AR/Traps or Traps/AR?
My research in Mids shows me slight differences in Corr v. Def Traps.
My question to my fellow forumites is this: Is there a practical difference in game play? Does the extra (unslotted) 3% in FFG make a difference in game? Same for the 6.6 additional debuff in Acid Mortar. If there's a real discernible difference, I'll go Defender. But if there's not, I'm going for extra damage. |
Traps/AR
Sure you have to wait for full auto, but picking up the essentials of Traps much sooner is too hard to pass up.
It really comes down to what you want to do more: damage or buffs/debuffs.
You actually don't need to wait for a long time to get the "good" powers in /Trap. Poison Trap is at lvl 20, FFG at 16 and Acid Mortar is at lvl 10. Seekers is 28. In this regard, I don't think Defender gets that much advantage.
Even if you get poison trap earlier, without good -recharge, you won't be able to use it that often. I would rather take more blasts first at low level.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Don't forget that Defenders also get better def bonuses from power pools and epic powers, hence making it easier to softcap defenses.
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Besides... I'm a Defender at heart.

Siberian Spring-50 (Cold/Rad, Rad/Ice, Ice/Rad, Sh/Ice) - KGB SS8
Chernozem-50 (Ice/MM, Emp/Ice, MA/Regen) - KGB SS8
Wila-50 (Dark/Arch) - KGB SS8
Also: Krassivy Mechtayu-50 (Ill/Rad) - KGB SS8; Ms. Hypatia-50 (Dark/Regen)

On a slightly separate note, Ignite also does the same damage on defenders, corrupters, and blasters, though it if course doesn't have the secondary defiance and scourging capabilities on the defender version. When considering damage scaling, and compared to your other attacks, ignite does absurd damage on a defender, even when taking into consideration the fear effect. (and still a lot of damage on the other two archetypes)
On a slightly separate note, Ignite also does the same damage on defenders, corrupters, and blasters, though it if course doesn't have the secondary defiance and scourging capabilities on the defender version. When considering damage scaling, and compared to your other attacks, ignite does absurd damage on a defender, even when taking into consideration the fear effect. (and still a lot of damage on the other two archetypes)
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But you are right that Ignite is based on "pet" damage and Blaster is at disadvantage because the base damage should be higher.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
My research in Mids shows me slight differences in Corr v. Def Traps.
My question to my fellow forumites is this: Is there a practical difference in game play? Does the extra (unslotted) 3% in FFG make a difference in game? Same for the 6.6 additional debuff in Acid Mortar.
If there's a real discernible difference, I'll go Defender. But if there's not, I'm going for extra damage.
Siberian Spring-50 (Cold/Rad, Rad/Ice, Ice/Rad, Sh/Ice) - KGB SS8
Chernozem-50 (Ice/MM, Emp/Ice, MA/Regen) - KGB SS8
Wila-50 (Dark/Arch) - KGB SS8
Also: Krassivy Mechtayu-50 (Ill/Rad) - KGB SS8; Ms. Hypatia-50 (Dark/Regen)