Earth/Fire build advice


Dark_Healer_NA

 

Posted

Having not worked out or even really looked at dominator slotting, I was wondering how this build I came up with stacks up.

Villain Plan by Mids' Villain Designer 1.91
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Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(37)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(33)
Level 2: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(27)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(7)
Level 8: Quicksand -- RechRdx-I(A)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Super Jump -- Jump-I(A)
Level 16: Stalagmites -- Stpfy-Acc/Stun/Rchg(A), Amaze-Acc/Stun/Rchg(21), Rope-Acc/Stun/Rchg(36)
Level 18: Earthquake -- RechRdx-I(A)
Level 20: Embrace of Fire -- RechRdx-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit/EndRdx(43), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 26: Volcanic Gasses -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(29), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31)
Level 30: Aid Other -- Heal-I(A)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(43), BldM'dt-Acc/EndRdx(46), BldM'dt-Acc/Dmg/EndRdx(46), BldM'dt-Acc(46), BldM'dt-Dmg(50)
Level 35: Aid Self -- Heal-I(A)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(45)
Level 47: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(3), P'Shift-EndMod(3)



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Posted

Bumping with the hope of commentary


 

Posted

Quote:
Originally Posted by Dark_Healer_NA View Post
Bumping with the hope of commentary
Honestly i dont think there is really a way to screw up a earth/fire build its just pretty darn nice combo of sets to use.

If i was going to comment, i guess with the inherent fitness that leadership is as good to take as anything else, i havent respeced my perma dom earth/fire since the change to really test it out. But i have never found much use for leadership for my solo play style with my dominators. Your milage may vary as you might team more which obviously multiplies the benefits of the set more.

I would just keep in mind the playstyle for the sets. Fire and the fire epic/patron obviously have nice AOE damage, while the earth set really offers alot of nice aoe soft and hard controls on decent recharge rates. the sets are able to do a decent job running on 6-8 many team settings on the right maps. Keep in mind that alot of earths controls allow you to spawn control from outside of line of sight which makes it really nice to find a choke point to use for clearing large groups.

My best advice to anyone is just to play with the sets and find the mix you like, then develop that build with your IO choices and now incarnate slotting. Really im sure someone can offer you min/max advice but the only really "Measuring up" you need to worry about is to your own expectations for playing the character.


 

Posted

I have an Earth/Fire Dom at 38. I'm not sure I'd six-slot Consume; with perma-dom the you already have a way to replenish End without having to get into melee range (plus you seem to be going for ranged defense, so you're probably not going to have a lot of opportunity to use it). I'm planning on three-slotting it with Eradication to squeak out a little more defense.

So it seems like you use the slots somewhere else and find a better recharge bonus than the 5% Efficacy Adapter gives. Maybe six-slotting Stalagmites with Stupefy and a recharge if you want Stalagmites to recharge quickly.

I also went with Expedient Reinforcement on the pet instead of Blood Mandate. It has a 6.25% +recharge bonus, though the defense is a little lower.

It's hard to offer good suggestions without knowing what your requirements are. It's certainly a playable build, but without knowing how often you plan on teaming as opposed to soloing, it's hard to know what to recommend. Looks like you get better defense with Boxing/Tough/Weave instead of Maneuvers/Tactics/Rise of the Phoenix, but that's totally a judgment call on your part.


 

Posted

Not knowing what the best ST chain for /Fire was, I didn't build in all that much recharge. The ranged defense seemed like a decent idea since all of the controls I took in Earth/ can be dropped from range. So ranged defense would limit the return fire before the mob is dealt with and I jump in.