the defense.

I'm aware taking both the early attacks to stack PS up faster/more reliably is a good way to go, but I like having the ranged attack in Focused Burst, and don't think I'd trade those two things at this point.

And I think lastly (it's pretty late, so I might be forgetting something), the Gaussian +BU proc in Power Siphon... that'd only go off upon activation of PS, right? Or would it have a chance each time PS stacks? I believe Mids has it's stats incorrect on PS, and the +tohit portion doesn't increase with stacking (and also that it doesn't add the damage correctly/at all).

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-%Dam(13)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 6: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(19), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21)
Level 8: Power Siphon -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), AdjTgt-Rchg(23), AdjTgt-ToHit/Rchg(25)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), GA-3defTpProc(33)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Burst -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(29), Armgdn-Dmg/Rchg(31), Armgdn-Acc/Dmg/Rchg(31), Armgdn-Acc/Rchg(31)
Level 20: Consume -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Knock%(48), KntkC'bat-Dmg/Rchg(48)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Focused Burst -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(37), Apoc-Dmg/Rchg(37), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39)
Level 28: Burn -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg(42)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), HO:Enzym(43)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46)
Level 47: Rise of the Phoenix -- Sciroc-Dmg/Rchg(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(48), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), Numna-Heal/EndRdx(36)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod(37)


 

Posted

Some random thoughts
I'd probably switch rotp for another travel just for the free KB IO
I'd probably put a pshift proc in pp, gain about .11ish and a miracle in health.
1.75eps might be trouble in a long fight, even with consume/cp
I'd probably swap focused burst for quick strike just to fuel sp. You'd pick up some more acc and keep the rech if you did hecatomb but I'd probably put the hecas in smashing.
Probably move one slot out of weave and put it in manuvers (same def, less end but not by a significant amount) or CP. Or I'd dig up another slot out of say tough, and put the two in rotp with erad's for more e/ne.

None of those are real huge.


 

Posted

Hm. everyone must be out earning rares, crashing zones, or shoveling snow >.<


 

Posted

All of them. At the same time.